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+/*************************************************************************/
+/* physics_server.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "physics_server_3d.h"
+
+#include "core/method_bind_ext.gen.inc"
+#include "core/print_string.h"
+#include "core/project_settings.h"
+
+PhysicsServer3D *PhysicsServer3D::singleton = NULL;
+
+void PhysicsDirectBodyState3D::integrate_forces() {
+
+ real_t step = get_step();
+ Vector3 lv = get_linear_velocity();
+ lv += get_total_gravity() * step;
+
+ Vector3 av = get_angular_velocity();
+
+ float linear_damp = 1.0 - step * get_total_linear_damp();
+
+ if (linear_damp < 0) // reached zero in the given time
+ linear_damp = 0;
+
+ float angular_damp = 1.0 - step * get_total_angular_damp();
+
+ if (angular_damp < 0) // reached zero in the given time
+ angular_damp = 0;
+
+ lv *= linear_damp;
+ av *= angular_damp;
+
+ set_linear_velocity(lv);
+ set_angular_velocity(av);
+}
+
+Object *PhysicsDirectBodyState3D::get_contact_collider_object(int p_contact_idx) const {
+
+ ObjectID objid = get_contact_collider_id(p_contact_idx);
+ Object *obj = ObjectDB::get_instance(objid);
+ return obj;
+}
+
+PhysicsServer3D *PhysicsServer3D::get_singleton() {
+
+ return singleton;
+}
+
+void PhysicsDirectBodyState3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState3D::get_total_gravity);
+ ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState3D::get_total_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState3D::get_total_angular_damp);
+
+ ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState3D::get_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_principal_inertia_axes"), &PhysicsDirectBodyState3D::get_principal_inertia_axes);
+
+ ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState3D::get_inverse_mass);
+ ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState3D::get_inverse_inertia);
+
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState3D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState3D::get_linear_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &PhysicsDirectBodyState3D::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicsDirectBodyState3D::get_angular_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState3D::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState3D::get_transform);
+
+ ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState3D::add_central_force);
+ ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState3D::add_force);
+ ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState3D::add_torque);
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "j"), &PhysicsDirectBodyState3D::apply_central_impulse);
+ ClassDB::bind_method(D_METHOD("apply_impulse", "position", "j"), &PhysicsDirectBodyState3D::apply_impulse);
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "j"), &PhysicsDirectBodyState3D::apply_torque_impulse);
+
+ ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState3D::set_sleep_state);
+ ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState3D::is_sleeping);
+
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState3D::get_contact_count);
+
+ ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_position);
+ ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_normal);
+ ClassDB::bind_method(D_METHOD("get_contact_impulse", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_impulse);
+ ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_shape);
+ ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_position);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_id);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_object);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_velocity_at_position);
+ ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState3D::get_step);
+ ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState3D::integrate_forces);
+ ClassDB::bind_method(D_METHOD("get_space_state"), &PhysicsDirectBodyState3D::get_space_state);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "", "get_step");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_mass"), "", "get_inverse_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp"), "", "get_total_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inverse_inertia"), "", "get_inverse_inertia");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "total_gravity"), "", "get_total_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass"), "", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::BASIS, "principal_inertia_axes"), "", "get_principal_inertia_axes");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
+}
+
+PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {}
+
+///////////////////////////////////////////////////////
+
+void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape) {
+
+ ERR_FAIL_COND(p_shape.is_null());
+ shape = p_shape->get_rid();
+}
+
+void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) {
+
+ shape = p_shape;
+}
+
+RID PhysicsShapeQueryParameters3D::get_shape_rid() const {
+
+ return shape;
+}
+
+void PhysicsShapeQueryParameters3D::set_transform(const Transform &p_transform) {
+
+ transform = p_transform;
+}
+Transform PhysicsShapeQueryParameters3D::get_transform() const {
+
+ return transform;
+}
+
+void PhysicsShapeQueryParameters3D::set_margin(float p_margin) {
+
+ margin = p_margin;
+}
+
+float PhysicsShapeQueryParameters3D::get_margin() const {
+
+ return margin;
+}
+
+void PhysicsShapeQueryParameters3D::set_collision_mask(int p_collision_mask) {
+
+ collision_mask = p_collision_mask;
+}
+int PhysicsShapeQueryParameters3D::get_collision_mask() const {
+
+ return collision_mask;
+}
+
+void PhysicsShapeQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
+
+ exclude.clear();
+ for (int i = 0; i < p_exclude.size(); i++)
+ exclude.insert(p_exclude[i]);
+}
+
+Vector<RID> PhysicsShapeQueryParameters3D::get_exclude() const {
+
+ Vector<RID> ret;
+ ret.resize(exclude.size());
+ int idx = 0;
+ for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
+ ret.write[idx] = E->get();
+ }
+ return ret;
+}
+
+void PhysicsShapeQueryParameters3D::set_collide_with_bodies(bool p_enable) {
+ collide_with_bodies = p_enable;
+}
+
+bool PhysicsShapeQueryParameters3D::is_collide_with_bodies_enabled() const {
+ return collide_with_bodies;
+}
+
+void PhysicsShapeQueryParameters3D::set_collide_with_areas(bool p_enable) {
+ collide_with_areas = p_enable;
+}
+
+bool PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled() const {
+ return collide_with_areas;
+}
+
+void PhysicsShapeQueryParameters3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters3D::set_shape);
+ ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters3D::set_shape_rid);
+ ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters3D::get_shape_rid);
+
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters3D::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters3D::get_transform);
+
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters3D::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters3D::get_margin);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsShapeQueryParameters3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsShapeQueryParameters3D::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters3D::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters3D::get_exclude);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsShapeQueryParameters3D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsShapeQueryParameters3D::is_collide_with_bodies_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsShapeQueryParameters3D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
+ //ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", ""); // FIXME: Lacks a getter
+ ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
+}
+
+PhysicsShapeQueryParameters3D::PhysicsShapeQueryParameters3D() {
+
+ margin = 0;
+ collision_mask = 0x7FFFFFFF;
+ collide_with_bodies = true;
+ collide_with_areas = false;
+}
+
+/////////////////////////////////////
+
+Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+
+ RayResult inters;
+ Set<RID> exclude;
+ for (int i = 0; i < p_exclude.size(); i++)
+ exclude.insert(p_exclude[i]);
+
+ bool res = intersect_ray(p_from, p_to, inters, exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas);
+
+ if (!res)
+ return Dictionary();
+
+ Dictionary d;
+ d["position"] = inters.position;
+ d["normal"] = inters.normal;
+ d["collider_id"] = inters.collider_id;
+ d["collider"] = inters.collider;
+ d["shape"] = inters.shape;
+ d["rid"] = inters.rid;
+
+ return d;
+}
+
+Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
+
+ ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
+
+ Vector<ShapeResult> sr;
+ sr.resize(p_max_results);
+ int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ Array ret;
+ ret.resize(rc);
+ for (int i = 0; i < rc; i++) {
+
+ Dictionary d;
+ d["rid"] = sr[i].rid;
+ d["collider_id"] = sr[i].collider_id;
+ d["collider"] = sr[i].collider;
+ d["shape"] = sr[i].shape;
+ ret[i] = d;
+ }
+
+ return ret;
+}
+
+Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion) {
+
+ ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
+
+ float closest_safe, closest_unsafe;
+ bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ if (!res)
+ return Array();
+ Array ret;
+ ret.resize(2);
+ ret[0] = closest_safe;
+ ret[1] = closest_unsafe;
+ return ret;
+}
+Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
+
+ ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
+
+ Vector<Vector3> ret;
+ ret.resize(p_max_results * 2);
+ int rc = 0;
+ bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ if (!res)
+ return Array();
+ Array r;
+ r.resize(rc * 2);
+ for (int i = 0; i < rc * 2; i++)
+ r[i] = ret[i];
+ return r;
+}
+Dictionary PhysicsDirectSpaceState3D::_get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) {
+
+ ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary());
+
+ ShapeRestInfo sri;
+
+ bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ Dictionary r;
+ if (!res)
+ return r;
+
+ r["point"] = sri.point;
+ r["normal"] = sri.normal;
+ r["rid"] = sri.rid;
+ r["collider_id"] = sri.collider_id;
+ r["shape"] = sri.shape;
+ r["linear_velocity"] = sri.linear_velocity;
+
+ return r;
+}
+
+PhysicsDirectSpaceState3D::PhysicsDirectSpaceState3D() {
+}
+
+void PhysicsDirectSpaceState3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState3D::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState3D::_cast_motion);
+ ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState3D::_get_rest_info);
+}
+
+int PhysicsShapeQueryResult3D::get_result_count() const {
+
+ return result.size();
+}
+RID PhysicsShapeQueryResult3D::get_result_rid(int p_idx) const {
+
+ return result[p_idx].rid;
+}
+ObjectID PhysicsShapeQueryResult3D::get_result_object_id(int p_idx) const {
+
+ return result[p_idx].collider_id;
+}
+Object *PhysicsShapeQueryResult3D::get_result_object(int p_idx) const {
+
+ return result[p_idx].collider;
+}
+int PhysicsShapeQueryResult3D::get_result_object_shape(int p_idx) const {
+
+ return result[p_idx].shape;
+}
+
+PhysicsShapeQueryResult3D::PhysicsShapeQueryResult3D() {
+}
+
+void PhysicsShapeQueryResult3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult3D::get_result_count);
+ ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult3D::get_result_rid);
+ ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult3D::get_result_object_id);
+ ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult3D::get_result_object);
+ ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult3D::get_result_object_shape);
+}
+
+///////////////////////////////////////
+
+void PhysicsServer3D::_bind_methods() {
+
+#ifndef _3D_DISABLED
+
+ ClassDB::bind_method(D_METHOD("shape_create", "type"), &PhysicsServer3D::shape_create);
+ ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer3D::shape_set_data);
+
+ ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer3D::shape_get_type);
+ ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer3D::shape_get_data);
+
+ ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer3D::space_create);
+ ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer3D::space_set_active);
+ ClassDB::bind_method(D_METHOD("space_is_active", "space"), &PhysicsServer3D::space_is_active);
+ ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &PhysicsServer3D::space_set_param);
+ ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &PhysicsServer3D::space_get_param);
+ ClassDB::bind_method(D_METHOD("space_get_direct_state", "space"), &PhysicsServer3D::space_get_direct_state);
+
+ ClassDB::bind_method(D_METHOD("area_create"), &PhysicsServer3D::area_create);
+ ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer3D::area_set_space);
+ ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer3D::area_get_space);
+
+ ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer3D::area_set_space_override_mode);
+ ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer3D::area_get_space_override_mode);
+
+ ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer3D::area_add_shape, DEFVAL(Transform()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer3D::area_set_shape);
+ ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer3D::area_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer3D::area_set_shape_disabled);
+
+ ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer3D::area_get_shape_count);
+ ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer3D::area_get_shape);
+ ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &PhysicsServer3D::area_get_shape_transform);
+
+ ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &PhysicsServer3D::area_remove_shape);
+ ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer3D::area_clear_shapes);
+
+ ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer3D::area_set_collision_layer);
+ ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer3D::area_set_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer3D::area_set_param);
+ ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer3D::area_set_transform);
+
+ ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &PhysicsServer3D::area_get_param);
+ ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &PhysicsServer3D::area_get_transform);
+
+ ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &PhysicsServer3D::area_attach_object_instance_id);
+ ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &PhysicsServer3D::area_get_object_instance_id);
+
+ ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer3D::area_set_monitor_callback);
+ ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &PhysicsServer3D::area_set_area_monitor_callback);
+ ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer3D::area_set_monitorable);
+
+ ClassDB::bind_method(D_METHOD("area_set_ray_pickable", "area", "enable"), &PhysicsServer3D::area_set_ray_pickable);
+ ClassDB::bind_method(D_METHOD("area_is_ray_pickable", "area"), &PhysicsServer3D::area_is_ray_pickable);
+
+ ClassDB::bind_method(D_METHOD("body_create", "mode", "init_sleeping"), &PhysicsServer3D::body_create, DEFVAL(BODY_MODE_RIGID), DEFVAL(false));
+
+ ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer3D::body_set_space);
+ ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer3D::body_get_space);
+
+ ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &PhysicsServer3D::body_set_mode);
+ ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &PhysicsServer3D::body_get_mode);
+
+ ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &PhysicsServer3D::body_set_collision_layer);
+ ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &PhysicsServer3D::body_get_collision_layer);
+
+ ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer3D::body_set_collision_mask);
+ ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer3D::body_get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer3D::body_add_shape, DEFVAL(Transform()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer3D::body_set_shape);
+ ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer3D::body_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer3D::body_set_shape_disabled);
+
+ ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer3D::body_get_shape_count);
+ ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer3D::body_get_shape);
+ ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer3D::body_get_shape_transform);
+
+ ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer3D::body_remove_shape);
+ ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer3D::body_clear_shapes);
+
+ ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &PhysicsServer3D::body_attach_object_instance_id);
+ ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &PhysicsServer3D::body_get_object_instance_id);
+
+ ClassDB::bind_method(D_METHOD("body_set_enable_continuous_collision_detection", "body", "enable"), &PhysicsServer3D::body_set_enable_continuous_collision_detection);
+ ClassDB::bind_method(D_METHOD("body_is_continuous_collision_detection_enabled", "body"), &PhysicsServer3D::body_is_continuous_collision_detection_enabled);
+
+ ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer3D::body_set_param);
+ ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer3D::body_get_param);
+
+ ClassDB::bind_method(D_METHOD("body_set_kinematic_safe_margin", "body", "margin"), &PhysicsServer3D::body_set_kinematic_safe_margin);
+ ClassDB::bind_method(D_METHOD("body_get_kinematic_safe_margin", "body"), &PhysicsServer3D::body_get_kinematic_safe_margin);
+
+ ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer3D::body_set_state);
+ ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer3D::body_get_state);
+
+ ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &PhysicsServer3D::body_add_central_force);
+ ClassDB::bind_method(D_METHOD("body_add_force", "body", "force", "position"), &PhysicsServer3D::body_add_force);
+ ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &PhysicsServer3D::body_add_torque);
+
+ ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &PhysicsServer3D::body_apply_central_impulse);
+ ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "position", "impulse"), &PhysicsServer3D::body_apply_impulse);
+ ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer3D::body_apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer3D::body_set_axis_velocity);
+
+ ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis", "lock"), &PhysicsServer3D::body_set_axis_lock);
+ ClassDB::bind_method(D_METHOD("body_is_axis_locked", "body", "axis"), &PhysicsServer3D::body_is_axis_locked);
+
+ ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer3D::body_add_collision_exception);
+ ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer3D::body_remove_collision_exception);
+
+ ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &PhysicsServer3D::body_set_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &PhysicsServer3D::body_get_max_contacts_reported);
+
+ ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer3D::body_set_omit_force_integration);
+ ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer3D::body_is_omitting_force_integration);
+
+ ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &PhysicsServer3D::body_set_force_integration_callback, DEFVAL(Variant()));
+
+ ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable);
+ ClassDB::bind_method(D_METHOD("body_is_ray_pickable", "body"), &PhysicsServer3D::body_is_ray_pickable);
+
+ ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state);
+
+ /* JOINT API */
+
+ BIND_ENUM_CONSTANT(JOINT_PIN);
+ BIND_ENUM_CONSTANT(JOINT_HINGE);
+ BIND_ENUM_CONSTANT(JOINT_SLIDER);
+ BIND_ENUM_CONSTANT(JOINT_CONE_TWIST);
+ BIND_ENUM_CONSTANT(JOINT_6DOF);
+
+ ClassDB::bind_method(D_METHOD("joint_create_pin", "body_A", "local_A", "body_B", "local_B"), &PhysicsServer3D::joint_create_pin);
+ ClassDB::bind_method(D_METHOD("pin_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::pin_joint_set_param);
+ ClassDB::bind_method(D_METHOD("pin_joint_get_param", "joint", "param"), &PhysicsServer3D::pin_joint_get_param);
+
+ ClassDB::bind_method(D_METHOD("pin_joint_set_local_a", "joint", "local_A"), &PhysicsServer3D::pin_joint_set_local_a);
+ ClassDB::bind_method(D_METHOD("pin_joint_get_local_a", "joint"), &PhysicsServer3D::pin_joint_get_local_a);
+
+ ClassDB::bind_method(D_METHOD("pin_joint_set_local_b", "joint", "local_B"), &PhysicsServer3D::pin_joint_set_local_b);
+ ClassDB::bind_method(D_METHOD("pin_joint_get_local_b", "joint"), &PhysicsServer3D::pin_joint_get_local_b);
+
+ BIND_ENUM_CONSTANT(PIN_JOINT_BIAS);
+ BIND_ENUM_CONSTANT(PIN_JOINT_DAMPING);
+ BIND_ENUM_CONSTANT(PIN_JOINT_IMPULSE_CLAMP);
+
+ BIND_ENUM_CONSTANT(HINGE_JOINT_BIAS);
+ BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_UPPER);
+ BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_LOWER);
+ BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_BIAS);
+ BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_SOFTNESS);
+ BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_RELAXATION);
+ BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_TARGET_VELOCITY);
+ BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_MAX_IMPULSE);
+
+ BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_USE_LIMIT);
+ BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_ENABLE_MOTOR);
+
+ ClassDB::bind_method(D_METHOD("joint_create_hinge", "body_A", "hinge_A", "body_B", "hinge_B"), &PhysicsServer3D::joint_create_hinge);
+
+ ClassDB::bind_method(D_METHOD("hinge_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::hinge_joint_set_param);
+ ClassDB::bind_method(D_METHOD("hinge_joint_get_param", "joint", "param"), &PhysicsServer3D::hinge_joint_get_param);
+
+ ClassDB::bind_method(D_METHOD("hinge_joint_set_flag", "joint", "flag", "enabled"), &PhysicsServer3D::hinge_joint_set_flag);
+ ClassDB::bind_method(D_METHOD("hinge_joint_get_flag", "joint", "flag"), &PhysicsServer3D::hinge_joint_get_flag);
+
+ ClassDB::bind_method(D_METHOD("joint_create_slider", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_create_slider);
+
+ ClassDB::bind_method(D_METHOD("slider_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::slider_joint_set_param);
+ ClassDB::bind_method(D_METHOD("slider_joint_get_param", "joint", "param"), &PhysicsServer3D::slider_joint_get_param);
+
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_UPPER);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_LOWER);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_DAMPING);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_SOFTNESS);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_RESTITUTION);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_DAMPING);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING);
+
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_UPPER);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_LOWER);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_DAMPING);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_DAMPING);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING);
+ BIND_ENUM_CONSTANT(SLIDER_JOINT_MAX);
+
+ ClassDB::bind_method(D_METHOD("joint_create_cone_twist", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_create_cone_twist);
+
+ ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::cone_twist_joint_set_param);
+ ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param", "joint", "param"), &PhysicsServer3D::cone_twist_joint_get_param);
+
+ BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SWING_SPAN);
+ BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_TWIST_SPAN);
+ BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_BIAS);
+ BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SOFTNESS);
+ BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_RELAXATION);
+
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LOWER_LIMIT);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_UPPER_LIMIT);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_RESTITUTION);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_DAMPING);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LOWER_LIMIT);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_UPPER_LIMIT);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_DAMPING);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_RESTITUTION);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_FORCE_LIMIT);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_ERP);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT);
+
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_MOTOR);
+ BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR);
+
+ ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer3D::joint_get_type);
+
+ ClassDB::bind_method(D_METHOD("joint_set_solver_priority", "joint", "priority"), &PhysicsServer3D::joint_set_solver_priority);
+ ClassDB::bind_method(D_METHOD("joint_get_solver_priority", "joint"), &PhysicsServer3D::joint_get_solver_priority);
+
+ ClassDB::bind_method(D_METHOD("joint_create_generic_6dof", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_create_generic_6dof);
+
+ ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param", "joint", "axis", "param", "value"), &PhysicsServer3D::generic_6dof_joint_set_param);
+ ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param", "joint", "axis", "param"), &PhysicsServer3D::generic_6dof_joint_get_param);
+
+ ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_flag", "joint", "axis", "flag", "enable"), &PhysicsServer3D::generic_6dof_joint_set_flag);
+ ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_flag", "joint", "axis", "flag"), &PhysicsServer3D::generic_6dof_joint_get_flag);
+
+ ClassDB::bind_method(D_METHOD("free_rid", "rid"), &PhysicsServer3D::free);
+
+ ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer3D::set_active);
+
+ ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer3D::get_process_info);
+
+ BIND_ENUM_CONSTANT(SHAPE_PLANE);
+ BIND_ENUM_CONSTANT(SHAPE_RAY);
+ BIND_ENUM_CONSTANT(SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(SHAPE_BOX);
+ BIND_ENUM_CONSTANT(SHAPE_CAPSULE);
+ BIND_ENUM_CONSTANT(SHAPE_CYLINDER);
+ BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON);
+ BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
+ BIND_ENUM_CONSTANT(SHAPE_HEIGHTMAP);
+ BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
+
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
+ BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
+ BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
+
+ BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
+ BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
+ BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
+ BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
+ BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
+
+ BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
+ BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
+ BIND_ENUM_CONSTANT(BODY_MODE_RIGID);
+ BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER);
+
+ BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
+ BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
+ BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
+ BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
+ BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
+ BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
+ BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
+
+ BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
+ BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
+ BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
+ BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING);
+ BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP);
+
+ BIND_ENUM_CONSTANT(AREA_BODY_ADDED);
+ BIND_ENUM_CONSTANT(AREA_BODY_REMOVED);
+
+ BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS);
+ BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS);
+ BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT);
+
+ BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
+
+ BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X);
+ BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y);
+ BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Z);
+ BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_X);
+ BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Y);
+ BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Z);
+
+#endif
+}
+
+PhysicsServer3D::PhysicsServer3D() {
+
+ ERR_FAIL_COND(singleton != NULL);
+ singleton = this;
+}
+
+PhysicsServer3D::~PhysicsServer3D() {
+
+ singleton = NULL;
+}
+
+Vector<PhysicsServer3DManager::ClassInfo> PhysicsServer3DManager::physics_servers;
+int PhysicsServer3DManager::default_server_id = -1;
+int PhysicsServer3DManager::default_server_priority = -1;
+const String PhysicsServer3DManager::setting_property_name("physics/3d/physics_engine");
+
+void PhysicsServer3DManager::on_servers_changed() {
+
+ String physics_servers2("DEFAULT");
+ for (int i = get_servers_count() - 1; 0 <= i; --i) {
+ physics_servers2 += "," + get_server_name(i);
+ }
+ ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers2));
+}
+
+void PhysicsServer3DManager::register_server(const String &p_name, CreatePhysicsServer3DCallback p_creat_callback) {
+
+ ERR_FAIL_COND(!p_creat_callback);
+ ERR_FAIL_COND(find_server_id(p_name) != -1);
+ physics_servers.push_back(ClassInfo(p_name, p_creat_callback));
+ on_servers_changed();
+}
+
+void PhysicsServer3DManager::set_default_server(const String &p_name, int p_priority) {
+
+ const int id = find_server_id(p_name);
+ ERR_FAIL_COND(id == -1); // Not found
+ if (default_server_priority < p_priority) {
+ default_server_id = id;
+ default_server_priority = p_priority;
+ }
+}
+
+int PhysicsServer3DManager::find_server_id(const String &p_name) {
+
+ for (int i = physics_servers.size() - 1; 0 <= i; --i) {
+ if (p_name == physics_servers[i].name) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+int PhysicsServer3DManager::get_servers_count() {
+ return physics_servers.size();
+}
+
+String PhysicsServer3DManager::get_server_name(int p_id) {
+ ERR_FAIL_INDEX_V(p_id, get_servers_count(), "");
+ return physics_servers[p_id].name;
+}
+
+PhysicsServer3D *PhysicsServer3DManager::new_default_server() {
+ ERR_FAIL_COND_V(default_server_id == -1, NULL);
+ return physics_servers[default_server_id].create_callback();
+}
+
+PhysicsServer3D *PhysicsServer3DManager::new_server(const String &p_name) {
+ int id = find_server_id(p_name);
+ if (id == -1) {
+ return NULL;
+ } else {
+ return physics_servers[id].create_callback();
+ }
+}