diff options
Diffstat (limited to 'servers/physics_server_3d.cpp')
-rw-r--r-- | servers/physics_server_3d.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 582acaefe8..76d908b529 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -447,7 +447,7 @@ void PhysicsTestMotionResult3D::_bind_methods() { /////////////////////////////////////// -bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult3D> &p_result, const Vector<RID> &p_exclude) { +bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult3D> &p_result, bool p_collide_separation_ray, const Vector<RID> &p_exclude) { MotionResult *r = nullptr; if (p_result.is_valid()) { r = p_result->get_result_ptr(); @@ -456,7 +456,7 @@ bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, c for (int i = 0; i < p_exclude.size(); i++) { exclude.insert(p_exclude[i]); } - return body_test_motion(p_body, p_from, p_motion, p_margin, r, exclude); + return body_test_motion(p_body, p_from, p_motion, p_margin, r, p_collide_separation_ray, exclude); } RID PhysicsServer3D::shape_create(ShapeType p_shape) { @@ -612,7 +612,7 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable); - ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "exclude"), &PhysicsServer3D::_body_test_motion, DEFVAL(0.001), DEFVAL(Variant()), DEFVAL(Array())); + ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "collide_separation_ray", "exclude"), &PhysicsServer3D::_body_test_motion, DEFVAL(0.001), DEFVAL(Variant()), DEFVAL(false), DEFVAL(Array())); ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state); |