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-rw-r--r--servers/physics_server_3d.h32
1 files changed, 11 insertions, 21 deletions
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 8ea8b22455..dcb183aea4 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -37,7 +37,6 @@
class PhysicsDirectSpaceState3D;
class PhysicsDirectBodyState3D : public Object {
-
GDCLASS(PhysicsDirectBodyState3D, Object);
protected:
@@ -64,11 +63,11 @@ public:
virtual Transform get_transform() const = 0;
virtual void add_central_force(const Vector3 &p_force) = 0;
- virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) = 0;
+ virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
virtual void add_torque(const Vector3 &p_torque) = 0;
- virtual void apply_central_impulse(const Vector3 &p_j) = 0;
- virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) = 0;
- virtual void apply_torque_impulse(const Vector3 &p_j) = 0;
+ virtual void apply_central_impulse(const Vector3 &p_impulse) = 0;
+ virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) = 0;
+ virtual void apply_torque_impulse(const Vector3 &p_impulse) = 0;
virtual void set_sleep_state(bool p_sleep) = 0;
virtual bool is_sleeping() const = 0;
@@ -98,10 +97,10 @@ public:
class PhysicsShapeQueryResult3D;
class PhysicsShapeQueryParameters3D : public Reference {
-
GDCLASS(PhysicsShapeQueryParameters3D, Reference);
friend class PhysicsDirectSpaceState3D;
+ RES shape_ref;
RID shape;
Transform transform;
float margin;
@@ -115,7 +114,8 @@ protected:
static void _bind_methods();
public:
- void set_shape(const RES &p_shape);
+ void set_shape(const RES &p_shape_ref);
+ RES get_shape() const;
void set_shape_rid(const RID &p_shape);
RID get_shape_rid() const;
@@ -141,7 +141,6 @@ public:
};
class PhysicsDirectSpaceState3D : public Object {
-
GDCLASS(PhysicsDirectSpaceState3D, Object);
private:
@@ -156,7 +155,6 @@ protected:
public:
struct ShapeResult {
-
RID rid;
ObjectID collider_id;
Object *collider;
@@ -166,7 +164,6 @@ public:
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
struct RayResult {
-
Vector3 position;
Vector3 normal;
RID rid;
@@ -180,7 +177,6 @@ public:
virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
struct ShapeRestInfo {
-
Vector3 point;
Vector3 normal;
RID rid;
@@ -201,7 +197,6 @@ public:
};
class PhysicsShapeQueryResult3D : public Reference {
-
GDCLASS(PhysicsShapeQueryResult3D, Reference);
Vector<PhysicsDirectSpaceState3D::ShapeResult> result;
@@ -222,7 +217,6 @@ public:
};
class PhysicsServer3D : public Object {
-
GDCLASS(PhysicsServer3D, Object);
static PhysicsServer3D *singleton;
@@ -437,11 +431,11 @@ public:
virtual Vector3 body_get_applied_torque(RID p_body) const = 0;
virtual void body_add_central_force(RID p_body, const Vector3 &p_force) = 0;
- virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos) = 0;
+ virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
virtual void body_add_torque(RID p_body, const Vector3 &p_torque) = 0;
virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) = 0;
- virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) = 0;
+ virtual void body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) = 0;
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
@@ -481,7 +475,6 @@ public:
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0;
struct MotionResult {
-
Vector3 motion;
Vector3 remainder;
@@ -503,7 +496,6 @@ public:
virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
struct SeparationResult {
-
float collision_depth;
Vector3 collision_point;
Vector3 collision_normal;
@@ -781,11 +773,9 @@ typedef PhysicsServer3D *(*CreatePhysicsServer3DCallback)();
class PhysicsServer3DManager {
struct ClassInfo {
String name;
- CreatePhysicsServer3DCallback create_callback;
+ CreatePhysicsServer3DCallback create_callback = nullptr;
- ClassInfo() :
- name(""),
- create_callback(nullptr) {}
+ ClassInfo() {}
ClassInfo(String p_name, CreatePhysicsServer3DCallback p_create_callback) :
name(p_name),