diff options
Diffstat (limited to 'servers/physics_server_3d.cpp')
-rw-r--r-- | servers/physics_server_3d.cpp | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 1634169e8a..144b2e18cd 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -396,8 +396,94 @@ void PhysicsShapeQueryResult3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult3D::get_result_object_shape); } +/////////////////////////////// + +Vector3 PhysicsTestMotionResult3D::get_motion() const { + return result.motion; +} + +Vector3 PhysicsTestMotionResult3D::get_motion_remainder() const { + return result.remainder; +} + +Vector3 PhysicsTestMotionResult3D::get_collision_point() const { + return result.collision_point; +} + +Vector3 PhysicsTestMotionResult3D::get_collision_normal() const { + return result.collision_normal; +} + +Vector3 PhysicsTestMotionResult3D::get_collider_velocity() const { + return result.collider_velocity; +} + +ObjectID PhysicsTestMotionResult3D::get_collider_id() const { + return result.collider_id; +} + +RID PhysicsTestMotionResult3D::get_collider_rid() const { + return result.collider; +} + +Object *PhysicsTestMotionResult3D::get_collider() const { + return ObjectDB::get_instance(result.collider_id); +} + +int PhysicsTestMotionResult3D::get_collider_shape() const { + return result.collider_shape; +} + +real_t PhysicsTestMotionResult3D::get_collision_depth() const { + return result.collision_depth; +} + +real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const { + return result.collision_safe_fraction; +} + +real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const { + return result.collision_unsafe_fraction; +} + +void PhysicsTestMotionResult3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult3D::get_motion); + ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult3D::get_motion_remainder); + ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult3D::get_collision_point); + ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult3D::get_collision_normal); + ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult3D::get_collider_velocity); + ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult3D::get_collider_id); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult3D::get_collider_rid); + ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult3D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult3D::get_collider_shape); + ClassDB::bind_method(D_METHOD("get_collision_depth"), &PhysicsTestMotionResult3D::get_collision_depth); + ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult3D::get_collision_safe_fraction); + ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "", "get_motion"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_remainder"), "", "get_motion_remainder"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_collision_point"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_collision_normal"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_collision_depth"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_safe_fraction"), "", "get_collision_safe_fraction"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_unsafe_fraction"), "", "get_collision_unsafe_fraction"); +} + /////////////////////////////////////// +bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, const Ref<PhysicsTestMotionResult3D> &p_result) { + MotionResult *r = nullptr; + if (p_result.is_valid()) { + r = p_result->get_result_ptr(); + } + return body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r); +} + RID PhysicsServer3D::shape_create(ShapeType p_shape) { switch (p_shape) { case SHAPE_PLANE: @@ -551,6 +637,8 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable); + ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "infinite_inertia", "margin", "result"), &PhysicsServer3D::_body_test_motion, DEFVAL(0.001), DEFVAL(Variant())); + ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state); /* SOFT BODY API */ |