diff options
Diffstat (limited to 'servers/physics_server_3d.cpp')
-rw-r--r-- | servers/physics_server_3d.cpp | 107 |
1 files changed, 86 insertions, 21 deletions
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 1634169e8a..1f46a96b27 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -91,6 +91,8 @@ void PhysicsDirectBodyState3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState3D::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState3D::get_transform); + ClassDB::bind_method(D_METHOD("get_velocity_at_local_position", "local_position"), &PhysicsDirectBodyState3D::get_velocity_at_local_position); + ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState3D::add_central_force, Vector3()); ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState3D::add_force, Vector3()); ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState3D::add_torque); @@ -365,45 +367,102 @@ void PhysicsDirectSpaceState3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState3D::_get_rest_info); } -int PhysicsShapeQueryResult3D::get_result_count() const { - return result.size(); +/////////////////////////////// + +Vector3 PhysicsTestMotionResult3D::get_travel() const { + return result.travel; +} + +Vector3 PhysicsTestMotionResult3D::get_remainder() const { + return result.remainder; +} + +Vector3 PhysicsTestMotionResult3D::get_collision_point() const { + return result.collision_point; +} + +Vector3 PhysicsTestMotionResult3D::get_collision_normal() const { + return result.collision_normal; +} + +Vector3 PhysicsTestMotionResult3D::get_collider_velocity() const { + return result.collider_velocity; +} + +ObjectID PhysicsTestMotionResult3D::get_collider_id() const { + return result.collider_id; } -RID PhysicsShapeQueryResult3D::get_result_rid(int p_idx) const { - return result[p_idx].rid; +RID PhysicsTestMotionResult3D::get_collider_rid() const { + return result.collider; } -ObjectID PhysicsShapeQueryResult3D::get_result_object_id(int p_idx) const { - return result[p_idx].collider_id; +Object *PhysicsTestMotionResult3D::get_collider() const { + return ObjectDB::get_instance(result.collider_id); } -Object *PhysicsShapeQueryResult3D::get_result_object(int p_idx) const { - return result[p_idx].collider; +int PhysicsTestMotionResult3D::get_collider_shape() const { + return result.collider_shape; } -int PhysicsShapeQueryResult3D::get_result_object_shape(int p_idx) const { - return result[p_idx].shape; +real_t PhysicsTestMotionResult3D::get_collision_depth() const { + return result.collision_depth; } -PhysicsShapeQueryResult3D::PhysicsShapeQueryResult3D() { +real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const { + return result.collision_safe_fraction; } -void PhysicsShapeQueryResult3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult3D::get_result_count); - ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult3D::get_result_rid); - ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult3D::get_result_object_id); - ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult3D::get_result_object); - ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult3D::get_result_object_shape); +real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const { + return result.collision_unsafe_fraction; +} + +void PhysicsTestMotionResult3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult3D::get_travel); + ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult3D::get_remainder); + ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult3D::get_collision_point); + ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult3D::get_collision_normal); + ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult3D::get_collider_velocity); + ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult3D::get_collider_id); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult3D::get_collider_rid); + ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult3D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult3D::get_collider_shape); + ClassDB::bind_method(D_METHOD("get_collision_depth"), &PhysicsTestMotionResult3D::get_collision_depth); + ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult3D::get_collision_safe_fraction); + ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_collision_point"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_collision_normal"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_collision_depth"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_safe_fraction"), "", "get_collision_safe_fraction"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_unsafe_fraction"), "", "get_collision_unsafe_fraction"); } /////////////////////////////////////// +bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult3D> &p_result, const Vector<RID> &p_exclude) { + MotionResult *r = nullptr; + if (p_result.is_valid()) { + r = p_result->get_result_ptr(); + } + Set<RID> exclude; + for (int i = 0; i < p_exclude.size(); i++) { + exclude.insert(p_exclude[i]); + } + return body_test_motion(p_body, p_from, p_motion, p_margin, r, exclude); +} + RID PhysicsServer3D::shape_create(ShapeType p_shape) { switch (p_shape) { case SHAPE_PLANE: return plane_shape_create(); - case SHAPE_RAY: - return ray_shape_create(); case SHAPE_SPHERE: return sphere_shape_create(); case SHAPE_BOX: @@ -429,7 +488,6 @@ void PhysicsServer3D::_bind_methods() { #ifndef _3D_DISABLED ClassDB::bind_method(D_METHOD("plane_shape_create"), &PhysicsServer3D::plane_shape_create); - ClassDB::bind_method(D_METHOD("ray_shape_create"), &PhysicsServer3D::ray_shape_create); ClassDB::bind_method(D_METHOD("sphere_shape_create"), &PhysicsServer3D::sphere_shape_create); ClassDB::bind_method(D_METHOD("box_shape_create"), &PhysicsServer3D::box_shape_create); ClassDB::bind_method(D_METHOD("capsule_shape_create"), &PhysicsServer3D::capsule_shape_create); @@ -551,6 +609,8 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable); + ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "exclude"), &PhysicsServer3D::_body_test_motion, DEFVAL(0.001), DEFVAL(Variant()), DEFVAL(Array())); + ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state); /* SOFT BODY API */ @@ -683,10 +743,11 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer3D::set_active); + ClassDB::bind_method(D_METHOD("set_collision_iterations", "iterations"), &PhysicsServer3D::set_collision_iterations); + ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer3D::get_process_info); BIND_ENUM_CONSTANT(SHAPE_PLANE); - BIND_ENUM_CONSTANT(SHAPE_RAY); BIND_ENUM_CONSTANT(SHAPE_SPHERE); BIND_ENUM_CONSTANT(SHAPE_BOX); BIND_ENUM_CONSTANT(SHAPE_CAPSULE); @@ -705,6 +766,10 @@ void PhysicsServer3D::_bind_methods() { BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP); BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP); BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY); + BIND_ENUM_CONSTANT(AREA_PARAM_WIND_FORCE_MAGNITUDE); + BIND_ENUM_CONSTANT(AREA_PARAM_WIND_SOURCE); + BIND_ENUM_CONSTANT(AREA_PARAM_WIND_DIRECTION); + BIND_ENUM_CONSTANT(AREA_PARAM_WIND_ATTENUATION_FACTOR); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE); |