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-rw-r--r--servers/physics_server_3d.cpp36
1 files changed, 20 insertions, 16 deletions
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index f25db22e66..6dd5be9ea8 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/string/print_string.h"
+#include "core/variant/typed_array.h"
void PhysicsServer3DRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
GDVIRTUAL_REQUIRED_CALL(_set_vertex, p_vertex_id, p_vector3);
@@ -366,8 +367,8 @@ Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Ref<PhysicsRayQueryPa
return d;
}
-Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) {
- ERR_FAIL_COND_V(p_point_query.is_null(), Array());
+TypedArray<Dictionary> PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) {
+ ERR_FAIL_COND_V(p_point_query.is_null(), TypedArray<Dictionary>());
Vector<ShapeResult> ret;
ret.resize(p_max_results);
@@ -375,10 +376,10 @@ Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryPar
int rc = intersect_point(p_point_query->get_parameters(), ret.ptrw(), ret.size());
if (rc == 0) {
- return Array();
+ return TypedArray<Dictionary>();
}
- Array r;
+ TypedArray<Dictionary> r;
r.resize(rc);
for (int i = 0; i < rc; i++) {
Dictionary d;
@@ -391,13 +392,13 @@ Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryPar
return r;
}
-Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
- ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
+TypedArray<Dictionary> PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
+ ERR_FAIL_COND_V(!p_shape_query.is_valid(), TypedArray<Dictionary>());
Vector<ShapeResult> sr;
sr.resize(p_max_results);
int rc = intersect_shape(p_shape_query->get_parameters(), sr.ptrw(), sr.size());
- Array ret;
+ TypedArray<Dictionary> ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
Dictionary d;
@@ -411,22 +412,22 @@ Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryPar
return ret;
}
-Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) {
- ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
+Vector<real_t> PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) {
+ ERR_FAIL_COND_V(!p_shape_query.is_valid(), Vector<real_t>());
real_t closest_safe = 1.0f, closest_unsafe = 1.0f;
bool res = cast_motion(p_shape_query->get_parameters(), closest_safe, closest_unsafe);
if (!res) {
- return Array();
+ return Vector<real_t>();
}
- Array ret;
+ Vector<real_t> ret;
ret.resize(2);
- ret[0] = closest_safe;
- ret[1] = closest_unsafe;
+ ret.write[0] = closest_safe;
+ ret.write[1] = closest_unsafe;
return ret;
}
-Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
+TypedArray<PackedVector2Array> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<Vector3> ret;
@@ -434,9 +435,9 @@ Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParam
int rc = 0;
bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc);
if (!res) {
- return Array();
+ return TypedArray<PackedVector2Array>();
}
- Array r;
+ TypedArray<PackedVector2Array> r;
r.resize(rc * 2);
for (int i = 0; i < rc * 2; i++) {
r[i] = ret[i];
@@ -750,6 +751,9 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer3D::body_set_collision_mask);
ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer3D::body_get_collision_mask);
+ ClassDB::bind_method(D_METHOD("body_set_collision_priority", "body", "priority"), &PhysicsServer3D::body_set_collision_priority);
+ ClassDB::bind_method(D_METHOD("body_get_collision_priority", "body"), &PhysicsServer3D::body_get_collision_priority);
+
ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer3D::body_add_shape, DEFVAL(Transform3D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer3D::body_set_shape);
ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer3D::body_set_shape_transform);