diff options
Diffstat (limited to 'servers/physics_server_3d.cpp')
-rw-r--r-- | servers/physics_server_3d.cpp | 189 |
1 files changed, 132 insertions, 57 deletions
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 0c487b83ea..90922cc250 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -194,7 +194,7 @@ Vector<RID> PhysicsShapeQueryParameters3D::get_exclude() const { ret.resize(exclude.size()); int idx = 0; for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) { - ret.write[idx] = E->get(); + ret.write[idx++] = E->get(); } return ret; } @@ -362,6 +362,77 @@ void PhysicsDirectSpaceState3D::_bind_methods() { /////////////////////////////// +Vector<RID> PhysicsTestMotionParameters3D::get_exclude_bodies() const { + Vector<RID> exclude; + exclude.resize(parameters.exclude_bodies.size()); + + int body_index = 0; + for (RID body : parameters.exclude_bodies) { + exclude.write[body_index++] = body; + } + + return exclude; +} + +void PhysicsTestMotionParameters3D::set_exclude_bodies(const Vector<RID> &p_exclude) { + for (RID body : p_exclude) { + parameters.exclude_bodies.insert(body); + } +} + +Array PhysicsTestMotionParameters3D::get_exclude_objects() const { + Array exclude; + exclude.resize(parameters.exclude_objects.size()); + + int object_index = 0; + for (ObjectID object_id : parameters.exclude_objects) { + exclude[object_index++] = object_id; + } + + return exclude; +} + +void PhysicsTestMotionParameters3D::set_exclude_objects(const Array &p_exclude) { + for (int i = 0; i < p_exclude.size(); ++i) { + ObjectID object_id = p_exclude[i]; + ERR_CONTINUE(object_id.is_null()); + parameters.exclude_objects.insert(object_id); + } +} + +void PhysicsTestMotionParameters3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters3D::get_from); + ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsTestMotionParameters3D::set_from); + + ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionParameters3D::get_motion); + ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsTestMotionParameters3D::set_motion); + + ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsTestMotionParameters3D::get_margin); + ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsTestMotionParameters3D::set_margin); + + ClassDB::bind_method(D_METHOD("get_max_collisions"), &PhysicsTestMotionParameters3D::get_max_collisions); + ClassDB::bind_method(D_METHOD("set_max_collisions", "max_collisions"), &PhysicsTestMotionParameters3D::set_max_collisions); + + ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled"), &PhysicsTestMotionParameters3D::is_collide_separation_ray_enabled); + ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled", "enabled"), &PhysicsTestMotionParameters3D::set_collide_separation_ray_enabled); + + ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters3D::get_exclude_bodies); + ClassDB::bind_method(D_METHOD("set_exclude_bodies", "exclude_list"), &PhysicsTestMotionParameters3D::set_exclude_bodies); + + ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters3D::get_exclude_objects); + ClassDB::bind_method(D_METHOD("set_exclude_objects", "exclude_list"), &PhysicsTestMotionParameters3D::set_exclude_objects); + + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from"), "set_from", "get_from"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "set_motion", "get_motion"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions"), "set_max_collisions", "get_max_collisions"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects"); +} + +/////////////////////////////// + Vector3 PhysicsTestMotionResult3D::get_travel() const { return result.travel; } @@ -370,92 +441,97 @@ Vector3 PhysicsTestMotionResult3D::get_remainder() const { return result.remainder; } -Vector3 PhysicsTestMotionResult3D::get_collision_point() const { - return result.collision_point; +real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const { + return result.collision_safe_fraction; } -Vector3 PhysicsTestMotionResult3D::get_collision_normal() const { - return result.collision_normal; +real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const { + return result.collision_unsafe_fraction; } -Vector3 PhysicsTestMotionResult3D::get_collider_velocity() const { - return result.collider_velocity; +int PhysicsTestMotionResult3D::get_collision_count() const { + return result.collision_count; } -ObjectID PhysicsTestMotionResult3D::get_collider_id() const { - return result.collider_id; +Vector3 PhysicsTestMotionResult3D::get_collision_point(int p_collision_index) const { + ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3()); + return result.collisions[p_collision_index].position; } -RID PhysicsTestMotionResult3D::get_collider_rid() const { - return result.collider; +Vector3 PhysicsTestMotionResult3D::get_collision_normal(int p_collision_index) const { + ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3()); + return result.collisions[p_collision_index].normal; } -Object *PhysicsTestMotionResult3D::get_collider() const { - return ObjectDB::get_instance(result.collider_id); +Vector3 PhysicsTestMotionResult3D::get_collider_velocity(int p_collision_index) const { + ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3()); + return result.collisions[p_collision_index].collider_velocity; } -int PhysicsTestMotionResult3D::get_collider_shape() const { - return result.collider_shape; +ObjectID PhysicsTestMotionResult3D::get_collider_id(int p_collision_index) const { + ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, ObjectID()); + return result.collisions[p_collision_index].collider_id; } -real_t PhysicsTestMotionResult3D::get_collision_depth() const { - return result.collision_depth; +RID PhysicsTestMotionResult3D::get_collider_rid(int p_collision_index) const { + ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, RID()); + return result.collisions[p_collision_index].collider; } -real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const { - return result.collision_safe_fraction; +Object *PhysicsTestMotionResult3D::get_collider(int p_collision_index) const { + ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr); + return ObjectDB::get_instance(result.collisions[p_collision_index].collider_id); } -real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const { - return result.collision_unsafe_fraction; +int PhysicsTestMotionResult3D::get_collider_shape(int p_collision_index) const { + ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0); + return result.collisions[p_collision_index].collider_shape; +} + +int PhysicsTestMotionResult3D::get_collision_local_shape(int p_collision_index) const { + ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0); + return result.collisions[p_collision_index].local_shape; +} + +real_t PhysicsTestMotionResult3D::get_collision_depth(int p_collision_index) const { + ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0.0); + return result.collisions[p_collision_index].depth; } void PhysicsTestMotionResult3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult3D::get_travel); ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult3D::get_remainder); - ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult3D::get_collision_point); - ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult3D::get_collision_normal); - ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult3D::get_collider_velocity); - ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult3D::get_collider_id); - ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult3D::get_collider_rid); - ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult3D::get_collider); - ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult3D::get_collider_shape); - ClassDB::bind_method(D_METHOD("get_collision_depth"), &PhysicsTestMotionResult3D::get_collision_depth); ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult3D::get_collision_safe_fraction); ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_collision_point"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_collision_normal"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id"); - ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_collision_depth"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_safe_fraction"), "", "get_collision_safe_fraction"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_unsafe_fraction"), "", "get_collision_unsafe_fraction"); + ClassDB::bind_method(D_METHOD("get_collision_count"), &PhysicsTestMotionResult3D::get_collision_count); + ClassDB::bind_method(D_METHOD("get_collision_point", "collision_index"), &PhysicsTestMotionResult3D::get_collision_point, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_collision_normal", "collision_index"), &PhysicsTestMotionResult3D::get_collision_normal, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_collider_velocity", "collision_index"), &PhysicsTestMotionResult3D::get_collider_velocity, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_collider_id", "collision_index"), &PhysicsTestMotionResult3D::get_collider_id, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_collider_rid", "collision_index"), &PhysicsTestMotionResult3D::get_collider_rid, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_collider", "collision_index"), &PhysicsTestMotionResult3D::get_collider, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_collider_shape", "collision_index"), &PhysicsTestMotionResult3D::get_collider_shape, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_collision_local_shape", "collision_index"), &PhysicsTestMotionResult3D::get_collision_local_shape, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_collision_depth", "collision_index"), &PhysicsTestMotionResult3D::get_collision_depth, DEFVAL(0)); } /////////////////////////////////////// -bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult3D> &p_result, bool p_collide_separation_ray, const Vector<RID> &p_exclude) { - MotionResult *r = nullptr; +bool PhysicsServer3D::_body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters3D> &p_parameters, const Ref<PhysicsTestMotionResult3D> &p_result) { + ERR_FAIL_COND_V(!p_parameters.is_valid(), false); + + MotionResult *result_ptr = nullptr; if (p_result.is_valid()) { - r = p_result->get_result_ptr(); + result_ptr = p_result->get_result_ptr(); } - Set<RID> exclude; - for (int i = 0; i < p_exclude.size(); i++) { - exclude.insert(p_exclude[i]); - } - return body_test_motion(p_body, p_from, p_motion, p_margin, r, p_collide_separation_ray, exclude); + + return body_test_motion(p_body, p_parameters->get_parameters(), result_ptr); } RID PhysicsServer3D::shape_create(ShapeType p_shape) { switch (p_shape) { - case SHAPE_PLANE: - return plane_shape_create(); + case SHAPE_WORLD_BOUNDARY: + return world_boundary_shape_create(); case SHAPE_SEPARATION_RAY: return separation_ray_shape_create(); case SHAPE_SPHERE: @@ -482,7 +558,7 @@ RID PhysicsServer3D::shape_create(ShapeType p_shape) { void PhysicsServer3D::_bind_methods() { #ifndef _3D_DISABLED - ClassDB::bind_method(D_METHOD("plane_shape_create"), &PhysicsServer3D::plane_shape_create); + ClassDB::bind_method(D_METHOD("world_boundary_shape_create"), &PhysicsServer3D::world_boundary_shape_create); ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer3D::separation_ray_shape_create); ClassDB::bind_method(D_METHOD("sphere_shape_create"), &PhysicsServer3D::sphere_shape_create); ClassDB::bind_method(D_METHOD("box_shape_create"), &PhysicsServer3D::box_shape_create); @@ -607,7 +683,7 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable); - ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "collide_separation_ray", "exclude"), &PhysicsServer3D::_body_test_motion, DEFVAL(0.001), DEFVAL(Variant()), DEFVAL(false), DEFVAL(Array())); + ClassDB::bind_method(D_METHOD("body_test_motion", "body", "parameters", "result"), &PhysicsServer3D::_body_test_motion, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state); @@ -745,7 +821,7 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer3D::get_process_info); - BIND_ENUM_CONSTANT(SHAPE_PLANE); + BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY); BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY); BIND_ENUM_CONSTANT(SHAPE_SPHERE); BIND_ENUM_CONSTANT(SHAPE_BOX); @@ -779,7 +855,7 @@ void PhysicsServer3D::_bind_methods() { BIND_ENUM_CONSTANT(BODY_MODE_STATIC); BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC); BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC); - BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LOCKED); + BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LINEAR); BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE); BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION); @@ -812,7 +888,6 @@ void PhysicsServer3D::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO); BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS); - BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH); BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X); BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y); |