diff options
Diffstat (limited to 'servers/physics_server_2d.h')
-rw-r--r-- | servers/physics_server_2d.h | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index 6d95c591c2..071ff5ffe9 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -36,6 +36,8 @@ #include "core/object/ref_counted.h" class PhysicsDirectSpaceState2D; +template <typename T> +class TypedArray; class PhysicsDirectBodyState2D : public Object { GDCLASS(PhysicsDirectBodyState2D, Object); @@ -114,10 +116,10 @@ class PhysicsDirectSpaceState2D : public Object { GDCLASS(PhysicsDirectSpaceState2D, Object); Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters2D> &p_ray_query); - Array _intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results = 32); - Array _intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32); - Array _cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query); - Array _collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32); + TypedArray<Dictionary> _intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results = 32); + TypedArray<Dictionary> _intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32); + Vector<real_t> _cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query); + TypedArray<PackedVector2Array> _collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32); Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query); protected: @@ -346,8 +348,8 @@ public: enum BodyMode { BODY_MODE_STATIC, BODY_MODE_KINEMATIC, - BODY_MODE_DYNAMIC, - BODY_MODE_DYNAMIC_LINEAR, + BODY_MODE_RIGID, + BODY_MODE_RIGID_LINEAR, }; virtual RID body_create() = 0; @@ -393,6 +395,9 @@ public: virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0; virtual uint32_t body_get_collision_mask(RID p_body) const = 0; + virtual void body_set_collision_priority(RID p_body, real_t p_priority) = 0; + virtual real_t body_get_collision_priority(RID p_body) const = 0; + // common body variables enum BodyParameter { BODY_PARAM_BOUNCE, |