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Diffstat (limited to 'servers/physics_server_3d.cpp')
-rw-r--r-- | servers/physics_server_3d.cpp | 800 |
1 files changed, 800 insertions, 0 deletions
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp new file mode 100644 index 0000000000..ddc96d2722 --- /dev/null +++ b/servers/physics_server_3d.cpp @@ -0,0 +1,800 @@ +/*************************************************************************/ +/* physics_server.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "physics_server_3d.h" + +#include "core/method_bind_ext.gen.inc" +#include "core/print_string.h" +#include "core/project_settings.h" + +PhysicsServer3D *PhysicsServer3D::singleton = NULL; + +void PhysicsDirectBodyState3D::integrate_forces() { + + real_t step = get_step(); + Vector3 lv = get_linear_velocity(); + lv += get_total_gravity() * step; + + Vector3 av = get_angular_velocity(); + + float linear_damp = 1.0 - step * get_total_linear_damp(); + + if (linear_damp < 0) // reached zero in the given time + linear_damp = 0; + + float angular_damp = 1.0 - step * get_total_angular_damp(); + + if (angular_damp < 0) // reached zero in the given time + angular_damp = 0; + + lv *= linear_damp; + av *= angular_damp; + + set_linear_velocity(lv); + set_angular_velocity(av); +} + +Object *PhysicsDirectBodyState3D::get_contact_collider_object(int p_contact_idx) const { + + ObjectID objid = get_contact_collider_id(p_contact_idx); + Object *obj = ObjectDB::get_instance(objid); + return obj; +} + +PhysicsServer3D *PhysicsServer3D::get_singleton() { + + return singleton; +} + +void PhysicsDirectBodyState3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState3D::get_total_gravity); + ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState3D::get_total_linear_damp); + ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState3D::get_total_angular_damp); + + ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState3D::get_center_of_mass); + ClassDB::bind_method(D_METHOD("get_principal_inertia_axes"), &PhysicsDirectBodyState3D::get_principal_inertia_axes); + + ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState3D::get_inverse_mass); + ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState3D::get_inverse_inertia); + + ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState3D::set_linear_velocity); + ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState3D::get_linear_velocity); + + ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &PhysicsDirectBodyState3D::set_angular_velocity); + ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicsDirectBodyState3D::get_angular_velocity); + + ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState3D::set_transform); + ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState3D::get_transform); + + ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState3D::add_central_force); + ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState3D::add_force); + ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState3D::add_torque); + ClassDB::bind_method(D_METHOD("apply_central_impulse", "j"), &PhysicsDirectBodyState3D::apply_central_impulse); + ClassDB::bind_method(D_METHOD("apply_impulse", "position", "j"), &PhysicsDirectBodyState3D::apply_impulse); + ClassDB::bind_method(D_METHOD("apply_torque_impulse", "j"), &PhysicsDirectBodyState3D::apply_torque_impulse); + + ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState3D::set_sleep_state); + ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState3D::is_sleeping); + + ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState3D::get_contact_count); + + ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_position); + ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_normal); + ClassDB::bind_method(D_METHOD("get_contact_impulse", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_impulse); + ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_shape); + ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider); + ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_position); + ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_id); + ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_object); + ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_shape); + ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_velocity_at_position); + ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState3D::get_step); + ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState3D::integrate_forces); + ClassDB::bind_method(D_METHOD("get_space_state"), &PhysicsDirectBodyState3D::get_space_state); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "", "get_step"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_mass"), "", "get_inverse_mass"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp"), "", "get_total_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inverse_inertia"), "", "get_inverse_inertia"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "total_gravity"), "", "get_total_gravity"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass"), "", "get_center_of_mass"); + ADD_PROPERTY(PropertyInfo(Variant::BASIS, "principal_inertia_axes"), "", "get_principal_inertia_axes"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform"); +} + +PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {} + +/////////////////////////////////////////////////////// + +void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape) { + + ERR_FAIL_COND(p_shape.is_null()); + shape = p_shape->get_rid(); +} + +void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) { + + shape = p_shape; +} + +RID PhysicsShapeQueryParameters3D::get_shape_rid() const { + + return shape; +} + +void PhysicsShapeQueryParameters3D::set_transform(const Transform &p_transform) { + + transform = p_transform; +} +Transform PhysicsShapeQueryParameters3D::get_transform() const { + + return transform; +} + +void PhysicsShapeQueryParameters3D::set_margin(float p_margin) { + + margin = p_margin; +} + +float PhysicsShapeQueryParameters3D::get_margin() const { + + return margin; +} + +void PhysicsShapeQueryParameters3D::set_collision_mask(int p_collision_mask) { + + collision_mask = p_collision_mask; +} +int PhysicsShapeQueryParameters3D::get_collision_mask() const { + + return collision_mask; +} + +void PhysicsShapeQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) { + + exclude.clear(); + for (int i = 0; i < p_exclude.size(); i++) + exclude.insert(p_exclude[i]); +} + +Vector<RID> PhysicsShapeQueryParameters3D::get_exclude() const { + + Vector<RID> ret; + ret.resize(exclude.size()); + int idx = 0; + for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) { + ret.write[idx] = E->get(); + } + return ret; +} + +void PhysicsShapeQueryParameters3D::set_collide_with_bodies(bool p_enable) { + collide_with_bodies = p_enable; +} + +bool PhysicsShapeQueryParameters3D::is_collide_with_bodies_enabled() const { + return collide_with_bodies; +} + +void PhysicsShapeQueryParameters3D::set_collide_with_areas(bool p_enable) { + collide_with_areas = p_enable; +} + +bool PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled() const { + return collide_with_areas; +} + +void PhysicsShapeQueryParameters3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters3D::set_shape); + ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters3D::set_shape_rid); + ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters3D::get_shape_rid); + + ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters3D::set_transform); + ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters3D::get_transform); + + ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters3D::set_margin); + ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters3D::get_margin); + + ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsShapeQueryParameters3D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsShapeQueryParameters3D::get_collision_mask); + + ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters3D::set_exclude); + ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters3D::get_exclude); + + ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsShapeQueryParameters3D::set_collide_with_bodies); + ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsShapeQueryParameters3D::is_collide_with_bodies_enabled); + + ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsShapeQueryParameters3D::set_collide_with_areas); + ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin"); + //ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", ""); // FIXME: Lacks a getter + ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled"); +} + +PhysicsShapeQueryParameters3D::PhysicsShapeQueryParameters3D() { + + margin = 0; + collision_mask = 0x7FFFFFFF; + collide_with_bodies = true; + collide_with_areas = false; +} + +///////////////////////////////////// + +Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { + + RayResult inters; + Set<RID> exclude; + for (int i = 0; i < p_exclude.size(); i++) + exclude.insert(p_exclude[i]); + + bool res = intersect_ray(p_from, p_to, inters, exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas); + + if (!res) + return Dictionary(); + + Dictionary d; + d["position"] = inters.position; + d["normal"] = inters.normal; + d["collider_id"] = inters.collider_id; + d["collider"] = inters.collider; + d["shape"] = inters.shape; + d["rid"] = inters.rid; + + return d; +} + +Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { + + ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); + + Vector<ShapeResult> sr; + sr.resize(p_max_results); + int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); + Array ret; + ret.resize(rc); + for (int i = 0; i < rc; i++) { + + Dictionary d; + d["rid"] = sr[i].rid; + d["collider_id"] = sr[i].collider_id; + d["collider"] = sr[i].collider; + d["shape"] = sr[i].shape; + ret[i] = d; + } + + return ret; +} + +Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion) { + + ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); + + float closest_safe, closest_unsafe; + bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); + if (!res) + return Array(); + Array ret; + ret.resize(2); + ret[0] = closest_safe; + ret[1] = closest_unsafe; + return ret; +} +Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { + + ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); + + Vector<Vector3> ret; + ret.resize(p_max_results * 2); + int rc = 0; + bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); + if (!res) + return Array(); + Array r; + r.resize(rc * 2); + for (int i = 0; i < rc * 2; i++) + r[i] = ret[i]; + return r; +} +Dictionary PhysicsDirectSpaceState3D::_get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) { + + ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary()); + + ShapeRestInfo sri; + + bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); + Dictionary r; + if (!res) + return r; + + r["point"] = sri.point; + r["normal"] = sri.normal; + r["rid"] = sri.rid; + r["collider_id"] = sri.collider_id; + r["shape"] = sri.shape; + r["linear_velocity"] = sri.linear_velocity; + + return r; +} + +PhysicsDirectSpaceState3D::PhysicsDirectSpaceState3D() { +} + +void PhysicsDirectSpaceState3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState3D::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32)); + ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState3D::_cast_motion); + ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32)); + ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState3D::_get_rest_info); +} + +int PhysicsShapeQueryResult3D::get_result_count() const { + + return result.size(); +} +RID PhysicsShapeQueryResult3D::get_result_rid(int p_idx) const { + + return result[p_idx].rid; +} +ObjectID PhysicsShapeQueryResult3D::get_result_object_id(int p_idx) const { + + return result[p_idx].collider_id; +} +Object *PhysicsShapeQueryResult3D::get_result_object(int p_idx) const { + + return result[p_idx].collider; +} +int PhysicsShapeQueryResult3D::get_result_object_shape(int p_idx) const { + + return result[p_idx].shape; +} + +PhysicsShapeQueryResult3D::PhysicsShapeQueryResult3D() { +} + +void PhysicsShapeQueryResult3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult3D::get_result_count); + ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult3D::get_result_rid); + ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult3D::get_result_object_id); + ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult3D::get_result_object); + ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult3D::get_result_object_shape); +} + +/////////////////////////////////////// + +void PhysicsServer3D::_bind_methods() { + +#ifndef _3D_DISABLED + + ClassDB::bind_method(D_METHOD("shape_create", "type"), &PhysicsServer3D::shape_create); + ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer3D::shape_set_data); + + ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer3D::shape_get_type); + ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer3D::shape_get_data); + + ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer3D::space_create); + ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer3D::space_set_active); + ClassDB::bind_method(D_METHOD("space_is_active", "space"), &PhysicsServer3D::space_is_active); + ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &PhysicsServer3D::space_set_param); + ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &PhysicsServer3D::space_get_param); + ClassDB::bind_method(D_METHOD("space_get_direct_state", "space"), &PhysicsServer3D::space_get_direct_state); + + ClassDB::bind_method(D_METHOD("area_create"), &PhysicsServer3D::area_create); + ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer3D::area_set_space); + ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer3D::area_get_space); + + ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer3D::area_set_space_override_mode); + ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer3D::area_get_space_override_mode); + + ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer3D::area_add_shape, DEFVAL(Transform()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer3D::area_set_shape); + ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer3D::area_set_shape_transform); + ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer3D::area_set_shape_disabled); + + ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer3D::area_get_shape_count); + ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer3D::area_get_shape); + ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &PhysicsServer3D::area_get_shape_transform); + + ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &PhysicsServer3D::area_remove_shape); + ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer3D::area_clear_shapes); + + ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer3D::area_set_collision_layer); + ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer3D::area_set_collision_mask); + + ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer3D::area_set_param); + ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer3D::area_set_transform); + + ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &PhysicsServer3D::area_get_param); + ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &PhysicsServer3D::area_get_transform); + + ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &PhysicsServer3D::area_attach_object_instance_id); + ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &PhysicsServer3D::area_get_object_instance_id); + + ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer3D::area_set_monitor_callback); + ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &PhysicsServer3D::area_set_area_monitor_callback); + ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer3D::area_set_monitorable); + + ClassDB::bind_method(D_METHOD("area_set_ray_pickable", "area", "enable"), &PhysicsServer3D::area_set_ray_pickable); + ClassDB::bind_method(D_METHOD("area_is_ray_pickable", "area"), &PhysicsServer3D::area_is_ray_pickable); + + ClassDB::bind_method(D_METHOD("body_create", "mode", "init_sleeping"), &PhysicsServer3D::body_create, DEFVAL(BODY_MODE_RIGID), DEFVAL(false)); + + ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer3D::body_set_space); + ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer3D::body_get_space); + + ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &PhysicsServer3D::body_set_mode); + ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &PhysicsServer3D::body_get_mode); + + ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &PhysicsServer3D::body_set_collision_layer); + ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &PhysicsServer3D::body_get_collision_layer); + + ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer3D::body_set_collision_mask); + ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer3D::body_get_collision_mask); + + ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer3D::body_add_shape, DEFVAL(Transform()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer3D::body_set_shape); + ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer3D::body_set_shape_transform); + ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer3D::body_set_shape_disabled); + + ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer3D::body_get_shape_count); + ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer3D::body_get_shape); + ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer3D::body_get_shape_transform); + + ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer3D::body_remove_shape); + ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer3D::body_clear_shapes); + + ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &PhysicsServer3D::body_attach_object_instance_id); + ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &PhysicsServer3D::body_get_object_instance_id); + + ClassDB::bind_method(D_METHOD("body_set_enable_continuous_collision_detection", "body", "enable"), &PhysicsServer3D::body_set_enable_continuous_collision_detection); + ClassDB::bind_method(D_METHOD("body_is_continuous_collision_detection_enabled", "body"), &PhysicsServer3D::body_is_continuous_collision_detection_enabled); + + ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer3D::body_set_param); + ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer3D::body_get_param); + + ClassDB::bind_method(D_METHOD("body_set_kinematic_safe_margin", "body", "margin"), &PhysicsServer3D::body_set_kinematic_safe_margin); + ClassDB::bind_method(D_METHOD("body_get_kinematic_safe_margin", "body"), &PhysicsServer3D::body_get_kinematic_safe_margin); + + ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer3D::body_set_state); + ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer3D::body_get_state); + + ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &PhysicsServer3D::body_add_central_force); + ClassDB::bind_method(D_METHOD("body_add_force", "body", "force", "position"), &PhysicsServer3D::body_add_force); + ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &PhysicsServer3D::body_add_torque); + + ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &PhysicsServer3D::body_apply_central_impulse); + ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "position", "impulse"), &PhysicsServer3D::body_apply_impulse); + ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer3D::body_apply_torque_impulse); + ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer3D::body_set_axis_velocity); + + ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis", "lock"), &PhysicsServer3D::body_set_axis_lock); + ClassDB::bind_method(D_METHOD("body_is_axis_locked", "body", "axis"), &PhysicsServer3D::body_is_axis_locked); + + ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer3D::body_add_collision_exception); + ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer3D::body_remove_collision_exception); + + ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &PhysicsServer3D::body_set_max_contacts_reported); + ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &PhysicsServer3D::body_get_max_contacts_reported); + + ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer3D::body_set_omit_force_integration); + ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer3D::body_is_omitting_force_integration); + + ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &PhysicsServer3D::body_set_force_integration_callback, DEFVAL(Variant())); + + ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable); + ClassDB::bind_method(D_METHOD("body_is_ray_pickable", "body"), &PhysicsServer3D::body_is_ray_pickable); + + ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state); + + /* JOINT API */ + + BIND_ENUM_CONSTANT(JOINT_PIN); + BIND_ENUM_CONSTANT(JOINT_HINGE); + BIND_ENUM_CONSTANT(JOINT_SLIDER); + BIND_ENUM_CONSTANT(JOINT_CONE_TWIST); + BIND_ENUM_CONSTANT(JOINT_6DOF); + + ClassDB::bind_method(D_METHOD("joint_create_pin", "body_A", "local_A", "body_B", "local_B"), &PhysicsServer3D::joint_create_pin); + ClassDB::bind_method(D_METHOD("pin_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::pin_joint_set_param); + ClassDB::bind_method(D_METHOD("pin_joint_get_param", "joint", "param"), &PhysicsServer3D::pin_joint_get_param); + + ClassDB::bind_method(D_METHOD("pin_joint_set_local_a", "joint", "local_A"), &PhysicsServer3D::pin_joint_set_local_a); + ClassDB::bind_method(D_METHOD("pin_joint_get_local_a", "joint"), &PhysicsServer3D::pin_joint_get_local_a); + + ClassDB::bind_method(D_METHOD("pin_joint_set_local_b", "joint", "local_B"), &PhysicsServer3D::pin_joint_set_local_b); + ClassDB::bind_method(D_METHOD("pin_joint_get_local_b", "joint"), &PhysicsServer3D::pin_joint_get_local_b); + + BIND_ENUM_CONSTANT(PIN_JOINT_BIAS); + BIND_ENUM_CONSTANT(PIN_JOINT_DAMPING); + BIND_ENUM_CONSTANT(PIN_JOINT_IMPULSE_CLAMP); + + BIND_ENUM_CONSTANT(HINGE_JOINT_BIAS); + BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_UPPER); + BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_LOWER); + BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_BIAS); + BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_SOFTNESS); + BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_RELAXATION); + BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_TARGET_VELOCITY); + BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_MAX_IMPULSE); + + BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_USE_LIMIT); + BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_ENABLE_MOTOR); + + ClassDB::bind_method(D_METHOD("joint_create_hinge", "body_A", "hinge_A", "body_B", "hinge_B"), &PhysicsServer3D::joint_create_hinge); + + ClassDB::bind_method(D_METHOD("hinge_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::hinge_joint_set_param); + ClassDB::bind_method(D_METHOD("hinge_joint_get_param", "joint", "param"), &PhysicsServer3D::hinge_joint_get_param); + + ClassDB::bind_method(D_METHOD("hinge_joint_set_flag", "joint", "flag", "enabled"), &PhysicsServer3D::hinge_joint_set_flag); + ClassDB::bind_method(D_METHOD("hinge_joint_get_flag", "joint", "flag"), &PhysicsServer3D::hinge_joint_get_flag); + + ClassDB::bind_method(D_METHOD("joint_create_slider", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_create_slider); + + ClassDB::bind_method(D_METHOD("slider_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::slider_joint_set_param); + ClassDB::bind_method(D_METHOD("slider_joint_get_param", "joint", "param"), &PhysicsServer3D::slider_joint_get_param); + + BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_UPPER); + BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_LOWER); + BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS); + BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION); + BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_DAMPING); + BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_SOFTNESS); + BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_RESTITUTION); + BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_DAMPING); + BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS); + BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION); + BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING); + + BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_UPPER); + BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_LOWER); + BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS); + BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION); + BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_DAMPING); + BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS); + BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION); + BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_DAMPING); + BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS); + BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION); + BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING); + BIND_ENUM_CONSTANT(SLIDER_JOINT_MAX); + + ClassDB::bind_method(D_METHOD("joint_create_cone_twist", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_create_cone_twist); + + ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::cone_twist_joint_set_param); + ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param", "joint", "param"), &PhysicsServer3D::cone_twist_joint_get_param); + + BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SWING_SPAN); + BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_TWIST_SPAN); + BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_BIAS); + BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SOFTNESS); + BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_RELAXATION); + + BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LOWER_LIMIT); + BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_UPPER_LIMIT); + BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS); + BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_RESTITUTION); + BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_DAMPING); + BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY); + BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT); + BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LOWER_LIMIT); + BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_UPPER_LIMIT); + BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS); + BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_DAMPING); + BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_RESTITUTION); + BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_FORCE_LIMIT); + BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_ERP); + BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY); + BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT); + + BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT); + BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT); + BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_MOTOR); + BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR); + + ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer3D::joint_get_type); + + ClassDB::bind_method(D_METHOD("joint_set_solver_priority", "joint", "priority"), &PhysicsServer3D::joint_set_solver_priority); + ClassDB::bind_method(D_METHOD("joint_get_solver_priority", "joint"), &PhysicsServer3D::joint_get_solver_priority); + + ClassDB::bind_method(D_METHOD("joint_create_generic_6dof", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_create_generic_6dof); + + ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param", "joint", "axis", "param", "value"), &PhysicsServer3D::generic_6dof_joint_set_param); + ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param", "joint", "axis", "param"), &PhysicsServer3D::generic_6dof_joint_get_param); + + ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_flag", "joint", "axis", "flag", "enable"), &PhysicsServer3D::generic_6dof_joint_set_flag); + ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_flag", "joint", "axis", "flag"), &PhysicsServer3D::generic_6dof_joint_get_flag); + + ClassDB::bind_method(D_METHOD("free_rid", "rid"), &PhysicsServer3D::free); + + ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer3D::set_active); + + ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer3D::get_process_info); + + BIND_ENUM_CONSTANT(SHAPE_PLANE); + BIND_ENUM_CONSTANT(SHAPE_RAY); + BIND_ENUM_CONSTANT(SHAPE_SPHERE); + BIND_ENUM_CONSTANT(SHAPE_BOX); + BIND_ENUM_CONSTANT(SHAPE_CAPSULE); + BIND_ENUM_CONSTANT(SHAPE_CYLINDER); + BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON); + BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON); + BIND_ENUM_CONSTANT(SHAPE_HEIGHTMAP); + BIND_ENUM_CONSTANT(SHAPE_CUSTOM); + + BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY); + BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR); + BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT); + BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE); + BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION); + BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP); + BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP); + BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY); + + BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED); + BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE); + BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE); + BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE); + BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE); + + BIND_ENUM_CONSTANT(BODY_MODE_STATIC); + BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC); + BIND_ENUM_CONSTANT(BODY_MODE_RIGID); + BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER); + + BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE); + BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION); + BIND_ENUM_CONSTANT(BODY_PARAM_MASS); + BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE); + BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP); + BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP); + BIND_ENUM_CONSTANT(BODY_PARAM_MAX); + + BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM); + BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY); + BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY); + BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING); + BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP); + + BIND_ENUM_CONSTANT(AREA_BODY_ADDED); + BIND_ENUM_CONSTANT(AREA_BODY_REMOVED); + + BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS); + BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS); + BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT); + + BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS); + BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION); + BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION); + BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD); + BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD); + BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP); + BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO); + BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS); + BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH); + + BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X); + BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y); + BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Z); + BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_X); + BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Y); + BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Z); + +#endif +} + +PhysicsServer3D::PhysicsServer3D() { + + ERR_FAIL_COND(singleton != NULL); + singleton = this; +} + +PhysicsServer3D::~PhysicsServer3D() { + + singleton = NULL; +} + +Vector<PhysicsServer3DManager::ClassInfo> PhysicsServer3DManager::physics_servers; +int PhysicsServer3DManager::default_server_id = -1; +int PhysicsServer3DManager::default_server_priority = -1; +const String PhysicsServer3DManager::setting_property_name("physics/3d/physics_engine"); + +void PhysicsServer3DManager::on_servers_changed() { + + String physics_servers2("DEFAULT"); + for (int i = get_servers_count() - 1; 0 <= i; --i) { + physics_servers2 += "," + get_server_name(i); + } + ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers2)); +} + +void PhysicsServer3DManager::register_server(const String &p_name, CreatePhysicsServer3DCallback p_creat_callback) { + + ERR_FAIL_COND(!p_creat_callback); + ERR_FAIL_COND(find_server_id(p_name) != -1); + physics_servers.push_back(ClassInfo(p_name, p_creat_callback)); + on_servers_changed(); +} + +void PhysicsServer3DManager::set_default_server(const String &p_name, int p_priority) { + + const int id = find_server_id(p_name); + ERR_FAIL_COND(id == -1); // Not found + if (default_server_priority < p_priority) { + default_server_id = id; + default_server_priority = p_priority; + } +} + +int PhysicsServer3DManager::find_server_id(const String &p_name) { + + for (int i = physics_servers.size() - 1; 0 <= i; --i) { + if (p_name == physics_servers[i].name) { + return i; + } + } + return -1; +} + +int PhysicsServer3DManager::get_servers_count() { + return physics_servers.size(); +} + +String PhysicsServer3DManager::get_server_name(int p_id) { + ERR_FAIL_INDEX_V(p_id, get_servers_count(), ""); + return physics_servers[p_id].name; +} + +PhysicsServer3D *PhysicsServer3DManager::new_default_server() { + ERR_FAIL_COND_V(default_server_id == -1, NULL); + return physics_servers[default_server_id].create_callback(); +} + +PhysicsServer3D *PhysicsServer3DManager::new_server(const String &p_name) { + int id = find_server_id(p_name); + if (id == -1) { + return NULL; + } else { + return physics_servers[id].create_callback(); + } +} |