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-rw-r--r--servers/physics_server_3d.h92
1 files changed, 46 insertions, 46 deletions
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 87877ad52d..2c7ebeea66 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* physics_server_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* physics_server_3d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PHYSICS_SERVER_3D_H
#define PHYSICS_SERVER_3D_H
@@ -95,7 +95,7 @@ public:
virtual Vector3 get_contact_local_position(int p_contact_idx) const = 0;
virtual Vector3 get_contact_local_normal(int p_contact_idx) const = 0;
- virtual real_t get_contact_impulse(int p_contact_idx) const = 0;
+ virtual Vector3 get_contact_impulse(int p_contact_idx) const = 0;
virtual int get_contact_local_shape(int p_contact_idx) const = 0;
virtual RID get_contact_collider(int p_contact_idx) const = 0;
@@ -125,7 +125,7 @@ private:
TypedArray<Dictionary> _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32);
TypedArray<Dictionary> _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
Vector<real_t> _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
- TypedArray<PackedVector2Array> _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
+ TypedArray<PackedVector3Array> _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
protected:
@@ -210,8 +210,8 @@ public:
class PhysicsServer3DRenderingServerHandler : public Object {
GDCLASS(PhysicsServer3DRenderingServerHandler, Object)
protected:
- GDVIRTUAL2(_set_vertex, int, GDNativeConstPtr<void>)
- GDVIRTUAL2(_set_normal, int, GDNativeConstPtr<void>)
+ GDVIRTUAL2(_set_vertex, int, GDExtensionConstPtr<void>)
+ GDVIRTUAL2(_set_normal, int, GDExtensionConstPtr<void>)
GDVIRTUAL1(_set_aabb, const AABB &)
static void _bind_methods();
@@ -316,8 +316,7 @@ public:
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
AREA_PARAM_GRAVITY_IS_POINT,
- AREA_PARAM_GRAVITY_DISTANCE_SCALE,
- AREA_PARAM_GRAVITY_POINT_ATTENUATION,
+ AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE,
AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE,
AREA_PARAM_LINEAR_DAMP,
AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE,
@@ -541,6 +540,7 @@ public:
Vector3 position;
Vector3 normal;
Vector3 collider_velocity;
+ Vector3 collider_angular_velocity;
real_t depth = 0.0;
int local_shape = 0;
ObjectID collider_id;
@@ -822,7 +822,7 @@ protected:
static void _bind_methods();
public:
- static Ref<PhysicsRayQueryParameters3D> create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const Vector<RID> &p_exclude);
+ static Ref<PhysicsRayQueryParameters3D> create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const TypedArray<RID> &p_exclude);
const PhysicsDirectSpaceState3D::RayParameters &get_parameters() const { return parameters; }
void set_from(const Vector3 &p_from) { parameters.from = p_from; }
@@ -846,8 +846,8 @@ public:
void set_hit_back_faces(bool p_enable) { parameters.hit_back_faces = p_enable; }
bool is_hit_back_faces_enabled() const { return parameters.hit_back_faces; }
- void set_exclude(const Vector<RID> &p_exclude);
- Vector<RID> get_exclude() const;
+ void set_exclude(const TypedArray<RID> &p_exclude);
+ TypedArray<RID> get_exclude() const;
};
class PhysicsPointQueryParameters3D : public RefCounted {
@@ -873,8 +873,8 @@ public:
void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
- void set_exclude(const Vector<RID> &p_exclude);
- Vector<RID> get_exclude() const;
+ void set_exclude(const TypedArray<RID> &p_exclude);
+ TypedArray<RID> get_exclude() const;
};
class PhysicsShapeQueryParameters3D : public RefCounted {
@@ -914,8 +914,8 @@ public:
void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
- void set_exclude(const Vector<RID> &p_exclude);
- Vector<RID> get_exclude() const;
+ void set_exclude(const TypedArray<RID> &p_exclude);
+ TypedArray<RID> get_exclude() const;
};
class PhysicsTestMotionParameters3D : public RefCounted {
@@ -944,11 +944,11 @@ public:
bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; }
void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; }
- Vector<RID> get_exclude_bodies() const;
- void set_exclude_bodies(const Vector<RID> &p_exclude);
+ TypedArray<RID> get_exclude_bodies() const;
+ void set_exclude_bodies(const TypedArray<RID> &p_exclude);
- Array get_exclude_objects() const;
- void set_exclude_objects(const Array &p_exclude);
+ TypedArray<uint64_t> get_exclude_objects() const;
+ void set_exclude_objects(const TypedArray<uint64_t> &p_exclude);
bool is_recovery_as_collision_enabled() const { return parameters.recovery_as_collision; }
void set_recovery_as_collision_enabled(bool p_enabled) { parameters.recovery_as_collision = p_enabled; }