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Diffstat (limited to 'servers/physics_server_3d.h')
-rw-r--r--servers/physics_server_3d.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 6a721f75a3..86a41d96ef 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -133,7 +133,7 @@ public:
struct RayParameters {
Vector3 from;
Vector3 to;
- RBSet<RID> exclude;
+ HashSet<RID> exclude;
uint32_t collision_mask = UINT32_MAX;
bool collide_with_bodies = true;
@@ -165,7 +165,7 @@ public:
struct PointParameters {
Vector3 position;
- RBSet<RID> exclude;
+ HashSet<RID> exclude;
uint32_t collision_mask = UINT32_MAX;
bool collide_with_bodies = true;
@@ -179,7 +179,7 @@ public:
Transform3D transform;
Vector3 motion;
real_t margin = 0.0;
- RBSet<RID> exclude;
+ HashSet<RID> exclude;
uint32_t collision_mask = UINT32_MAX;
bool collide_with_bodies = true;
@@ -520,8 +520,8 @@ public:
real_t margin = 0.001;
int max_collisions = 1;
bool collide_separation_ray = false;
- RBSet<RID> exclude_bodies;
- RBSet<ObjectID> exclude_objects;
+ HashSet<RID> exclude_bodies;
+ HashSet<ObjectID> exclude_objects;
bool recovery_as_collision = false;
MotionParameters() {}