summaryrefslogtreecommitdiff
path: root/servers/physics_server_2d.h
diff options
context:
space:
mode:
Diffstat (limited to 'servers/physics_server_2d.h')
-rw-r--r--servers/physics_server_2d.h44
1 files changed, 17 insertions, 27 deletions
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 8c833b390f..e631046524 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -38,7 +38,6 @@
class PhysicsDirectSpaceState2D;
class PhysicsDirectBodyState2D : public Object {
-
GDCLASS(PhysicsDirectBodyState2D, Object);
protected:
@@ -62,11 +61,11 @@ public:
virtual Transform2D get_transform() const = 0;
virtual void add_central_force(const Vector2 &p_force) = 0;
- virtual void add_force(const Vector2 &p_offset, const Vector2 &p_force) = 0;
+ virtual void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0;
virtual void add_torque(real_t p_torque) = 0;
virtual void apply_central_impulse(const Vector2 &p_impulse) = 0;
virtual void apply_torque_impulse(real_t p_torque) = 0;
- virtual void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) = 0;
+ virtual void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) = 0;
virtual void set_sleep_state(bool p_enable) = 0;
virtual bool is_sleeping() const = 0;
@@ -97,9 +96,10 @@ class PhysicsShapeQueryResult2D;
//used for script
class PhysicsShapeQueryParameters2D : public Reference {
-
GDCLASS(PhysicsShapeQueryParameters2D, Reference);
friend class PhysicsDirectSpaceState2D;
+
+ RES shape_ref;
RID shape;
Transform2D transform;
Vector2 motion;
@@ -114,7 +114,8 @@ protected:
static void _bind_methods();
public:
- void set_shape(const RES &p_shape);
+ void set_shape(const RES &p_shape_ref);
+ RES get_shape() const;
void set_shape_rid(const RID &p_shape);
RID get_shape_rid() const;
@@ -143,7 +144,6 @@ public:
};
class PhysicsDirectSpaceState2D : public Object {
-
GDCLASS(PhysicsDirectSpaceState2D, Object);
Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
@@ -160,7 +160,6 @@ protected:
public:
struct RayResult {
-
Vector2 position;
Vector2 normal;
RID rid;
@@ -173,7 +172,6 @@ public:
virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
struct ShapeResult {
-
RID rid;
ObjectID collider_id;
Object *collider;
@@ -191,7 +189,6 @@ public:
virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
struct ShapeRestInfo {
-
Vector2 point;
Vector2 normal;
RID rid;
@@ -207,7 +204,6 @@ public:
};
class PhysicsShapeQueryResult2D : public Reference {
-
GDCLASS(PhysicsShapeQueryResult2D, Reference);
Vector<PhysicsDirectSpaceState2D::ShapeResult> result;
@@ -230,7 +226,6 @@ public:
class PhysicsTestMotionResult2D;
class PhysicsServer2D : public Object {
-
GDCLASS(PhysicsServer2D, Object);
static PhysicsServer2D *singleton;
@@ -460,12 +455,12 @@ public:
virtual float body_get_applied_torque(RID p_body) const = 0;
virtual void body_add_central_force(RID p_body, const Vector2 &p_force) = 0;
- virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) = 0;
+ virtual void body_add_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0;
virtual void body_add_torque(RID p_body, float p_torque) = 0;
virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) = 0;
virtual void body_apply_torque_impulse(RID p_body, float p_torque) = 0;
- virtual void body_apply_impulse(RID p_body, const Vector2 &p_offset, const Vector2 &p_impulse) = 0;
+ virtual void body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) = 0;
virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0;
//fix
@@ -493,7 +488,6 @@ public:
virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) = 0;
struct MotionResult {
-
Vector2 motion;
Vector2 remainder;
@@ -516,7 +510,6 @@ public:
virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
struct SeparationResult {
-
float collision_depth;
Vector2 collision_point;
Vector2 collision_normal;
@@ -562,13 +555,13 @@ public:
virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0;
virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0;
- enum DampedStringParam {
- DAMPED_STRING_REST_LENGTH,
- DAMPED_STRING_STIFFNESS,
- DAMPED_STRING_DAMPING
+ enum DampedSpringParam {
+ DAMPED_SPRING_REST_LENGTH,
+ DAMPED_SPRING_STIFFNESS,
+ DAMPED_SPRING_DAMPING
};
- virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value) = 0;
- virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const = 0;
+ virtual void damped_spring_joint_set_param(RID p_joint, DampedSpringParam p_param, real_t p_value) = 0;
+ virtual real_t damped_spring_joint_get_param(RID p_joint, DampedSpringParam p_param) const = 0;
virtual JointType joint_get_type(RID p_joint) const = 0;
@@ -607,7 +600,6 @@ public:
};
class PhysicsTestMotionResult2D : public Reference {
-
GDCLASS(PhysicsTestMotionResult2D, Reference);
PhysicsServer2D::MotionResult result;
@@ -640,11 +632,9 @@ typedef PhysicsServer2D *(*CreatePhysicsServer2DCallback)();
class PhysicsServer2DManager {
struct ClassInfo {
String name;
- CreatePhysicsServer2DCallback create_callback;
+ CreatePhysicsServer2DCallback create_callback = nullptr;
- ClassInfo() :
- name(""),
- create_callback(nullptr) {}
+ ClassInfo() {}
ClassInfo(String p_name, CreatePhysicsServer2DCallback p_create_callback) :
name(p_name),
@@ -691,7 +681,7 @@ VARIANT_ENUM_CAST(PhysicsServer2D::BodyState);
VARIANT_ENUM_CAST(PhysicsServer2D::CCDMode);
VARIANT_ENUM_CAST(PhysicsServer2D::JointParam);
VARIANT_ENUM_CAST(PhysicsServer2D::JointType);
-VARIANT_ENUM_CAST(PhysicsServer2D::DampedStringParam);
+VARIANT_ENUM_CAST(PhysicsServer2D::DampedSpringParam);
//VARIANT_ENUM_CAST( PhysicsServer2D::ObjectType );
VARIANT_ENUM_CAST(PhysicsServer2D::AreaBodyStatus);
VARIANT_ENUM_CAST(PhysicsServer2D::ProcessInfo);