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-rw-r--r--servers/physics_server_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index b21c4e9249..87877ad52d 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -527,7 +527,7 @@ public:
bool collide_separation_ray = false;
HashSet<RID> exclude_bodies;
HashSet<ObjectID> exclude_objects;
- bool recovery_as_collision = false; // Don't report margin recovery as collision by default, only used for floor snapping.
+ bool recovery_as_collision = false;
MotionParameters() {}