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-rw-r--r--servers/physics_server_3d.cpp96
1 files changed, 70 insertions, 26 deletions
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index a606d055f7..db21e1db06 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/string/print_string.h"
+#include "core/variant/typed_array.h"
void PhysicsServer3DRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
GDVIRTUAL_REQUIRED_CALL(_set_vertex, p_vertex_id, p_vector3);
@@ -98,6 +99,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState3D::get_inverse_mass);
ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState3D::get_inverse_inertia);
+ ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &PhysicsDirectBodyState3D::get_inverse_inertia_tensor);
ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState3D::set_linear_velocity);
ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState3D::get_linear_velocity);
@@ -152,6 +154,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp"), "", "get_total_angular_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inverse_inertia"), "", "get_inverse_inertia");
+ ADD_PROPERTY(PropertyInfo(Variant::BASIS, "inverse_inertia_tensor"), "", "get_inverse_inertia_tensor");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "total_gravity"), "", "get_total_gravity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass"), "", "get_center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass_local"), "", "get_center_of_mass_local");
@@ -184,6 +187,8 @@ Vector<RID> PhysicsRayQueryParameters3D::get_exclude() const {
}
void PhysicsRayQueryParameters3D::_bind_methods() {
+ ClassDB::bind_static_method("PhysicsRayQueryParameters3D", D_METHOD("create", "from", "to", "collision_mask", "exclude"), &PhysicsRayQueryParameters3D::create, DEFVAL(UINT32_MAX), DEFVAL(Vector<RID>()));
+
ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters3D::set_from);
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters3D::get_from);
@@ -220,6 +225,16 @@ void PhysicsRayQueryParameters3D::_bind_methods() {
///////////////////////////////////////////////////////
+Ref<PhysicsRayQueryParameters3D> PhysicsRayQueryParameters3D::create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const Vector<RID> &p_exclude) {
+ Ref<PhysicsRayQueryParameters3D> params;
+ params.instantiate();
+ params->set_from(p_from);
+ params->set_to(p_to);
+ params->set_collision_mask(p_mask);
+ params->set_exclude(p_exclude);
+ return params;
+}
+
void PhysicsPointQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
parameters.exclude.clear();
for (int i = 0; i < p_exclude.size(); i++) {
@@ -354,8 +369,8 @@ Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Ref<PhysicsRayQueryPa
return d;
}
-Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) {
- ERR_FAIL_COND_V(p_point_query.is_null(), Array());
+TypedArray<Dictionary> PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) {
+ ERR_FAIL_COND_V(p_point_query.is_null(), TypedArray<Dictionary>());
Vector<ShapeResult> ret;
ret.resize(p_max_results);
@@ -363,10 +378,10 @@ Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryPar
int rc = intersect_point(p_point_query->get_parameters(), ret.ptrw(), ret.size());
if (rc == 0) {
- return Array();
+ return TypedArray<Dictionary>();
}
- Array r;
+ TypedArray<Dictionary> r;
r.resize(rc);
for (int i = 0; i < rc; i++) {
Dictionary d;
@@ -379,13 +394,13 @@ Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryPar
return r;
}
-Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
- ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
+TypedArray<Dictionary> PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
+ ERR_FAIL_COND_V(!p_shape_query.is_valid(), TypedArray<Dictionary>());
Vector<ShapeResult> sr;
sr.resize(p_max_results);
int rc = intersect_shape(p_shape_query->get_parameters(), sr.ptrw(), sr.size());
- Array ret;
+ TypedArray<Dictionary> ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
Dictionary d;
@@ -399,22 +414,22 @@ Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryPar
return ret;
}
-Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) {
- ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
+Vector<real_t> PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) {
+ ERR_FAIL_COND_V(!p_shape_query.is_valid(), Vector<real_t>());
real_t closest_safe = 1.0f, closest_unsafe = 1.0f;
bool res = cast_motion(p_shape_query->get_parameters(), closest_safe, closest_unsafe);
if (!res) {
- return Array();
+ return Vector<real_t>();
}
- Array ret;
+ Vector<real_t> ret;
ret.resize(2);
- ret[0] = closest_safe;
- ret[1] = closest_unsafe;
+ ret.write[0] = closest_safe;
+ ret.write[1] = closest_unsafe;
return ret;
}
-Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
+TypedArray<PackedVector2Array> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<Vector3> ret;
@@ -422,9 +437,9 @@ Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParam
int rc = 0;
bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc);
if (!res) {
- return Array();
+ return TypedArray<PackedVector2Array>();
}
- Array r;
+ TypedArray<PackedVector2Array> r;
r.resize(rc * 2);
for (int i = 0; i < rc * 2; i++) {
r[i] = ret[i];
@@ -707,7 +722,10 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer3D::area_clear_shapes);
ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer3D::area_set_collision_layer);
+ ClassDB::bind_method(D_METHOD("area_get_collision_layer", "area"), &PhysicsServer3D::area_get_collision_layer);
+
ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer3D::area_set_collision_mask);
+ ClassDB::bind_method(D_METHOD("area_get_collision_mask", "area"), &PhysicsServer3D::area_get_collision_mask);
ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer3D::area_set_param);
ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer3D::area_set_transform);
@@ -738,6 +756,9 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer3D::body_set_collision_mask);
ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer3D::body_get_collision_mask);
+ ClassDB::bind_method(D_METHOD("body_set_collision_priority", "body", "priority"), &PhysicsServer3D::body_set_collision_priority);
+ ClassDB::bind_method(D_METHOD("body_get_collision_priority", "body"), &PhysicsServer3D::body_get_collision_priority);
+
ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer3D::body_add_shape, DEFVAL(Transform3D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer3D::body_set_shape);
ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer3D::body_set_shape_transform);
@@ -972,8 +993,8 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
- BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC);
- BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LINEAR);
+ BIND_ENUM_CONSTANT(BODY_MODE_RIGID);
+ BIND_ENUM_CONSTANT(BODY_MODE_RIGID_LINEAR);
BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
@@ -1030,9 +1051,7 @@ PhysicsServer3D::~PhysicsServer3D() {
singleton = nullptr;
}
-Vector<PhysicsServer3DManager::ClassInfo> PhysicsServer3DManager::physics_servers;
-int PhysicsServer3DManager::default_server_id = -1;
-int PhysicsServer3DManager::default_server_priority = -1;
+PhysicsServer3DManager *PhysicsServer3DManager::singleton = nullptr;
const String PhysicsServer3DManager::setting_property_name(PNAME("physics/3d/physics_engine"));
void PhysicsServer3DManager::on_servers_changed() {
@@ -1043,10 +1062,19 @@ void PhysicsServer3DManager::on_servers_changed() {
ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers2));
}
-void PhysicsServer3DManager::register_server(const String &p_name, CreatePhysicsServer3DCallback p_creat_callback) {
- ERR_FAIL_COND(!p_creat_callback);
+void PhysicsServer3DManager::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("register_server", "name", "create_callback"), &PhysicsServer3DManager::register_server);
+ ClassDB::bind_method(D_METHOD("set_default_server", "name", "priority"), &PhysicsServer3DManager::set_default_server);
+}
+
+PhysicsServer3DManager *PhysicsServer3DManager::get_singleton() {
+ return singleton;
+}
+
+void PhysicsServer3DManager::register_server(const String &p_name, const Callable &p_create_callback) {
+ //ERR_FAIL_COND(!p_create_callback.is_valid());
ERR_FAIL_COND(find_server_id(p_name) != -1);
- physics_servers.push_back(ClassInfo(p_name, p_creat_callback));
+ physics_servers.push_back(ClassInfo(p_name, p_create_callback));
on_servers_changed();
}
@@ -1079,7 +1107,11 @@ String PhysicsServer3DManager::get_server_name(int p_id) {
PhysicsServer3D *PhysicsServer3DManager::new_default_server() {
ERR_FAIL_COND_V(default_server_id == -1, nullptr);
- return physics_servers[default_server_id].create_callback();
+ Variant ret;
+ Callable::CallError ce;
+ physics_servers[default_server_id].create_callback.callp(nullptr, 0, ret, ce);
+ ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr);
+ return Object::cast_to<PhysicsServer3D>(ret.get_validated_object());
}
PhysicsServer3D *PhysicsServer3DManager::new_server(const String &p_name) {
@@ -1087,6 +1119,18 @@ PhysicsServer3D *PhysicsServer3DManager::new_server(const String &p_name) {
if (id == -1) {
return nullptr;
} else {
- return physics_servers[id].create_callback();
+ Variant ret;
+ Callable::CallError ce;
+ physics_servers[id].create_callback.callp(nullptr, 0, ret, ce);
+ ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr);
+ return Object::cast_to<PhysicsServer3D>(ret.get_validated_object());
}
}
+
+PhysicsServer3DManager::PhysicsServer3DManager() {
+ singleton = this;
+}
+
+PhysicsServer3DManager::~PhysicsServer3DManager() {
+ singleton = nullptr;
+}