diff options
Diffstat (limited to 'servers/physics_server_3d.h')
-rw-r--r-- | servers/physics_server_3d.h | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 31ae352d9e..8f83e360f2 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -212,7 +212,7 @@ class PhysicsServer3D : public Object { static PhysicsServer3D *singleton; - virtual bool _body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>(), const Vector<RID> &p_exclude = Vector<RID>()); + virtual bool _body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>(), bool p_collide_separation_ray = false, const Vector<RID> &p_exclude = Vector<RID>()); protected: static void _bind_methods(); @@ -222,6 +222,7 @@ public: enum ShapeType { SHAPE_PLANE, ///< plane:"plane" + SHAPE_SEPARATION_RAY, ///< float:"length" SHAPE_SPHERE, ///< float:"radius" SHAPE_BOX, ///< vec3:"extents" SHAPE_CAPSULE, ///< dict( float:"radius", float:"height"):capsule @@ -236,6 +237,7 @@ public: RID shape_create(ShapeType p_shape); virtual RID plane_shape_create() = 0; + virtual RID separation_ray_shape_create() = 0; virtual RID sphere_shape_create() = 0; virtual RID box_shape_create() = 0; virtual RID capsule_shape_create() = 0; @@ -298,7 +300,11 @@ public: AREA_PARAM_GRAVITY_POINT_ATTENUATION, AREA_PARAM_LINEAR_DAMP, AREA_PARAM_ANGULAR_DAMP, - AREA_PARAM_PRIORITY + AREA_PARAM_PRIORITY, + AREA_PARAM_WIND_FORCE_MAGNITUDE, + AREA_PARAM_WIND_SOURCE, + AREA_PARAM_WIND_DIRECTION, + AREA_PARAM_WIND_ATTENUATION_FACTOR, }; virtual RID area_create() = 0; @@ -473,7 +479,7 @@ public: virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0; struct MotionResult { - Vector3 motion; + Vector3 travel; Vector3 remainder; Vector3 collision_point; @@ -487,9 +493,13 @@ public: RID collider; int collider_shape = 0; Variant collider_metadata; + + real_t get_angle(Vector3 p_up_direction) const { + return Math::acos(collision_normal.dot(p_up_direction)); + } }; - virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, const Set<RID> &p_exclude = Set<RID>()) = 0; + virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) = 0; /* SOFT BODY */ @@ -752,8 +762,8 @@ protected: public: PhysicsServer3D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer3D::MotionResult *>(&result); } - Vector3 get_motion() const; - Vector3 get_motion_remainder() const; + Vector3 get_travel() const; + Vector3 get_remainder() const; Vector3 get_collision_point() const; Vector3 get_collision_normal() const; |