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-rw-r--r--servers/physics_server_2d.h295
1 files changed, 208 insertions, 87 deletions
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index f83c57407d..df8b641ffc 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,6 +49,7 @@ public:
virtual real_t get_total_angular_damp() const = 0; // get density of this body space/area
virtual Vector2 get_center_of_mass() const = 0;
+ virtual Vector2 get_center_of_mass_local() const = 0;
virtual real_t get_inverse_mass() const = 0; // get the mass
virtual real_t get_inverse_inertia() const = 0; // get density of this body space
@@ -63,13 +64,24 @@ public:
virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const = 0;
- virtual void add_central_force(const Vector2 &p_force) = 0;
- virtual void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0;
- virtual void add_torque(real_t p_torque) = 0;
virtual void apply_central_impulse(const Vector2 &p_impulse) = 0;
virtual void apply_torque_impulse(real_t p_torque) = 0;
virtual void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) = 0;
+ virtual void apply_central_force(const Vector2 &p_force) = 0;
+ virtual void apply_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0;
+ virtual void apply_torque(real_t p_torque) = 0;
+
+ virtual void add_constant_central_force(const Vector2 &p_force) = 0;
+ virtual void add_constant_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0;
+ virtual void add_constant_torque(real_t p_torque) = 0;
+
+ virtual void set_constant_force(const Vector2 &p_force) = 0;
+ virtual Vector2 get_constant_force() const = 0;
+
+ virtual void set_constant_torque(real_t p_torque) = 0;
+ virtual real_t get_constant_torque() const = 0;
+
virtual void set_sleep_state(bool p_enable) = 0;
virtual bool is_sleeping() const = 0;
@@ -94,60 +106,15 @@ public:
PhysicsDirectBodyState2D();
};
-//used for script
-class PhysicsShapeQueryParameters2D : public RefCounted {
- GDCLASS(PhysicsShapeQueryParameters2D, RefCounted);
- friend class PhysicsDirectSpaceState2D;
-
- RES shape_ref;
- RID shape;
- Transform2D transform;
- Vector2 motion;
- real_t margin = 0.0;
- Set<RID> exclude;
- uint32_t collision_mask = UINT32_MAX;
-
- bool collide_with_bodies = true;
- bool collide_with_areas = false;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_shape(const RES &p_shape_ref);
- RES get_shape() const;
- void set_shape_rid(const RID &p_shape);
- RID get_shape_rid() const;
-
- void set_transform(const Transform2D &p_transform);
- Transform2D get_transform() const;
-
- void set_motion(const Vector2 &p_motion);
- Vector2 get_motion() const;
-
- void set_margin(real_t p_margin);
- real_t get_margin() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collide_with_bodies(bool p_enable);
- bool is_collide_with_bodies_enabled() const;
-
- void set_collide_with_areas(bool p_enable);
- bool is_collide_with_areas_enabled() const;
-
- void set_exclude(const Vector<RID> &p_exclude);
- Vector<RID> get_exclude() const;
-};
+class PhysicsRayQueryParameters2D;
+class PhysicsPointQueryParameters2D;
+class PhysicsShapeQueryParameters2D;
class PhysicsDirectSpaceState2D : public Object {
GDCLASS(PhysicsDirectSpaceState2D, Object);
- Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- Array _intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- Array _intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclud, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = ObjectID());
+ Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters2D> &p_ray_query);
+ Array _intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results = 32);
Array _intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32);
Array _cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query);
Array _collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32);
@@ -157,6 +124,18 @@ protected:
static void _bind_methods();
public:
+ struct RayParameters {
+ Vector2 from;
+ Vector2 to;
+ HashSet<RID> exclude;
+ uint32_t collision_mask = UINT32_MAX;
+
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
+
+ bool hit_from_inside = false;
+ };
+
struct RayResult {
Vector2 position;
Vector2 normal;
@@ -166,7 +145,7 @@ public:
int shape = 0;
};
- virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0;
struct ShapeResult {
RID rid;
@@ -175,14 +154,31 @@ public:
int shape = 0;
};
- virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0;
- virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0;
+ struct PointParameters {
+ Vector2 position;
+ ObjectID canvas_instance_id;
+ HashSet<RID> exclude;
+ uint32_t collision_mask = UINT32_MAX;
+
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
- virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ bool pick_point = false;
+ };
- virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
- virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ struct ShapeParameters {
+ RID shape_rid;
+ Transform2D transform;
+ Vector2 motion;
+ real_t margin = 0.0;
+ HashSet<RID> exclude;
+ uint32_t collision_mask = UINT32_MAX;
+
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
+ };
struct ShapeRestInfo {
Vector2 point;
@@ -190,10 +186,13 @@ public:
RID rid;
ObjectID collider_id;
int shape = 0;
- Vector2 linear_velocity; //velocity at contact point
+ Vector2 linear_velocity; // Velocity at contact point.
};
- virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
+ virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) = 0;
+ virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
+ virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0;
PhysicsDirectSpaceState2D();
};
@@ -254,11 +253,13 @@ public:
enum SpaceParameter {
SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
SPACE_PARAM_CONTACT_MAX_SEPARATION,
- SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,
+ SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION,
+ SPACE_PARAM_CONTACT_DEFAULT_BIAS,
SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD,
SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD,
SPACE_PARAM_BODY_TIME_TO_SLEEP,
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
+ SPACE_PARAM_SOLVER_ITERATIONS,
};
virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
@@ -278,12 +279,15 @@ public:
//missing attenuation? missing better override?
enum AreaParameter {
+ AREA_PARAM_GRAVITY_OVERRIDE_MODE,
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
AREA_PARAM_GRAVITY_IS_POINT,
AREA_PARAM_GRAVITY_DISTANCE_SCALE,
AREA_PARAM_GRAVITY_POINT_ATTENUATION,
+ AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE,
AREA_PARAM_LINEAR_DAMP,
+ AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE,
AREA_PARAM_ANGULAR_DAMP,
AREA_PARAM_PRIORITY
};
@@ -301,9 +305,6 @@ public:
AREA_SPACE_OVERRIDE_REPLACE_COMBINE // Discards all previous calculations, then keeps combining
};
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
-
virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0;
virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) = 0;
@@ -335,8 +336,8 @@ public:
virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
virtual void area_set_pickable(RID p_area, bool p_pickable) = 0;
- virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
- virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0;
+ virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) = 0;
+ virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) = 0;
/* BODY API */
@@ -392,6 +393,9 @@ public:
virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
virtual uint32_t body_get_collision_mask(RID p_body) const = 0;
+ virtual void body_set_collision_priority(RID p_body, real_t p_priority) = 0;
+ virtual real_t body_get_collision_priority(RID p_body) const = 0;
+
// common body variables
enum BodyParameter {
BODY_PARAM_BOUNCE,
@@ -400,11 +404,18 @@ public:
BODY_PARAM_INERTIA,
BODY_PARAM_CENTER_OF_MASS,
BODY_PARAM_GRAVITY_SCALE,
+ BODY_PARAM_LINEAR_DAMP_MODE,
+ BODY_PARAM_ANGULAR_DAMP_MODE,
BODY_PARAM_LINEAR_DAMP,
BODY_PARAM_ANGULAR_DAMP,
BODY_PARAM_MAX,
};
+ enum BodyDampMode {
+ BODY_DAMP_MODE_COMBINE,
+ BODY_DAMP_MODE_REPLACE,
+ };
+
virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0;
virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0;
@@ -422,20 +433,24 @@ public:
virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0;
- //do something about it
- virtual void body_set_applied_force(RID p_body, const Vector2 &p_force) = 0;
- virtual Vector2 body_get_applied_force(RID p_body) const = 0;
-
- virtual void body_set_applied_torque(RID p_body, real_t p_torque) = 0;
- virtual real_t body_get_applied_torque(RID p_body) const = 0;
-
- virtual void body_add_central_force(RID p_body, const Vector2 &p_force) = 0;
- virtual void body_add_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0;
- virtual void body_add_torque(RID p_body, real_t p_torque) = 0;
-
virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) = 0;
virtual void body_apply_torque_impulse(RID p_body, real_t p_torque) = 0;
virtual void body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) = 0;
+
+ virtual void body_apply_central_force(RID p_body, const Vector2 &p_force) = 0;
+ virtual void body_apply_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0;
+ virtual void body_apply_torque(RID p_body, real_t p_torque) = 0;
+
+ virtual void body_add_constant_central_force(RID p_body, const Vector2 &p_force) = 0;
+ virtual void body_add_constant_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0;
+ virtual void body_add_constant_torque(RID p_body, real_t p_torque) = 0;
+
+ virtual void body_set_constant_force(RID p_body, const Vector2 &p_force) = 0;
+ virtual Vector2 body_get_constant_force(RID p_body) const = 0;
+
+ virtual void body_set_constant_torque(RID p_body, real_t p_torque) = 0;
+ virtual real_t body_get_constant_torque(RID p_body) const = 0;
+
virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0;
//fix
@@ -471,8 +486,9 @@ public:
Vector2 motion;
real_t margin = 0.08;
bool collide_separation_ray = false;
- Set<RID> exclude_bodies;
- Set<ObjectID> exclude_objects;
+ HashSet<RID> exclude_bodies;
+ HashSet<ObjectID> exclude_objects;
+ bool recovery_as_collision = false;
MotionParameters() {}
@@ -571,8 +587,6 @@ public:
virtual bool is_flushing_queries() const = 0;
- virtual void set_collision_iterations(int p_iterations) = 0;
-
enum ProcessInfo {
INFO_ACTIVE_OBJECTS,
INFO_COLLISION_PAIRS,
@@ -585,6 +599,111 @@ public:
~PhysicsServer2D();
};
+class PhysicsRayQueryParameters2D : public RefCounted {
+ GDCLASS(PhysicsRayQueryParameters2D, RefCounted);
+
+ PhysicsDirectSpaceState2D::RayParameters parameters;
+
+protected:
+ static void _bind_methods();
+
+public:
+ static Ref<PhysicsRayQueryParameters2D> create(Vector2 p_from, Vector2 p_to, uint32_t p_mask, const Vector<RID> &p_exclude);
+ const PhysicsDirectSpaceState2D::RayParameters &get_parameters() const { return parameters; }
+
+ void set_from(const Vector2 &p_from) { parameters.from = p_from; }
+ const Vector2 &get_from() const { return parameters.from; }
+
+ void set_to(const Vector2 &p_to) { parameters.to = p_to; }
+ const Vector2 &get_to() const { return parameters.to; }
+
+ void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
+ uint32_t get_collision_mask() const { return parameters.collision_mask; }
+
+ void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
+ bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
+
+ void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
+ bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+
+ void set_hit_from_inside(bool p_enable) { parameters.hit_from_inside = p_enable; }
+ bool is_hit_from_inside_enabled() const { return parameters.hit_from_inside; }
+
+ void set_exclude(const Vector<RID> &p_exclude);
+ Vector<RID> get_exclude() const;
+};
+
+class PhysicsPointQueryParameters2D : public RefCounted {
+ GDCLASS(PhysicsPointQueryParameters2D, RefCounted);
+
+ PhysicsDirectSpaceState2D::PointParameters parameters;
+
+protected:
+ static void _bind_methods();
+
+public:
+ const PhysicsDirectSpaceState2D::PointParameters &get_parameters() const { return parameters; }
+
+ void set_position(const Vector2 &p_position) { parameters.position = p_position; }
+ const Vector2 &get_position() const { return parameters.position; }
+
+ void set_canvas_instance_id(ObjectID p_canvas_instance_id) { parameters.canvas_instance_id = p_canvas_instance_id; }
+ ObjectID get_canvas_instance_id() const { return parameters.canvas_instance_id; }
+
+ void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
+ uint32_t get_collision_mask() const { return parameters.collision_mask; }
+
+ void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
+ bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
+
+ void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
+ bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+
+ void set_exclude(const Vector<RID> &p_exclude);
+ Vector<RID> get_exclude() const;
+};
+
+class PhysicsShapeQueryParameters2D : public RefCounted {
+ GDCLASS(PhysicsShapeQueryParameters2D, RefCounted);
+
+ PhysicsDirectSpaceState2D::ShapeParameters parameters;
+
+ Ref<Resource> shape_ref;
+
+protected:
+ static void _bind_methods();
+
+public:
+ const PhysicsDirectSpaceState2D::ShapeParameters &get_parameters() const { return parameters; }
+
+ void set_shape(const Ref<Resource> &p_shape_ref);
+ Ref<Resource> get_shape() const { return shape_ref; }
+
+ void set_shape_rid(const RID &p_shape);
+ RID get_shape_rid() const { return parameters.shape_rid; }
+
+ void set_transform(const Transform2D &p_transform) { parameters.transform = p_transform; }
+ const Transform2D &get_transform() const { return parameters.transform; }
+
+ void set_motion(const Vector2 &p_motion) { parameters.motion = p_motion; }
+ const Vector2 &get_motion() const { return parameters.motion; }
+
+ void set_margin(real_t p_margin) { parameters.margin = p_margin; }
+ real_t get_margin() const { return parameters.margin; }
+
+ void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
+ uint32_t get_collision_mask() const { return parameters.collision_mask; }
+
+ void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
+ bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
+
+ void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
+ bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+
+ void set_exclude(const Vector<RID> &p_exclude);
+ Vector<RID> get_exclude() const;
+};
+
class PhysicsTestMotionParameters2D : public RefCounted {
GDCLASS(PhysicsTestMotionParameters2D, RefCounted);
@@ -613,6 +732,9 @@ public:
Array get_exclude_objects() const;
void set_exclude_objects(const Array &p_exclude);
+
+ bool is_recovery_as_collision_enabled() const { return parameters.recovery_as_collision; }
+ void set_recovery_as_collision_enabled(bool p_enabled) { parameters.recovery_as_collision = p_enabled; }
};
class PhysicsTestMotionResult2D : public RefCounted {
@@ -659,10 +781,9 @@ class PhysicsServer2DManager {
name(p_ci.name),
create_callback(p_ci.create_callback) {}
- ClassInfo &operator=(const ClassInfo &p_ci) {
+ void operator=(const ClassInfo &p_ci) {
name = p_ci.name;
create_callback = p_ci.create_callback;
- return *this;
}
};
@@ -692,12 +813,12 @@ VARIANT_ENUM_CAST(PhysicsServer2D::AreaParameter);
VARIANT_ENUM_CAST(PhysicsServer2D::AreaSpaceOverrideMode);
VARIANT_ENUM_CAST(PhysicsServer2D::BodyMode);
VARIANT_ENUM_CAST(PhysicsServer2D::BodyParameter);
+VARIANT_ENUM_CAST(PhysicsServer2D::BodyDampMode);
VARIANT_ENUM_CAST(PhysicsServer2D::BodyState);
VARIANT_ENUM_CAST(PhysicsServer2D::CCDMode);
VARIANT_ENUM_CAST(PhysicsServer2D::JointParam);
VARIANT_ENUM_CAST(PhysicsServer2D::JointType);
VARIANT_ENUM_CAST(PhysicsServer2D::DampedSpringParam);
-//VARIANT_ENUM_CAST( PhysicsServer2D::ObjectType );
VARIANT_ENUM_CAST(PhysicsServer2D::AreaBodyStatus);
VARIANT_ENUM_CAST(PhysicsServer2D::ProcessInfo);