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-rw-r--r--servers/physics_server_3d.cpp295
1 files changed, 227 insertions, 68 deletions
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 2c862b63cd..f444c2883d 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,8 @@
#include "physics_server_3d.h"
-#include "core/method_bind_ext.gen.inc"
-#include "core/print_string.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
+#include "core/string/print_string.h"
PhysicsServer3D *PhysicsServer3D::singleton = nullptr;
@@ -43,13 +42,13 @@ void PhysicsDirectBodyState3D::integrate_forces() {
Vector3 av = get_angular_velocity();
- float linear_damp = 1.0 - step * get_total_linear_damp();
+ real_t linear_damp = 1.0 - step * get_total_linear_damp();
if (linear_damp < 0) { // reached zero in the given time
linear_damp = 0;
}
- float angular_damp = 1.0 - step * get_total_angular_damp();
+ real_t angular_damp = 1.0 - step * get_total_angular_damp();
if (angular_damp < 0) { // reached zero in the given time
angular_damp = 0;
@@ -92,6 +91,8 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState3D::get_transform);
+ ClassDB::bind_method(D_METHOD("get_velocity_at_local_position", "local_position"), &PhysicsDirectBodyState3D::get_velocity_at_local_position);
+
ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState3D::add_central_force, Vector3());
ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState3D::add_force, Vector3());
ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState3D::add_torque);
@@ -129,7 +130,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform"), "set_transform", "get_transform");
}
PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {}
@@ -157,27 +158,27 @@ RID PhysicsShapeQueryParameters3D::get_shape_rid() const {
return shape;
}
-void PhysicsShapeQueryParameters3D::set_transform(const Transform &p_transform) {
+void PhysicsShapeQueryParameters3D::set_transform(const Transform3D &p_transform) {
transform = p_transform;
}
-Transform PhysicsShapeQueryParameters3D::get_transform() const {
+Transform3D PhysicsShapeQueryParameters3D::get_transform() const {
return transform;
}
-void PhysicsShapeQueryParameters3D::set_margin(float p_margin) {
+void PhysicsShapeQueryParameters3D::set_margin(real_t p_margin) {
margin = p_margin;
}
-float PhysicsShapeQueryParameters3D::get_margin() const {
+real_t PhysicsShapeQueryParameters3D::get_margin() const {
return margin;
}
-void PhysicsShapeQueryParameters3D::set_collision_mask(int p_collision_mask) {
+void PhysicsShapeQueryParameters3D::set_collision_mask(uint32_t p_collision_mask) {
collision_mask = p_collision_mask;
}
-int PhysicsShapeQueryParameters3D::get_collision_mask() const {
+uint32_t PhysicsShapeQueryParameters3D::get_collision_mask() const {
return collision_mask;
}
@@ -239,22 +240,15 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled);
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::RID) + ":"), "set_exclude", "get_exclude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform"), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
}
-PhysicsShapeQueryParameters3D::PhysicsShapeQueryParameters3D() {
- margin = 0;
- collision_mask = 0x7FFFFFFF;
- collide_with_bodies = true;
- collide_with_areas = false;
-}
-
/////////////////////////////////////
Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
@@ -304,7 +298,7 @@ Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryPar
Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
- float closest_safe = 1.0f, closest_unsafe = 1.0f;
+ real_t closest_safe = 1.0f, closest_unsafe = 1.0f;
bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
if (!res) {
return Array();
@@ -359,50 +353,201 @@ PhysicsDirectSpaceState3D::PhysicsDirectSpaceState3D() {
}
void PhysicsDirectSpaceState3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState3D::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState3D::_intersect_ray, DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState3D::_cast_motion);
ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState3D::_get_rest_info);
}
-int PhysicsShapeQueryResult3D::get_result_count() const {
- return result.size();
+///////////////////////////////
+
+Vector3 PhysicsTestMotionResult3D::get_travel() const {
+ return result.travel;
+}
+
+Vector3 PhysicsTestMotionResult3D::get_remainder() const {
+ return result.remainder;
+}
+
+real_t PhysicsTestMotionResult3D::get_safe_fraction() const {
+ return result.safe_fraction;
+}
+
+real_t PhysicsTestMotionResult3D::get_unsafe_fraction() const {
+ return result.unsafe_fraction;
+}
+
+int PhysicsTestMotionResult3D::get_collision_count() const {
+ return result.collision_count;
+}
+
+Vector3 PhysicsTestMotionResult3D::get_collision_point(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
+ return result.collisions[p_collision_index].position;
+}
+
+Vector3 PhysicsTestMotionResult3D::get_collision_normal(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
+ return result.collisions[p_collision_index].normal;
+}
+
+Vector3 PhysicsTestMotionResult3D::get_collider_velocity(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
+ return result.collisions[p_collision_index].collider_velocity;
+}
+
+ObjectID PhysicsTestMotionResult3D::get_collider_id(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, ObjectID());
+ return result.collisions[p_collision_index].collider_id;
+}
+
+RID PhysicsTestMotionResult3D::get_collider_rid(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, RID());
+ return result.collisions[p_collision_index].collider;
+}
+
+Object *PhysicsTestMotionResult3D::get_collider(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr);
+ return ObjectDB::get_instance(result.collisions[p_collision_index].collider_id);
+}
+
+int PhysicsTestMotionResult3D::get_collider_shape(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0);
+ return result.collisions[p_collision_index].collider_shape;
+}
+
+real_t PhysicsTestMotionResult3D::get_collision_depth(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0.0);
+ return result.collisions[p_collision_index].depth;
+}
+
+Vector3 PhysicsTestMotionResult3D::get_best_collision_point() const {
+ return result.collision_count ? get_collision_point() : Vector3();
+}
+
+Vector3 PhysicsTestMotionResult3D::get_best_collision_normal() const {
+ return result.collision_count ? get_collision_normal() : Vector3();
}
-RID PhysicsShapeQueryResult3D::get_result_rid(int p_idx) const {
- return result[p_idx].rid;
+Vector3 PhysicsTestMotionResult3D::get_best_collider_velocity() const {
+ return result.collision_count ? get_collider_velocity() : Vector3();
}
-ObjectID PhysicsShapeQueryResult3D::get_result_object_id(int p_idx) const {
- return result[p_idx].collider_id;
+ObjectID PhysicsTestMotionResult3D::get_best_collider_id() const {
+ return result.collision_count ? get_collider_id() : ObjectID();
}
-Object *PhysicsShapeQueryResult3D::get_result_object(int p_idx) const {
- return result[p_idx].collider;
+RID PhysicsTestMotionResult3D::get_best_collider_rid() const {
+ return result.collision_count ? get_collider_rid() : RID();
}
-int PhysicsShapeQueryResult3D::get_result_object_shape(int p_idx) const {
- return result[p_idx].shape;
+Object *PhysicsTestMotionResult3D::get_best_collider() const {
+ return result.collision_count ? get_collider() : nullptr;
}
-PhysicsShapeQueryResult3D::PhysicsShapeQueryResult3D() {
+int PhysicsTestMotionResult3D::get_best_collider_shape() const {
+ return result.collision_count ? get_collider_shape() : 0;
}
-void PhysicsShapeQueryResult3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult3D::get_result_count);
- ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult3D::get_result_rid);
- ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult3D::get_result_object_id);
- ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult3D::get_result_object);
- ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult3D::get_result_object_shape);
+real_t PhysicsTestMotionResult3D::get_best_collision_depth() const {
+ return result.collision_count ? get_collision_depth() : 0.0;
+}
+
+void PhysicsTestMotionResult3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult3D::get_travel);
+ ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult3D::get_remainder);
+ ClassDB::bind_method(D_METHOD("get_safe_fraction"), &PhysicsTestMotionResult3D::get_safe_fraction);
+ ClassDB::bind_method(D_METHOD("get_unsafe_fraction"), &PhysicsTestMotionResult3D::get_unsafe_fraction);
+ ClassDB::bind_method(D_METHOD("get_collision_count"), &PhysicsTestMotionResult3D::get_collision_count);
+ ClassDB::bind_method(D_METHOD("get_collision_point", "collision_index"), &PhysicsTestMotionResult3D::get_collision_point, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collision_normal", "collision_index"), &PhysicsTestMotionResult3D::get_collision_normal, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_velocity", "collision_index"), &PhysicsTestMotionResult3D::get_collider_velocity, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_id", "collision_index"), &PhysicsTestMotionResult3D::get_collider_id, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_rid", "collision_index"), &PhysicsTestMotionResult3D::get_collider_rid, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider", "collision_index"), &PhysicsTestMotionResult3D::get_collider, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_shape", "collision_index"), &PhysicsTestMotionResult3D::get_collider_shape, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collision_depth", "collision_index"), &PhysicsTestMotionResult3D::get_collision_depth, DEFVAL(0));
+
+ ClassDB::bind_method(D_METHOD("get_best_collision_point"), &PhysicsTestMotionResult3D::get_best_collision_point);
+ ClassDB::bind_method(D_METHOD("get_best_collision_normal"), &PhysicsTestMotionResult3D::get_best_collision_normal);
+ ClassDB::bind_method(D_METHOD("get_best_collider_velocity"), &PhysicsTestMotionResult3D::get_best_collider_velocity);
+ ClassDB::bind_method(D_METHOD("get_best_collider_id"), &PhysicsTestMotionResult3D::get_best_collider_id);
+ ClassDB::bind_method(D_METHOD("get_best_collider_rid"), &PhysicsTestMotionResult3D::get_best_collider_rid);
+ ClassDB::bind_method(D_METHOD("get_best_collider"), &PhysicsTestMotionResult3D::get_best_collider);
+ ClassDB::bind_method(D_METHOD("get_best_collider_shape"), &PhysicsTestMotionResult3D::get_best_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_best_collision_depth"), &PhysicsTestMotionResult3D::get_best_collision_depth);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_fraction"), "", "get_safe_fraction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unsafe_fraction"), "", "get_unsafe_fraction");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_count"), "", "get_collision_count");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_best_collision_point");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_best_collision_normal");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_best_collider_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_best_collider_id");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_best_collider_rid");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_best_collider");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_best_collider_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_best_collision_depth");
}
///////////////////////////////////////
+bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult3D> &p_result, bool p_collide_separation_ray, const Vector<RID> &p_exclude, int p_max_collisions) {
+ MotionResult *r = nullptr;
+ if (p_result.is_valid()) {
+ r = p_result->get_result_ptr();
+ }
+ Set<RID> exclude;
+ for (int i = 0; i < p_exclude.size(); i++) {
+ exclude.insert(p_exclude[i]);
+ }
+ return body_test_motion(p_body, p_from, p_motion, p_margin, r, p_max_collisions, p_collide_separation_ray, exclude);
+}
+
+RID PhysicsServer3D::shape_create(ShapeType p_shape) {
+ switch (p_shape) {
+ case SHAPE_WORLD_BOUNDARY:
+ return world_boundary_shape_create();
+ case SHAPE_SEPARATION_RAY:
+ return separation_ray_shape_create();
+ case SHAPE_SPHERE:
+ return sphere_shape_create();
+ case SHAPE_BOX:
+ return box_shape_create();
+ case SHAPE_CAPSULE:
+ return capsule_shape_create();
+ case SHAPE_CYLINDER:
+ return cylinder_shape_create();
+ case SHAPE_CONVEX_POLYGON:
+ return convex_polygon_shape_create();
+ case SHAPE_CONCAVE_POLYGON:
+ return concave_polygon_shape_create();
+ case SHAPE_HEIGHTMAP:
+ return heightmap_shape_create();
+ case SHAPE_CUSTOM:
+ return custom_shape_create();
+ default:
+ return RID();
+ }
+}
+
void PhysicsServer3D::_bind_methods() {
#ifndef _3D_DISABLED
- ClassDB::bind_method(D_METHOD("shape_create", "type"), &PhysicsServer3D::shape_create);
+ ClassDB::bind_method(D_METHOD("world_boundary_shape_create"), &PhysicsServer3D::world_boundary_shape_create);
+ ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer3D::separation_ray_shape_create);
+ ClassDB::bind_method(D_METHOD("sphere_shape_create"), &PhysicsServer3D::sphere_shape_create);
+ ClassDB::bind_method(D_METHOD("box_shape_create"), &PhysicsServer3D::box_shape_create);
+ ClassDB::bind_method(D_METHOD("capsule_shape_create"), &PhysicsServer3D::capsule_shape_create);
+ ClassDB::bind_method(D_METHOD("cylinder_shape_create"), &PhysicsServer3D::cylinder_shape_create);
+ ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &PhysicsServer3D::convex_polygon_shape_create);
+ ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &PhysicsServer3D::concave_polygon_shape_create);
+ ClassDB::bind_method(D_METHOD("heightmap_shape_create"), &PhysicsServer3D::heightmap_shape_create);
+ ClassDB::bind_method(D_METHOD("custom_shape_create"), &PhysicsServer3D::custom_shape_create);
+
ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer3D::shape_set_data);
ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer3D::shape_get_type);
@@ -422,7 +567,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer3D::area_set_space_override_mode);
ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer3D::area_get_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer3D::area_add_shape, DEFVAL(Transform()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer3D::area_add_shape, DEFVAL(Transform3D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer3D::area_set_shape);
ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer3D::area_set_shape_transform);
ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer3D::area_set_shape_disabled);
@@ -451,9 +596,8 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer3D::area_set_monitorable);
ClassDB::bind_method(D_METHOD("area_set_ray_pickable", "area", "enable"), &PhysicsServer3D::area_set_ray_pickable);
- ClassDB::bind_method(D_METHOD("area_is_ray_pickable", "area"), &PhysicsServer3D::area_is_ray_pickable);
- ClassDB::bind_method(D_METHOD("body_create", "mode", "init_sleeping"), &PhysicsServer3D::body_create, DEFVAL(BODY_MODE_RIGID), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("body_create"), &PhysicsServer3D::body_create);
ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer3D::body_set_space);
ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer3D::body_get_space);
@@ -467,7 +611,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer3D::body_set_collision_mask);
ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer3D::body_get_collision_mask);
- ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer3D::body_add_shape, DEFVAL(Transform()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer3D::body_add_shape, DEFVAL(Transform3D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer3D::body_set_shape);
ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer3D::body_set_shape_transform);
ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer3D::body_set_shape_disabled);
@@ -488,8 +632,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer3D::body_set_param);
ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer3D::body_get_param);
- ClassDB::bind_method(D_METHOD("body_set_kinematic_safe_margin", "body", "margin"), &PhysicsServer3D::body_set_kinematic_safe_margin);
- ClassDB::bind_method(D_METHOD("body_get_kinematic_safe_margin", "body"), &PhysicsServer3D::body_get_kinematic_safe_margin);
+ ClassDB::bind_method(D_METHOD("body_reset_mass_properties", "body"), &PhysicsServer3D::body_reset_mass_properties);
ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer3D::body_set_state);
ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer3D::body_get_state);
@@ -515,22 +658,31 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer3D::body_set_omit_force_integration);
ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer3D::body_is_omitting_force_integration);
- ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &PhysicsServer3D::body_set_force_integration_callback, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer3D::body_set_force_integration_callback, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable);
- ClassDB::bind_method(D_METHOD("body_is_ray_pickable", "body"), &PhysicsServer3D::body_is_ray_pickable);
+
+ ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "collide_separation_ray", "exclude", "max_collisions"), &PhysicsServer3D::_body_test_motion, DEFVAL(0.001), DEFVAL(Variant()), DEFVAL(false), DEFVAL(Array()), DEFVAL(1));
ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state);
+ /* SOFT BODY API */
+
+ ClassDB::bind_method(D_METHOD("soft_body_get_bounds", "body"), &PhysicsServer3D::soft_body_get_bounds);
+
/* JOINT API */
- BIND_ENUM_CONSTANT(JOINT_PIN);
- BIND_ENUM_CONSTANT(JOINT_HINGE);
- BIND_ENUM_CONSTANT(JOINT_SLIDER);
- BIND_ENUM_CONSTANT(JOINT_CONE_TWIST);
- BIND_ENUM_CONSTANT(JOINT_6DOF);
+ ClassDB::bind_method(D_METHOD("joint_create"), &PhysicsServer3D::joint_create);
+ ClassDB::bind_method(D_METHOD("joint_clear", "joint"), &PhysicsServer3D::joint_clear);
+
+ BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_HINGE);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_SLIDER);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_CONE_TWIST);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_6DOF);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_MAX);
- ClassDB::bind_method(D_METHOD("joint_create_pin", "body_A", "local_A", "body_B", "local_B"), &PhysicsServer3D::joint_create_pin);
+ ClassDB::bind_method(D_METHOD("joint_make_pin", "joint", "body_A", "local_A", "body_B", "local_B"), &PhysicsServer3D::joint_make_pin);
ClassDB::bind_method(D_METHOD("pin_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::pin_joint_set_param);
ClassDB::bind_method(D_METHOD("pin_joint_get_param", "joint", "param"), &PhysicsServer3D::pin_joint_get_param);
@@ -556,7 +708,7 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_USE_LIMIT);
BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_ENABLE_MOTOR);
- ClassDB::bind_method(D_METHOD("joint_create_hinge", "body_A", "hinge_A", "body_B", "hinge_B"), &PhysicsServer3D::joint_create_hinge);
+ ClassDB::bind_method(D_METHOD("joint_make_hinge", "joint", "body_A", "hinge_A", "body_B", "hinge_B"), &PhysicsServer3D::joint_make_hinge);
ClassDB::bind_method(D_METHOD("hinge_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::hinge_joint_set_param);
ClassDB::bind_method(D_METHOD("hinge_joint_get_param", "joint", "param"), &PhysicsServer3D::hinge_joint_get_param);
@@ -564,7 +716,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("hinge_joint_set_flag", "joint", "flag", "enabled"), &PhysicsServer3D::hinge_joint_set_flag);
ClassDB::bind_method(D_METHOD("hinge_joint_get_flag", "joint", "flag"), &PhysicsServer3D::hinge_joint_get_flag);
- ClassDB::bind_method(D_METHOD("joint_create_slider", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_create_slider);
+ ClassDB::bind_method(D_METHOD("joint_make_slider", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_slider);
ClassDB::bind_method(D_METHOD("slider_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::slider_joint_set_param);
ClassDB::bind_method(D_METHOD("slider_joint_get_param", "joint", "param"), &PhysicsServer3D::slider_joint_get_param);
@@ -594,7 +746,7 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING);
BIND_ENUM_CONSTANT(SLIDER_JOINT_MAX);
- ClassDB::bind_method(D_METHOD("joint_create_cone_twist", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_create_cone_twist);
+ ClassDB::bind_method(D_METHOD("joint_make_cone_twist", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_cone_twist);
ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::cone_twist_joint_set_param);
ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param", "joint", "param"), &PhysicsServer3D::cone_twist_joint_get_param);
@@ -632,7 +784,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("joint_set_solver_priority", "joint", "priority"), &PhysicsServer3D::joint_set_solver_priority);
ClassDB::bind_method(D_METHOD("joint_get_solver_priority", "joint"), &PhysicsServer3D::joint_get_solver_priority);
- ClassDB::bind_method(D_METHOD("joint_create_generic_6dof", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_create_generic_6dof);
+ ClassDB::bind_method(D_METHOD("joint_make_generic_6dof", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_generic_6dof);
ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param", "joint", "axis", "param", "value"), &PhysicsServer3D::generic_6dof_joint_set_param);
ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param", "joint", "axis", "param"), &PhysicsServer3D::generic_6dof_joint_get_param);
@@ -644,10 +796,12 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer3D::set_active);
+ ClassDB::bind_method(D_METHOD("set_collision_iterations", "iterations"), &PhysicsServer3D::set_collision_iterations);
+
ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer3D::get_process_info);
- BIND_ENUM_CONSTANT(SHAPE_PLANE);
- BIND_ENUM_CONSTANT(SHAPE_RAY);
+ BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY);
+ BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY);
BIND_ENUM_CONSTANT(SHAPE_SPHERE);
BIND_ENUM_CONSTANT(SHAPE_BOX);
BIND_ENUM_CONSTANT(SHAPE_CAPSULE);
@@ -655,6 +809,7 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON);
BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
BIND_ENUM_CONSTANT(SHAPE_HEIGHTMAP);
+ BIND_ENUM_CONSTANT(SHAPE_SOFT_BODY);
BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
@@ -665,6 +820,10 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
+ BIND_ENUM_CONSTANT(AREA_PARAM_WIND_FORCE_MAGNITUDE);
+ BIND_ENUM_CONSTANT(AREA_PARAM_WIND_SOURCE);
+ BIND_ENUM_CONSTANT(AREA_PARAM_WIND_DIRECTION);
+ BIND_ENUM_CONSTANT(AREA_PARAM_WIND_ATTENUATION_FACTOR);
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
@@ -674,12 +833,14 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
- BIND_ENUM_CONSTANT(BODY_MODE_RIGID);
- BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC);
+ BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LINEAR);
BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
+ BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
+ BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS);
BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
@@ -706,7 +867,6 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
- BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X);
BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y);
@@ -719,7 +879,6 @@ void PhysicsServer3D::_bind_methods() {
}
PhysicsServer3D::PhysicsServer3D() {
- ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}