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-rw-r--r--servers/physics_server_3d.cpp513
1 files changed, 360 insertions, 153 deletions
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 6cde4977f4..f25db22e66 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,22 @@
#include "core/config/project_settings.h"
#include "core/string/print_string.h"
+void PhysicsServer3DRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
+ GDVIRTUAL_REQUIRED_CALL(_set_vertex, p_vertex_id, p_vector3);
+}
+void PhysicsServer3DRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {
+ GDVIRTUAL_REQUIRED_CALL(_set_normal, p_vertex_id, p_vector3);
+}
+void PhysicsServer3DRenderingServerHandler::set_aabb(const AABB &p_aabb) {
+ GDVIRTUAL_REQUIRED_CALL(_set_aabb, p_aabb);
+}
+
+void PhysicsServer3DRenderingServerHandler::_bind_methods() {
+ GDVIRTUAL_BIND(_set_vertex, "vertex_id", "vertices");
+ GDVIRTUAL_BIND(_set_normal, "vertex_id", "normals");
+ GDVIRTUAL_BIND(_set_aabb, "aabb");
+}
+
PhysicsServer3D *PhysicsServer3D::singleton = nullptr;
void PhysicsDirectBodyState3D::integrate_forces() {
@@ -77,6 +93,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState3D::get_total_angular_damp);
ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState3D::get_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_local"), &PhysicsDirectBodyState3D::get_center_of_mass_local);
ClassDB::bind_method(D_METHOD("get_principal_inertia_axes"), &PhysicsDirectBodyState3D::get_principal_inertia_axes);
ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState3D::get_inverse_mass);
@@ -93,13 +110,24 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_velocity_at_local_position", "local_position"), &PhysicsDirectBodyState3D::get_velocity_at_local_position);
- ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState3D::add_central_force, Vector3());
- ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState3D::add_force, Vector3());
- ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState3D::add_torque);
ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicsDirectBodyState3D::apply_central_impulse, Vector3());
ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &PhysicsDirectBodyState3D::apply_impulse, Vector3());
ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &PhysicsDirectBodyState3D::apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &PhysicsDirectBodyState3D::apply_central_force, Vector3());
+ ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &PhysicsDirectBodyState3D::apply_force, Vector3());
+ ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &PhysicsDirectBodyState3D::apply_torque);
+
+ ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &PhysicsDirectBodyState3D::add_constant_central_force, Vector3());
+ ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &PhysicsDirectBodyState3D::add_constant_force, Vector3());
+ ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &PhysicsDirectBodyState3D::add_constant_torque);
+
+ ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &PhysicsDirectBodyState3D::set_constant_force);
+ ClassDB::bind_method(D_METHOD("get_constant_force"), &PhysicsDirectBodyState3D::get_constant_force);
+
+ ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &PhysicsDirectBodyState3D::set_constant_torque);
+ ClassDB::bind_method(D_METHOD("get_constant_torque"), &PhysicsDirectBodyState3D::get_constant_torque);
+
ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState3D::set_sleep_state);
ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState3D::is_sleeping);
@@ -126,6 +154,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inverse_inertia"), "", "get_inverse_inertia");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "total_gravity"), "", "get_total_gravity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass"), "", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass_local"), "", "get_center_of_mass_local");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "principal_inertia_axes"), "", "get_principal_inertia_axes");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
@@ -137,93 +166,157 @@ PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {}
///////////////////////////////////////////////////////
-void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape_ref) {
- ERR_FAIL_COND(p_shape_ref.is_null());
- shape_ref = p_shape_ref;
- shape = p_shape_ref->get_rid();
-}
-
-RES PhysicsShapeQueryParameters3D::get_shape() const {
- return shape_ref;
+void PhysicsRayQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
+ parameters.exclude.clear();
+ for (int i = 0; i < p_exclude.size(); i++) {
+ parameters.exclude.insert(p_exclude[i]);
+ }
}
-void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) {
- if (shape != p_shape) {
- shape_ref = RES();
- shape = p_shape;
+Vector<RID> PhysicsRayQueryParameters3D::get_exclude() const {
+ Vector<RID> ret;
+ ret.resize(parameters.exclude.size());
+ int idx = 0;
+ for (const RID &E : parameters.exclude) {
+ ret.write[idx++] = E;
}
+ return ret;
}
-RID PhysicsShapeQueryParameters3D::get_shape_rid() const {
- return shape;
-}
+void PhysicsRayQueryParameters3D::_bind_methods() {
+ ClassDB::bind_static_method("PhysicsRayQueryParameters3D", D_METHOD("create", "from", "to", "collision_mask", "exclude"), &PhysicsRayQueryParameters3D::create, DEFVAL(UINT32_MAX), DEFVAL(Vector<RID>()));
-void PhysicsShapeQueryParameters3D::set_transform(const Transform3D &p_transform) {
- transform = p_transform;
-}
+ ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters3D::set_from);
+ ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters3D::get_from);
-Transform3D PhysicsShapeQueryParameters3D::get_transform() const {
- return transform;
-}
+ ClassDB::bind_method(D_METHOD("set_to", "to"), &PhysicsRayQueryParameters3D::set_to);
+ ClassDB::bind_method(D_METHOD("get_to"), &PhysicsRayQueryParameters3D::get_to);
-void PhysicsShapeQueryParameters3D::set_margin(real_t p_margin) {
- margin = p_margin;
-}
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsRayQueryParameters3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsRayQueryParameters3D::get_collision_mask);
-real_t PhysicsShapeQueryParameters3D::get_margin() const {
- return margin;
-}
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsRayQueryParameters3D::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsRayQueryParameters3D::get_exclude);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsRayQueryParameters3D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsRayQueryParameters3D::is_collide_with_bodies_enabled);
-void PhysicsShapeQueryParameters3D::set_collision_mask(uint32_t p_collision_mask) {
- collision_mask = p_collision_mask;
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsRayQueryParameters3D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsRayQueryParameters3D::is_collide_with_areas_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &PhysicsRayQueryParameters3D::set_hit_from_inside);
+ ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &PhysicsRayQueryParameters3D::is_hit_from_inside_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_hit_back_faces", "enable"), &PhysicsRayQueryParameters3D::set_hit_back_faces);
+ ClassDB::bind_method(D_METHOD("is_hit_back_faces_enabled"), &PhysicsRayQueryParameters3D::is_hit_back_faces_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "from"), "set_from", "get_from");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "to"), "set_to", "get_to");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_back_faces"), "set_hit_back_faces", "is_hit_back_faces_enabled");
}
-uint32_t PhysicsShapeQueryParameters3D::get_collision_mask() const {
- return collision_mask;
+///////////////////////////////////////////////////////
+
+Ref<PhysicsRayQueryParameters3D> PhysicsRayQueryParameters3D::create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const Vector<RID> &p_exclude) {
+ Ref<PhysicsRayQueryParameters3D> params;
+ params.instantiate();
+ params->set_from(p_from);
+ params->set_to(p_to);
+ params->set_collision_mask(p_mask);
+ params->set_exclude(p_exclude);
+ return params;
}
-void PhysicsShapeQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
- exclude.clear();
+void PhysicsPointQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
+ parameters.exclude.clear();
for (int i = 0; i < p_exclude.size(); i++) {
- exclude.insert(p_exclude[i]);
+ parameters.exclude.insert(p_exclude[i]);
}
}
-Vector<RID> PhysicsShapeQueryParameters3D::get_exclude() const {
+Vector<RID> PhysicsPointQueryParameters3D::get_exclude() const {
Vector<RID> ret;
- ret.resize(exclude.size());
+ ret.resize(parameters.exclude.size());
int idx = 0;
- for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
- ret.write[idx] = E->get();
+ for (const RID &E : parameters.exclude) {
+ ret.write[idx++] = E;
}
return ret;
}
-void PhysicsShapeQueryParameters3D::set_collide_with_bodies(bool p_enable) {
- collide_with_bodies = p_enable;
+void PhysicsPointQueryParameters3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &PhysicsPointQueryParameters3D::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &PhysicsPointQueryParameters3D::get_position);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsPointQueryParameters3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsPointQueryParameters3D::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsPointQueryParameters3D::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsPointQueryParameters3D::get_exclude);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsPointQueryParameters3D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsPointQueryParameters3D::is_collide_with_bodies_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsPointQueryParameters3D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsPointQueryParameters3D::is_collide_with_areas_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
}
-bool PhysicsShapeQueryParameters3D::is_collide_with_bodies_enabled() const {
- return collide_with_bodies;
+///////////////////////////////////////////////////////
+
+void PhysicsShapeQueryParameters3D::set_shape(const Ref<Resource> &p_shape_ref) {
+ ERR_FAIL_COND(p_shape_ref.is_null());
+ shape_ref = p_shape_ref;
+ parameters.shape_rid = p_shape_ref->get_rid();
}
-void PhysicsShapeQueryParameters3D::set_collide_with_areas(bool p_enable) {
- collide_with_areas = p_enable;
+void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) {
+ if (parameters.shape_rid != p_shape) {
+ shape_ref = Ref<Resource>();
+ parameters.shape_rid = p_shape;
+ }
}
-bool PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled() const {
- return collide_with_areas;
+void PhysicsShapeQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
+ parameters.exclude.clear();
+ for (int i = 0; i < p_exclude.size(); i++) {
+ parameters.exclude.insert(p_exclude[i]);
+ }
+}
+
+Vector<RID> PhysicsShapeQueryParameters3D::get_exclude() const {
+ Vector<RID> ret;
+ ret.resize(parameters.exclude.size());
+ int idx = 0;
+ for (const RID &E : parameters.exclude) {
+ ret.write[idx++] = E;
+ }
+ return ret;
}
void PhysicsShapeQueryParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters3D::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters3D::get_shape);
+
ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters3D::set_shape_rid);
ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters3D::get_shape_rid);
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters3D::get_transform);
+ ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsShapeQueryParameters3D::set_motion);
+ ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsShapeQueryParameters3D::get_motion);
+
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters3D::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters3D::get_margin);
@@ -240,8 +333,9 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled);
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::RID) + ":"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform"), "set_transform", "get_transform");
@@ -249,45 +343,60 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
}
-PhysicsShapeQueryParameters3D::PhysicsShapeQueryParameters3D() {
- margin = 0;
- collision_mask = 0x7FFFFFFF;
- collide_with_bodies = true;
- collide_with_areas = false;
-}
-
/////////////////////////////////////
-Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
- RayResult inters;
- Set<RID> exclude;
- for (int i = 0; i < p_exclude.size(); i++) {
- exclude.insert(p_exclude[i]);
- }
+Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query) {
+ ERR_FAIL_COND_V(!p_ray_query.is_valid(), Dictionary());
- bool res = intersect_ray(p_from, p_to, inters, exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas);
+ RayResult result;
+ bool res = intersect_ray(p_ray_query->get_parameters(), result);
if (!res) {
return Dictionary();
}
Dictionary d;
- d["position"] = inters.position;
- d["normal"] = inters.normal;
- d["collider_id"] = inters.collider_id;
- d["collider"] = inters.collider;
- d["shape"] = inters.shape;
- d["rid"] = inters.rid;
+ d["position"] = result.position;
+ d["normal"] = result.normal;
+ d["collider_id"] = result.collider_id;
+ d["collider"] = result.collider;
+ d["shape"] = result.shape;
+ d["rid"] = result.rid;
return d;
}
+Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) {
+ ERR_FAIL_COND_V(p_point_query.is_null(), Array());
+
+ Vector<ShapeResult> ret;
+ ret.resize(p_max_results);
+
+ int rc = intersect_point(p_point_query->get_parameters(), ret.ptrw(), ret.size());
+
+ if (rc == 0) {
+ return Array();
+ }
+
+ Array r;
+ r.resize(rc);
+ for (int i = 0; i < rc; i++) {
+ Dictionary d;
+ d["rid"] = ret[i].rid;
+ d["collider_id"] = ret[i].collider_id;
+ d["collider"] = ret[i].collider;
+ d["shape"] = ret[i].shape;
+ r[i] = d;
+ }
+ return r;
+}
+
Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<ShapeResult> sr;
sr.resize(p_max_results);
- int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ int rc = intersect_shape(p_shape_query->get_parameters(), sr.ptrw(), sr.size());
Array ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
@@ -302,11 +411,11 @@ Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryPar
return ret;
}
-Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion) {
+Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
real_t closest_safe = 1.0f, closest_unsafe = 1.0f;
- bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ bool res = cast_motion(p_shape_query->get_parameters(), closest_safe, closest_unsafe);
if (!res) {
return Array();
}
@@ -323,7 +432,7 @@ Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParam
Vector<Vector3> ret;
ret.resize(p_max_results * 2);
int rc = 0;
- bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc);
if (!res) {
return Array();
}
@@ -340,7 +449,7 @@ Dictionary PhysicsDirectSpaceState3D::_get_rest_info(const Ref<PhysicsShapeQuery
ShapeRestInfo sri;
- bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ bool res = rest_info(p_shape_query->get_parameters(), &sri);
Dictionary r;
if (!res) {
return r;
@@ -360,11 +469,87 @@ PhysicsDirectSpaceState3D::PhysicsDirectSpaceState3D() {
}
void PhysicsDirectSpaceState3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState3D::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32));
- ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState3D::_cast_motion);
- ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32));
- ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState3D::_get_rest_info);
+ ClassDB::bind_method(D_METHOD("intersect_point", "parameters", "max_results"), &PhysicsDirectSpaceState3D::_intersect_point, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("intersect_ray", "parameters"), &PhysicsDirectSpaceState3D::_intersect_ray);
+ ClassDB::bind_method(D_METHOD("intersect_shape", "parameters", "max_results"), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("cast_motion", "parameters"), &PhysicsDirectSpaceState3D::_cast_motion);
+ ClassDB::bind_method(D_METHOD("collide_shape", "parameters", "max_results"), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("get_rest_info", "parameters"), &PhysicsDirectSpaceState3D::_get_rest_info);
+}
+
+///////////////////////////////
+
+Vector<RID> PhysicsTestMotionParameters3D::get_exclude_bodies() const {
+ Vector<RID> exclude;
+ exclude.resize(parameters.exclude_bodies.size());
+
+ int body_index = 0;
+ for (RID body : parameters.exclude_bodies) {
+ exclude.write[body_index++] = body;
+ }
+
+ return exclude;
+}
+
+void PhysicsTestMotionParameters3D::set_exclude_bodies(const Vector<RID> &p_exclude) {
+ for (RID body : p_exclude) {
+ parameters.exclude_bodies.insert(body);
+ }
+}
+
+Array PhysicsTestMotionParameters3D::get_exclude_objects() const {
+ Array exclude;
+ exclude.resize(parameters.exclude_objects.size());
+
+ int object_index = 0;
+ for (ObjectID object_id : parameters.exclude_objects) {
+ exclude[object_index++] = object_id;
+ }
+
+ return exclude;
+}
+
+void PhysicsTestMotionParameters3D::set_exclude_objects(const Array &p_exclude) {
+ for (int i = 0; i < p_exclude.size(); ++i) {
+ ObjectID object_id = p_exclude[i];
+ ERR_CONTINUE(object_id.is_null());
+ parameters.exclude_objects.insert(object_id);
+ }
+}
+
+void PhysicsTestMotionParameters3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters3D::get_from);
+ ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsTestMotionParameters3D::set_from);
+
+ ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionParameters3D::get_motion);
+ ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsTestMotionParameters3D::set_motion);
+
+ ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsTestMotionParameters3D::get_margin);
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsTestMotionParameters3D::set_margin);
+
+ ClassDB::bind_method(D_METHOD("get_max_collisions"), &PhysicsTestMotionParameters3D::get_max_collisions);
+ ClassDB::bind_method(D_METHOD("set_max_collisions", "max_collisions"), &PhysicsTestMotionParameters3D::set_max_collisions);
+
+ ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled"), &PhysicsTestMotionParameters3D::is_collide_separation_ray_enabled);
+ ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled", "enabled"), &PhysicsTestMotionParameters3D::set_collide_separation_ray_enabled);
+
+ ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters3D::get_exclude_bodies);
+ ClassDB::bind_method(D_METHOD("set_exclude_bodies", "exclude_list"), &PhysicsTestMotionParameters3D::set_exclude_bodies);
+
+ ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters3D::get_exclude_objects);
+ ClassDB::bind_method(D_METHOD("set_exclude_objects", "exclude_list"), &PhysicsTestMotionParameters3D::set_exclude_objects);
+
+ ClassDB::bind_method(D_METHOD("is_recovery_as_collision_enabled"), &PhysicsTestMotionParameters3D::is_recovery_as_collision_enabled);
+ ClassDB::bind_method(D_METHOD("set_recovery_as_collision_enabled", "enabled"), &PhysicsTestMotionParameters3D::set_recovery_as_collision_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from"), "set_from", "get_from");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "set_motion", "get_motion");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions"), "set_max_collisions", "get_max_collisions");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude_bodies", "get_exclude_bodies");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recovery_as_collision"), "set_recovery_as_collision_enabled", "is_recovery_as_collision_enabled");
}
///////////////////////////////
@@ -377,92 +562,97 @@ Vector3 PhysicsTestMotionResult3D::get_remainder() const {
return result.remainder;
}
-Vector3 PhysicsTestMotionResult3D::get_collision_point() const {
- return result.collision_point;
+real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const {
+ return result.collision_safe_fraction;
}
-Vector3 PhysicsTestMotionResult3D::get_collision_normal() const {
- return result.collision_normal;
+real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const {
+ return result.collision_unsafe_fraction;
}
-Vector3 PhysicsTestMotionResult3D::get_collider_velocity() const {
- return result.collider_velocity;
+int PhysicsTestMotionResult3D::get_collision_count() const {
+ return result.collision_count;
}
-ObjectID PhysicsTestMotionResult3D::get_collider_id() const {
- return result.collider_id;
+Vector3 PhysicsTestMotionResult3D::get_collision_point(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
+ return result.collisions[p_collision_index].position;
}
-RID PhysicsTestMotionResult3D::get_collider_rid() const {
- return result.collider;
+Vector3 PhysicsTestMotionResult3D::get_collision_normal(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
+ return result.collisions[p_collision_index].normal;
}
-Object *PhysicsTestMotionResult3D::get_collider() const {
- return ObjectDB::get_instance(result.collider_id);
+Vector3 PhysicsTestMotionResult3D::get_collider_velocity(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
+ return result.collisions[p_collision_index].collider_velocity;
}
-int PhysicsTestMotionResult3D::get_collider_shape() const {
- return result.collider_shape;
+ObjectID PhysicsTestMotionResult3D::get_collider_id(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, ObjectID());
+ return result.collisions[p_collision_index].collider_id;
}
-real_t PhysicsTestMotionResult3D::get_collision_depth() const {
- return result.collision_depth;
+RID PhysicsTestMotionResult3D::get_collider_rid(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, RID());
+ return result.collisions[p_collision_index].collider;
}
-real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const {
- return result.collision_safe_fraction;
+Object *PhysicsTestMotionResult3D::get_collider(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr);
+ return ObjectDB::get_instance(result.collisions[p_collision_index].collider_id);
}
-real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const {
- return result.collision_unsafe_fraction;
+int PhysicsTestMotionResult3D::get_collider_shape(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0);
+ return result.collisions[p_collision_index].collider_shape;
+}
+
+int PhysicsTestMotionResult3D::get_collision_local_shape(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0);
+ return result.collisions[p_collision_index].local_shape;
+}
+
+real_t PhysicsTestMotionResult3D::get_collision_depth(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0.0);
+ return result.collisions[p_collision_index].depth;
}
void PhysicsTestMotionResult3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult3D::get_travel);
ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult3D::get_remainder);
- ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult3D::get_collision_point);
- ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult3D::get_collision_normal);
- ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult3D::get_collider_velocity);
- ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult3D::get_collider_id);
- ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult3D::get_collider_rid);
- ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult3D::get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult3D::get_collider_shape);
- ClassDB::bind_method(D_METHOD("get_collision_depth"), &PhysicsTestMotionResult3D::get_collision_depth);
ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult3D::get_collision_safe_fraction);
ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_collision_point");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_collision_normal");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id");
- ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_collision_depth");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_safe_fraction"), "", "get_collision_safe_fraction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_unsafe_fraction"), "", "get_collision_unsafe_fraction");
+ ClassDB::bind_method(D_METHOD("get_collision_count"), &PhysicsTestMotionResult3D::get_collision_count);
+ ClassDB::bind_method(D_METHOD("get_collision_point", "collision_index"), &PhysicsTestMotionResult3D::get_collision_point, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collision_normal", "collision_index"), &PhysicsTestMotionResult3D::get_collision_normal, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_velocity", "collision_index"), &PhysicsTestMotionResult3D::get_collider_velocity, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_id", "collision_index"), &PhysicsTestMotionResult3D::get_collider_id, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_rid", "collision_index"), &PhysicsTestMotionResult3D::get_collider_rid, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider", "collision_index"), &PhysicsTestMotionResult3D::get_collider, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_shape", "collision_index"), &PhysicsTestMotionResult3D::get_collider_shape, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collision_local_shape", "collision_index"), &PhysicsTestMotionResult3D::get_collision_local_shape, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collision_depth", "collision_index"), &PhysicsTestMotionResult3D::get_collision_depth, DEFVAL(0));
}
///////////////////////////////////////
-bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult3D> &p_result, bool p_collide_separation_ray, const Vector<RID> &p_exclude) {
- MotionResult *r = nullptr;
+bool PhysicsServer3D::_body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters3D> &p_parameters, const Ref<PhysicsTestMotionResult3D> &p_result) {
+ ERR_FAIL_COND_V(!p_parameters.is_valid(), false);
+
+ MotionResult *result_ptr = nullptr;
if (p_result.is_valid()) {
- r = p_result->get_result_ptr();
- }
- Set<RID> exclude;
- for (int i = 0; i < p_exclude.size(); i++) {
- exclude.insert(p_exclude[i]);
+ result_ptr = p_result->get_result_ptr();
}
- return body_test_motion(p_body, p_from, p_motion, p_margin, r, p_collide_separation_ray, exclude);
+
+ return body_test_motion(p_body, p_parameters->get_parameters(), result_ptr);
}
RID PhysicsServer3D::shape_create(ShapeType p_shape) {
switch (p_shape) {
- case SHAPE_PLANE:
- return plane_shape_create();
+ case SHAPE_WORLD_BOUNDARY:
+ return world_boundary_shape_create();
case SHAPE_SEPARATION_RAY:
return separation_ray_shape_create();
case SHAPE_SPHERE:
@@ -489,7 +679,7 @@ RID PhysicsServer3D::shape_create(ShapeType p_shape) {
void PhysicsServer3D::_bind_methods() {
#ifndef _3D_DISABLED
- ClassDB::bind_method(D_METHOD("plane_shape_create"), &PhysicsServer3D::plane_shape_create);
+ ClassDB::bind_method(D_METHOD("world_boundary_shape_create"), &PhysicsServer3D::world_boundary_shape_create);
ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer3D::separation_ray_shape_create);
ClassDB::bind_method(D_METHOD("sphere_shape_create"), &PhysicsServer3D::sphere_shape_create);
ClassDB::bind_method(D_METHOD("box_shape_create"), &PhysicsServer3D::box_shape_create);
@@ -516,9 +706,6 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer3D::area_set_space);
ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer3D::area_get_space);
- ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer3D::area_set_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer3D::area_get_space_override_mode);
-
ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer3D::area_add_shape, DEFVAL(Transform3D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer3D::area_set_shape);
ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer3D::area_set_shape_transform);
@@ -543,8 +730,8 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &PhysicsServer3D::area_attach_object_instance_id);
ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &PhysicsServer3D::area_get_object_instance_id);
- ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer3D::area_set_monitor_callback);
- ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &PhysicsServer3D::area_set_area_monitor_callback);
+ ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "callback"), &PhysicsServer3D::area_set_monitor_callback);
+ ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "callback"), &PhysicsServer3D::area_set_area_monitor_callback);
ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer3D::area_set_monitorable);
ClassDB::bind_method(D_METHOD("area_set_ray_pickable", "area", "enable"), &PhysicsServer3D::area_set_ray_pickable);
@@ -584,16 +771,29 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer3D::body_set_param);
ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer3D::body_get_param);
+ ClassDB::bind_method(D_METHOD("body_reset_mass_properties", "body"), &PhysicsServer3D::body_reset_mass_properties);
+
ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer3D::body_set_state);
ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer3D::body_get_state);
- ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &PhysicsServer3D::body_add_central_force);
- ClassDB::bind_method(D_METHOD("body_add_force", "body", "force", "position"), &PhysicsServer3D::body_add_force, Vector3());
- ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &PhysicsServer3D::body_add_torque);
-
ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &PhysicsServer3D::body_apply_central_impulse);
ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "impulse", "position"), &PhysicsServer3D::body_apply_impulse, Vector3());
ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer3D::body_apply_torque_impulse);
+
+ ClassDB::bind_method(D_METHOD("body_apply_central_force", "body", "force"), &PhysicsServer3D::body_apply_central_force);
+ ClassDB::bind_method(D_METHOD("body_apply_force", "body", "force", "position"), &PhysicsServer3D::body_apply_force, Vector3());
+ ClassDB::bind_method(D_METHOD("body_apply_torque", "body", "torque"), &PhysicsServer3D::body_apply_torque);
+
+ ClassDB::bind_method(D_METHOD("body_add_constant_central_force", "body", "force"), &PhysicsServer3D::body_add_constant_central_force);
+ ClassDB::bind_method(D_METHOD("body_add_constant_force", "body", "force", "position"), &PhysicsServer3D::body_add_constant_force, Vector3());
+ ClassDB::bind_method(D_METHOD("body_add_constant_torque", "body", "torque"), &PhysicsServer3D::body_add_constant_torque);
+
+ ClassDB::bind_method(D_METHOD("body_set_constant_force", "body", "force"), &PhysicsServer3D::body_set_constant_force);
+ ClassDB::bind_method(D_METHOD("body_get_constant_force", "body"), &PhysicsServer3D::body_get_constant_force);
+
+ ClassDB::bind_method(D_METHOD("body_set_constant_torque", "body", "torque"), &PhysicsServer3D::body_set_constant_torque);
+ ClassDB::bind_method(D_METHOD("body_get_constant_torque", "body"), &PhysicsServer3D::body_get_constant_torque);
+
ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer3D::body_set_axis_velocity);
ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis", "lock"), &PhysicsServer3D::body_set_axis_lock);
@@ -612,7 +812,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable);
- ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "collide_separation_ray", "exclude"), &PhysicsServer3D::_body_test_motion, DEFVAL(0.001), DEFVAL(Variant()), DEFVAL(false), DEFVAL(Array()));
+ ClassDB::bind_method(D_METHOD("body_test_motion", "body", "parameters", "result"), &PhysicsServer3D::_body_test_motion, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state);
@@ -746,11 +946,9 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer3D::set_active);
- ClassDB::bind_method(D_METHOD("set_collision_iterations", "iterations"), &PhysicsServer3D::set_collision_iterations);
-
ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer3D::get_process_info);
- BIND_ENUM_CONSTANT(SHAPE_PLANE);
+ BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY);
BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY);
BIND_ENUM_CONSTANT(SHAPE_SPHERE);
BIND_ENUM_CONSTANT(SHAPE_BOX);
@@ -762,12 +960,15 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(SHAPE_SOFT_BODY);
BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
+ BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
BIND_ENUM_CONSTANT(AREA_PARAM_WIND_FORCE_MAGNITUDE);
@@ -784,16 +985,23 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC);
- BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LOCKED);
+ BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LINEAR);
BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
+ BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
+ BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS);
BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
+ BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP_MODE);
+ BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP_MODE);
BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
+ BIND_ENUM_CONSTANT(BODY_DAMP_MODE_COMBINE);
+ BIND_ENUM_CONSTANT(BODY_DAMP_MODE_REPLACE);
+
BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
@@ -809,13 +1017,12 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
- BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_DEFAULT_BIAS);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
- BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO);
- BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
- BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_SOLVER_ITERATIONS);
BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X);
BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y);
@@ -838,7 +1045,7 @@ PhysicsServer3D::~PhysicsServer3D() {
Vector<PhysicsServer3DManager::ClassInfo> PhysicsServer3DManager::physics_servers;
int PhysicsServer3DManager::default_server_id = -1;
int PhysicsServer3DManager::default_server_priority = -1;
-const String PhysicsServer3DManager::setting_property_name("physics/3d/physics_engine");
+const String PhysicsServer3DManager::setting_property_name(PNAME("physics/3d/physics_engine"));
void PhysicsServer3DManager::on_servers_changed() {
String physics_servers2("DEFAULT");