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-rw-r--r--servers/physics_server_3d.h69
1 files changed, 42 insertions, 27 deletions
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 590b0929b1..c2fdb0a19b 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -210,7 +210,7 @@ class PhysicsServer3D : public Object {
static PhysicsServer3D *singleton;
- virtual bool _body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>(), bool p_collide_separation_ray = false, const Vector<RID> &p_exclude = Vector<RID>());
+ virtual bool _body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>(), bool p_collide_separation_ray = false, const Vector<RID> &p_exclude = Vector<RID>(), int p_max_collisions = 1);
protected:
static void _bind_methods();
@@ -271,7 +271,6 @@ public:
SPACE_PARAM_BODY_TIME_TO_SLEEP,
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO,
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
- SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH
};
virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
@@ -361,7 +360,7 @@ public:
BODY_MODE_STATIC,
BODY_MODE_KINEMATIC,
BODY_MODE_DYNAMIC,
- BODY_MODE_DYNAMIC_LOCKED,
+ BODY_MODE_DYNAMIC_LINEAR,
};
virtual RID body_create() = 0;
@@ -484,28 +483,33 @@ public:
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0;
- struct MotionResult {
- Vector3 travel;
- Vector3 remainder;
-
- Vector3 collision_point;
- Vector3 collision_normal;
+ struct MotionCollision {
+ Vector3 position;
+ Vector3 normal;
Vector3 collider_velocity;
- real_t collision_depth = 0.0;
- real_t collision_safe_fraction = 0.0;
- real_t collision_unsafe_fraction = 0.0;
- int collision_local_shape = 0;
+ real_t depth = 0.0;
+ int local_shape = 0;
ObjectID collider_id;
RID collider;
int collider_shape = 0;
- Variant collider_metadata;
real_t get_angle(Vector3 p_up_direction) const {
- return Math::acos(collision_normal.dot(p_up_direction));
+ return Math::acos(normal.dot(p_up_direction));
}
};
- virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) = 0;
+ struct MotionResult {
+ Vector3 travel;
+ Vector3 remainder;
+ real_t safe_fraction = 0.0;
+ real_t unsafe_fraction = 0.0;
+
+ static const int MAX_COLLISIONS = 32;
+ MotionCollision collisions[MAX_COLLISIONS];
+ int collision_count = 0;
+ };
+
+ virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, int p_max_collisions = 1, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) = 0;
/* SOFT BODY */
@@ -770,17 +774,28 @@ public:
Vector3 get_travel() const;
Vector3 get_remainder() const;
-
- Vector3 get_collision_point() const;
- Vector3 get_collision_normal() const;
- Vector3 get_collider_velocity() const;
- ObjectID get_collider_id() const;
- RID get_collider_rid() const;
- Object *get_collider() const;
- int get_collider_shape() const;
- real_t get_collision_depth() const;
- real_t get_collision_safe_fraction() const;
- real_t get_collision_unsafe_fraction() const;
+ real_t get_safe_fraction() const;
+ real_t get_unsafe_fraction() const;
+
+ int get_collision_count() const;
+
+ Vector3 get_collision_point(int p_collision_index = 0) const;
+ Vector3 get_collision_normal(int p_collision_index = 0) const;
+ Vector3 get_collider_velocity(int p_collision_index = 0) const;
+ ObjectID get_collider_id(int p_collision_index = 0) const;
+ RID get_collider_rid(int p_collision_index = 0) const;
+ Object *get_collider(int p_collision_index = 0) const;
+ int get_collider_shape(int p_collision_index = 0) const;
+ real_t get_collision_depth(int p_collision_index = 0) const;
+
+ Vector3 get_best_collision_point() const;
+ Vector3 get_best_collision_normal() const;
+ Vector3 get_best_collider_velocity() const;
+ ObjectID get_best_collider_id() const;
+ RID get_best_collider_rid() const;
+ Object *get_best_collider() const;
+ int get_best_collider_shape() const;
+ real_t get_best_collision_depth() const;
};
typedef PhysicsServer3D *(*CreatePhysicsServer3DCallback)();