diff options
Diffstat (limited to 'servers/physics_server_3d.h')
-rw-r--r-- | servers/physics_server_3d.h | 203 |
1 files changed, 147 insertions, 56 deletions
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 6e9f8c7704..8883443e34 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -96,55 +96,18 @@ public: PhysicsDirectBodyState3D(); }; -class PhysicsShapeQueryParameters3D : public RefCounted { - GDCLASS(PhysicsShapeQueryParameters3D, RefCounted); - friend class PhysicsDirectSpaceState3D; - - RES shape_ref; - RID shape; - Transform3D transform; - real_t margin = 0.0; - Set<RID> exclude; - uint32_t collision_mask = UINT32_MAX; - - bool collide_with_bodies = true; - bool collide_with_areas = false; - -protected: - static void _bind_methods(); - -public: - void set_shape(const RES &p_shape_ref); - RES get_shape() const; - void set_shape_rid(const RID &p_shape); - RID get_shape_rid() const; - - void set_transform(const Transform3D &p_transform); - Transform3D get_transform() const; - - void set_margin(real_t p_margin); - real_t get_margin() const; - - void set_collision_mask(uint32_t p_collision_mask); - uint32_t get_collision_mask() const; - - void set_exclude(const Vector<RID> &p_exclude); - Vector<RID> get_exclude() const; - - void set_collide_with_bodies(bool p_enable); - bool is_collide_with_bodies_enabled() const; - - void set_collide_with_areas(bool p_enable); - bool is_collide_with_areas_enabled() const; -}; +class PhysicsRayQueryParameters3D; +class PhysicsPointQueryParameters3D; +class PhysicsShapeQueryParameters3D; class PhysicsDirectSpaceState3D : public Object { GDCLASS(PhysicsDirectSpaceState3D, Object); private: - Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); + Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query); + Array _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32); Array _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32); - Array _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion); + Array _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query); Array _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32); Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query); @@ -152,27 +115,58 @@ protected: static void _bind_methods(); public: - struct ShapeResult { + struct RayParameters { + Vector3 from; + Vector3 to; + Set<RID> exclude; + uint32_t collision_mask = UINT32_MAX; + + bool collide_with_bodies = true; + bool collide_with_areas = false; + + bool pick_ray = false; + }; + + struct RayResult { + Vector3 position; + Vector3 normal; RID rid; ObjectID collider_id; Object *collider = nullptr; int shape = 0; }; - virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0; - struct RayResult { - Vector3 position; - Vector3 normal; + struct ShapeResult { RID rid; ObjectID collider_id; Object *collider = nullptr; int shape = 0; }; - virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0; + struct PointParameters { + Vector3 position; + Set<RID> exclude; + uint32_t collision_mask = UINT32_MAX; + + bool collide_with_bodies = true; + bool collide_with_areas = false; + }; - virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0; + + struct ShapeParameters { + RID shape_rid; + Transform3D transform; + Vector3 motion; + real_t margin = 0.0; + Set<RID> exclude; + uint32_t collision_mask = UINT32_MAX; + + bool collide_with_bodies = true; + bool collide_with_areas = false; + }; struct ShapeRestInfo { Vector3 point; @@ -180,14 +174,13 @@ public: RID rid; ObjectID collider_id; int shape = 0; - Vector3 linear_velocity; //velocity at contact point + Vector3 linear_velocity; // Velocity at contact point. }; - virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) = 0; - - virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - - virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0; + virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) = 0; + virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) = 0; + virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0; virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0; @@ -785,6 +778,104 @@ public: ~PhysicsServer3D(); }; +class PhysicsRayQueryParameters3D : public RefCounted { + GDCLASS(PhysicsRayQueryParameters3D, RefCounted); + + PhysicsDirectSpaceState3D::RayParameters parameters; + +protected: + static void _bind_methods(); + +public: + const PhysicsDirectSpaceState3D::RayParameters &get_parameters() const { return parameters; } + + void set_from(const Vector3 &p_from) { parameters.from = p_from; } + const Vector3 &get_from() const { return parameters.from; } + + void set_to(const Vector3 &p_to) { parameters.to = p_to; } + const Vector3 &get_to() const { return parameters.to; } + + void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; } + uint32_t get_collision_mask() const { return parameters.collision_mask; } + + void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; } + bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; } + + void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; } + bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; } + + void set_exclude(const Vector<RID> &p_exclude); + Vector<RID> get_exclude() const; +}; + +class PhysicsPointQueryParameters3D : public RefCounted { + GDCLASS(PhysicsPointQueryParameters3D, RefCounted); + + PhysicsDirectSpaceState3D::PointParameters parameters; + +protected: + static void _bind_methods(); + +public: + const PhysicsDirectSpaceState3D::PointParameters &get_parameters() const { return parameters; } + + void set_position(const Vector3 &p_position) { parameters.position = p_position; } + const Vector3 &get_position() const { return parameters.position; } + + void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; } + uint32_t get_collision_mask() const { return parameters.collision_mask; } + + void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; } + bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; } + + void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; } + bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; } + + void set_exclude(const Vector<RID> &p_exclude); + Vector<RID> get_exclude() const; +}; + +class PhysicsShapeQueryParameters3D : public RefCounted { + GDCLASS(PhysicsShapeQueryParameters3D, RefCounted); + + PhysicsDirectSpaceState3D::ShapeParameters parameters; + + RES shape_ref; + +protected: + static void _bind_methods(); + +public: + const PhysicsDirectSpaceState3D::ShapeParameters &get_parameters() const { return parameters; } + + void set_shape(const RES &p_shape_ref); + RES get_shape() const { return shape_ref; } + + void set_shape_rid(const RID &p_shape); + RID get_shape_rid() const { return parameters.shape_rid; } + + void set_transform(const Transform3D &p_transform) { parameters.transform = p_transform; } + const Transform3D &get_transform() const { return parameters.transform; } + + void set_motion(const Vector3 &p_motion) { parameters.motion = p_motion; } + const Vector3 &get_motion() const { return parameters.motion; } + + void set_margin(real_t p_margin) { parameters.margin = p_margin; } + real_t get_margin() const { return parameters.margin; } + + void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; } + uint32_t get_collision_mask() const { return parameters.collision_mask; } + + void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; } + bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; } + + void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; } + bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; } + + void set_exclude(const Vector<RID> &p_exclude); + Vector<RID> get_exclude() const; +}; + class PhysicsTestMotionParameters3D : public RefCounted { GDCLASS(PhysicsTestMotionParameters3D, RefCounted); |