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-rw-r--r--servers/physics_server_3d.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 1cfa4d8565..dcb183aea4 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -63,11 +63,11 @@ public:
virtual Transform get_transform() const = 0;
virtual void add_central_force(const Vector3 &p_force) = 0;
- virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) = 0;
+ virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
virtual void add_torque(const Vector3 &p_torque) = 0;
- virtual void apply_central_impulse(const Vector3 &p_j) = 0;
- virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) = 0;
- virtual void apply_torque_impulse(const Vector3 &p_j) = 0;
+ virtual void apply_central_impulse(const Vector3 &p_impulse) = 0;
+ virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) = 0;
+ virtual void apply_torque_impulse(const Vector3 &p_impulse) = 0;
virtual void set_sleep_state(bool p_sleep) = 0;
virtual bool is_sleeping() const = 0;
@@ -431,11 +431,11 @@ public:
virtual Vector3 body_get_applied_torque(RID p_body) const = 0;
virtual void body_add_central_force(RID p_body, const Vector3 &p_force) = 0;
- virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos) = 0;
+ virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
virtual void body_add_torque(RID p_body, const Vector3 &p_torque) = 0;
virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) = 0;
- virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) = 0;
+ virtual void body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) = 0;
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;