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-rw-r--r--servers/physics_server_2d.h50
1 files changed, 21 insertions, 29 deletions
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 28f22ce06b..df39d6ae50 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -33,7 +33,7 @@
#include "core/io/resource.h"
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
class PhysicsDirectSpaceState2D;
@@ -95,8 +95,8 @@ public:
class PhysicsShapeQueryResult2D;
//used for script
-class PhysicsShapeQueryParameters2D : public Reference {
- GDCLASS(PhysicsShapeQueryParameters2D, Reference);
+class PhysicsShapeQueryParameters2D : public RefCounted {
+ GDCLASS(PhysicsShapeQueryParameters2D, RefCounted);
friend class PhysicsDirectSpaceState2D;
RES shape_ref;
@@ -128,8 +128,8 @@ public:
void set_margin(real_t p_margin);
real_t get_margin() const;
- void set_collision_mask(int p_collision_mask);
- int get_collision_mask() const;
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
void set_collide_with_bodies(bool p_enable);
bool is_collide_with_bodies_enabled() const;
@@ -164,8 +164,8 @@ public:
Vector2 normal;
RID rid;
ObjectID collider_id;
- Object *collider;
- int shape;
+ Object *collider = nullptr;
+ int shape = 0;
Variant metadata;
};
@@ -174,8 +174,8 @@ public:
struct ShapeResult {
RID rid;
ObjectID collider_id;
- Object *collider;
- int shape;
+ Object *collider = nullptr;
+ int shape = 0;
Variant metadata;
};
@@ -193,7 +193,7 @@ public:
Vector2 normal;
RID rid;
ObjectID collider_id;
- int shape;
+ int shape = 0;
Vector2 linear_velocity; //velocity at contact point
Variant metadata;
};
@@ -203,8 +203,8 @@ public:
PhysicsDirectSpaceState2D();
};
-class PhysicsShapeQueryResult2D : public Reference {
- GDCLASS(PhysicsShapeQueryResult2D, Reference);
+class PhysicsShapeQueryResult2D : public RefCounted {
+ GDCLASS(PhysicsShapeQueryResult2D, RefCounted);
Vector<PhysicsDirectSpaceState2D::ShapeResult> result;
@@ -370,8 +370,8 @@ public:
enum BodyMode {
BODY_MODE_STATIC,
BODY_MODE_KINEMATIC,
- BODY_MODE_RIGID,
- BODY_MODE_CHARACTER
+ BODY_MODE_DYNAMIC,
+ BODY_MODE_DYNAMIC_LOCKED,
};
virtual RID body_create() = 0;
@@ -477,7 +477,7 @@ public:
virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
- virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) = 0;
+ virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0;
virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
@@ -493,17 +493,11 @@ public:
Vector2 collision_point;
Vector2 collision_normal;
Vector2 collider_velocity;
- int collision_local_shape;
+ int collision_local_shape = 0;
ObjectID collider_id;
RID collider;
- int collider_shape;
+ int collider_shape = 0;
Variant collider_metadata;
-
- MotionResult() {
- collision_local_shape = 0;
- collider_shape = 0;
- collider_id = ObjectID();
- }
};
virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
@@ -589,6 +583,8 @@ public:
virtual bool is_flushing_queries() const = 0;
+ virtual void set_collision_iterations(int iterations) = 0;
+
enum ProcessInfo {
INFO_ACTIVE_OBJECTS,
INFO_COLLISION_PAIRS,
@@ -601,11 +597,10 @@ public:
~PhysicsServer2D();
};
-class PhysicsTestMotionResult2D : public Reference {
- GDCLASS(PhysicsTestMotionResult2D, Reference);
+class PhysicsTestMotionResult2D : public RefCounted {
+ GDCLASS(PhysicsTestMotionResult2D, RefCounted);
PhysicsServer2D::MotionResult result;
- bool colliding;
friend class PhysicsServer2D;
protected:
@@ -614,7 +609,6 @@ protected:
public:
PhysicsServer2D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer2D::MotionResult *>(&result); }
- //bool is_colliding() const;
Vector2 get_motion() const;
Vector2 get_motion_remainder() const;
@@ -625,8 +619,6 @@ public:
RID get_collider_rid() const;
Object *get_collider() const;
int get_collider_shape() const;
-
- PhysicsTestMotionResult2D();
};
typedef PhysicsServer2D *(*CreatePhysicsServer2DCallback)();