diff options
Diffstat (limited to 'servers/physics_server_2d.h')
-rw-r--r-- | servers/physics_server_2d.h | 28 |
1 files changed, 3 insertions, 25 deletions
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index 1059c197cc..8542b54838 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -92,8 +92,6 @@ public: PhysicsDirectBodyState2D(); }; -class PhysicsShapeQueryResult2D; - //used for script class PhysicsShapeQueryParameters2D : public RefCounted { GDCLASS(PhysicsShapeQueryParameters2D, RefCounted); @@ -203,26 +201,6 @@ public: PhysicsDirectSpaceState2D(); }; -class PhysicsShapeQueryResult2D : public RefCounted { - GDCLASS(PhysicsShapeQueryResult2D, RefCounted); - - Vector<PhysicsDirectSpaceState2D::ShapeResult> result; - - friend class PhysicsDirectSpaceState2D; - -protected: - static void _bind_methods(); - -public: - int get_result_count() const; - RID get_result_rid(int p_idx) const; - ObjectID get_result_object_id(int p_idx) const; - Object *get_result_object(int p_idx) const; - int get_result_object_shape(int p_idx) const; - - PhysicsShapeQueryResult2D(); -}; - class PhysicsTestMotionResult2D; class PhysicsServer2D : public Object { @@ -230,7 +208,7 @@ class PhysicsServer2D : public Object { static PhysicsServer2D *singleton; - virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); + virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>(), bool p_exclude_raycast_shapes = true, const Vector<RID> &p_exclude = Vector<RID>()); protected: static void _bind_methods(); @@ -503,7 +481,7 @@ public: Variant collider_metadata; }; - virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0; + virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true, const Set<RID> &p_exclude = Set<RID>()) = 0; struct SeparationResult { real_t collision_depth; @@ -586,7 +564,7 @@ public: virtual bool is_flushing_queries() const = 0; - virtual void set_collision_iterations(int iterations) = 0; + virtual void set_collision_iterations(int p_iterations) = 0; enum ProcessInfo { INFO_ACTIVE_OBJECTS, |