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Diffstat (limited to 'servers/physics_server_3d.h')
-rw-r--r--servers/physics_server_3d.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 6900da1393..2465b40d3e 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -37,7 +37,6 @@
class PhysicsDirectSpaceState3D;
class PhysicsDirectBodyState3D : public Object {
-
GDCLASS(PhysicsDirectBodyState3D, Object);
protected:
@@ -98,7 +97,6 @@ public:
class PhysicsShapeQueryResult3D;
class PhysicsShapeQueryParameters3D : public Reference {
-
GDCLASS(PhysicsShapeQueryParameters3D, Reference);
friend class PhysicsDirectSpaceState3D;
@@ -141,7 +139,6 @@ public:
};
class PhysicsDirectSpaceState3D : public Object {
-
GDCLASS(PhysicsDirectSpaceState3D, Object);
private:
@@ -156,7 +153,6 @@ protected:
public:
struct ShapeResult {
-
RID rid;
ObjectID collider_id;
Object *collider;
@@ -166,7 +162,6 @@ public:
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
struct RayResult {
-
Vector3 position;
Vector3 normal;
RID rid;
@@ -180,7 +175,6 @@ public:
virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
struct ShapeRestInfo {
-
Vector3 point;
Vector3 normal;
RID rid;
@@ -201,7 +195,6 @@ public:
};
class PhysicsShapeQueryResult3D : public Reference {
-
GDCLASS(PhysicsShapeQueryResult3D, Reference);
Vector<PhysicsDirectSpaceState3D::ShapeResult> result;
@@ -222,7 +215,6 @@ public:
};
class PhysicsServer3D : public Object {
-
GDCLASS(PhysicsServer3D, Object);
static PhysicsServer3D *singleton;
@@ -481,7 +473,6 @@ public:
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0;
struct MotionResult {
-
Vector3 motion;
Vector3 remainder;
@@ -503,7 +494,6 @@ public:
virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
struct SeparationResult {
-
float collision_depth;
Vector3 collision_point;
Vector3 collision_normal;