diff options
Diffstat (limited to 'servers/physics_server_2d.h')
-rw-r--r-- | servers/physics_server_2d.h | 389 |
1 files changed, 270 insertions, 119 deletions
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index 9afac0cbd1..6d95c591c2 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef PHYSICS_2D_SERVER_H -#define PHYSICS_2D_SERVER_H +#ifndef PHYSICS_SERVER_2D_H +#define PHYSICS_SERVER_2D_H #include "core/io/resource.h" #include "core/object/class_db.h" @@ -48,6 +48,8 @@ public: virtual real_t get_total_linear_damp() const = 0; // get density of this body space/area virtual real_t get_total_angular_damp() const = 0; // get density of this body space/area + virtual Vector2 get_center_of_mass() const = 0; + virtual Vector2 get_center_of_mass_local() const = 0; virtual real_t get_inverse_mass() const = 0; // get the mass virtual real_t get_inverse_inertia() const = 0; // get density of this body space @@ -62,13 +64,24 @@ public: virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const = 0; - virtual void add_central_force(const Vector2 &p_force) = 0; - virtual void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; - virtual void add_torque(real_t p_torque) = 0; virtual void apply_central_impulse(const Vector2 &p_impulse) = 0; virtual void apply_torque_impulse(real_t p_torque) = 0; virtual void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) = 0; + virtual void apply_central_force(const Vector2 &p_force) = 0; + virtual void apply_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; + virtual void apply_torque(real_t p_torque) = 0; + + virtual void add_constant_central_force(const Vector2 &p_force) = 0; + virtual void add_constant_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; + virtual void add_constant_torque(real_t p_torque) = 0; + + virtual void set_constant_force(const Vector2 &p_force) = 0; + virtual Vector2 get_constant_force() const = 0; + + virtual void set_constant_torque(real_t p_torque) = 0; + virtual real_t get_constant_torque() const = 0; + virtual void set_sleep_state(bool p_enable) = 0; virtual bool is_sleeping() const = 0; @@ -83,7 +96,6 @@ public: virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0; virtual Object *get_contact_collider_object(int p_contact_idx) const; virtual int get_contact_collider_shape(int p_contact_idx) const = 0; - virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const = 0; virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0; virtual real_t get_step() const = 0; @@ -94,62 +106,15 @@ public: PhysicsDirectBodyState2D(); }; -//used for script -class PhysicsShapeQueryParameters2D : public RefCounted { - GDCLASS(PhysicsShapeQueryParameters2D, RefCounted); - friend class PhysicsDirectSpaceState2D; - - RES shape_ref; - RID shape; - Transform2D transform; - Vector2 motion; - real_t margin; - Set<RID> exclude; - uint32_t collision_mask; - - bool collide_with_bodies; - bool collide_with_areas; - -protected: - static void _bind_methods(); - -public: - void set_shape(const RES &p_shape_ref); - RES get_shape() const; - void set_shape_rid(const RID &p_shape); - RID get_shape_rid() const; - - void set_transform(const Transform2D &p_transform); - Transform2D get_transform() const; - - void set_motion(const Vector2 &p_motion); - Vector2 get_motion() const; - - void set_margin(real_t p_margin); - real_t get_margin() const; - - void set_collision_mask(uint32_t p_mask); - uint32_t get_collision_mask() const; - - void set_collide_with_bodies(bool p_enable); - bool is_collide_with_bodies_enabled() const; - - void set_collide_with_areas(bool p_enable); - bool is_collide_with_areas_enabled() const; - - void set_exclude(const Vector<RID> &p_exclude); - Vector<RID> get_exclude() const; - - PhysicsShapeQueryParameters2D(); -}; +class PhysicsRayQueryParameters2D; +class PhysicsPointQueryParameters2D; +class PhysicsShapeQueryParameters2D; class PhysicsDirectSpaceState2D : public Object { GDCLASS(PhysicsDirectSpaceState2D, Object); - Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); - Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); - Array _intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); - Array _intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclud, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = ObjectID()); + Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters2D> &p_ray_query); + Array _intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results = 32); Array _intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32); Array _cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query); Array _collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32); @@ -159,6 +124,18 @@ protected: static void _bind_methods(); public: + struct RayParameters { + Vector2 from; + Vector2 to; + HashSet<RID> exclude; + uint32_t collision_mask = UINT32_MAX; + + bool collide_with_bodies = true; + bool collide_with_areas = false; + + bool hit_from_inside = false; + }; + struct RayResult { Vector2 position; Vector2 normal; @@ -166,27 +143,42 @@ public: ObjectID collider_id; Object *collider = nullptr; int shape = 0; - Variant metadata; }; - virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0; struct ShapeResult { RID rid; ObjectID collider_id; Object *collider = nullptr; int shape = 0; - Variant metadata; }; - virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0; - virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0; + struct PointParameters { + Vector2 position; + ObjectID canvas_instance_id; + HashSet<RID> exclude; + uint32_t collision_mask = UINT32_MAX; + + bool collide_with_bodies = true; + bool collide_with_areas = false; + + bool pick_point = false; + }; - virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0; - virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + struct ShapeParameters { + RID shape_rid; + Transform2D transform; + Vector2 motion; + real_t margin = 0.0; + HashSet<RID> exclude; + uint32_t collision_mask = UINT32_MAX; - virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + bool collide_with_bodies = true; + bool collide_with_areas = false; + }; struct ShapeRestInfo { Vector2 point; @@ -194,15 +186,18 @@ public: RID rid; ObjectID collider_id; int shape = 0; - Vector2 linear_velocity; //velocity at contact point - Variant metadata; + Vector2 linear_velocity; // Velocity at contact point. }; - virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0; + virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) = 0; + virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) = 0; + virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0; PhysicsDirectSpaceState2D(); }; +class PhysicsTestMotionParameters2D; class PhysicsTestMotionResult2D; class PhysicsServer2D : public Object { @@ -210,7 +205,7 @@ class PhysicsServer2D : public Object { static PhysicsServer2D *singleton; - virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>(), bool p_collide_separation_ray = false, const Vector<RID> &p_exclude = Vector<RID>()); + virtual bool _body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters2D> &p_parameters, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); protected: static void _bind_methods(); @@ -219,7 +214,7 @@ public: static PhysicsServer2D *get_singleton(); enum ShapeType { - SHAPE_WORLD_MARGIN, ///< plane:"plane" + SHAPE_WORLD_BOUNDARY, ///< plane:"plane" SHAPE_SEPARATION_RAY, ///< float:"length" SHAPE_SEGMENT, ///< float:"length" SHAPE_CIRCLE, ///< float:"radius" @@ -230,7 +225,7 @@ public: SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error }; - virtual RID world_margin_shape_create() = 0; + virtual RID world_boundary_shape_create() = 0; virtual RID separation_ray_shape_create() = 0; virtual RID segment_shape_create() = 0; virtual RID circle_shape_create() = 0; @@ -258,12 +253,13 @@ public: enum SpaceParameter { SPACE_PARAM_CONTACT_RECYCLE_RADIUS, SPACE_PARAM_CONTACT_MAX_SEPARATION, - SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION, + SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION, + SPACE_PARAM_CONTACT_DEFAULT_BIAS, SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD, SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD, SPACE_PARAM_BODY_TIME_TO_SLEEP, SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS, - SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH, + SPACE_PARAM_SOLVER_ITERATIONS, }; virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0; @@ -283,12 +279,15 @@ public: //missing attenuation? missing better override? enum AreaParameter { + AREA_PARAM_GRAVITY_OVERRIDE_MODE, AREA_PARAM_GRAVITY, AREA_PARAM_GRAVITY_VECTOR, AREA_PARAM_GRAVITY_IS_POINT, AREA_PARAM_GRAVITY_DISTANCE_SCALE, AREA_PARAM_GRAVITY_POINT_ATTENUATION, + AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, AREA_PARAM_LINEAR_DAMP, + AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, AREA_PARAM_ANGULAR_DAMP, AREA_PARAM_PRIORITY }; @@ -306,9 +305,6 @@ public: AREA_SPACE_OVERRIDE_REPLACE_COMBINE // Discards all previous calculations, then keeps combining }; - virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0; - virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0; - virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0; virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0; virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) = 0; @@ -340,8 +336,8 @@ public: virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0; virtual void area_set_pickable(RID p_area, bool p_pickable) = 0; - virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0; - virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0; + virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) = 0; + virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) = 0; /* BODY API */ @@ -351,7 +347,7 @@ public: BODY_MODE_STATIC, BODY_MODE_KINEMATIC, BODY_MODE_DYNAMIC, - BODY_MODE_DYNAMIC_LOCKED, + BODY_MODE_DYNAMIC_LINEAR, }; virtual RID body_create() = 0; @@ -365,12 +361,10 @@ public: virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0; virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0; virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) = 0; - virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) = 0; virtual int body_get_shape_count(RID p_body) const = 0; virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0; virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0; - virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const = 0; virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0; virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, real_t p_margin = 0) = 0; @@ -404,15 +398,25 @@ public: BODY_PARAM_BOUNCE, BODY_PARAM_FRICTION, BODY_PARAM_MASS, ///< unused for static, always infinite - BODY_PARAM_INERTIA, // read-only: computed from mass & shapes + BODY_PARAM_INERTIA, + BODY_PARAM_CENTER_OF_MASS, BODY_PARAM_GRAVITY_SCALE, + BODY_PARAM_LINEAR_DAMP_MODE, + BODY_PARAM_ANGULAR_DAMP_MODE, BODY_PARAM_LINEAR_DAMP, BODY_PARAM_ANGULAR_DAMP, BODY_PARAM_MAX, }; - virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) = 0; - virtual real_t body_get_param(RID p_body, BodyParameter p_param) const = 0; + enum BodyDampMode { + BODY_DAMP_MODE_COMBINE, + BODY_DAMP_MODE_REPLACE, + }; + + virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0; + virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0; + + virtual void body_reset_mass_properties(RID p_body) = 0; //state enum BodyState { @@ -426,20 +430,24 @@ public: virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0; virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0; - //do something about it - virtual void body_set_applied_force(RID p_body, const Vector2 &p_force) = 0; - virtual Vector2 body_get_applied_force(RID p_body) const = 0; - - virtual void body_set_applied_torque(RID p_body, real_t p_torque) = 0; - virtual real_t body_get_applied_torque(RID p_body) const = 0; - - virtual void body_add_central_force(RID p_body, const Vector2 &p_force) = 0; - virtual void body_add_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; - virtual void body_add_torque(RID p_body, real_t p_torque) = 0; - virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) = 0; virtual void body_apply_torque_impulse(RID p_body, real_t p_torque) = 0; virtual void body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) = 0; + + virtual void body_apply_central_force(RID p_body, const Vector2 &p_force) = 0; + virtual void body_apply_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; + virtual void body_apply_torque(RID p_body, real_t p_torque) = 0; + + virtual void body_add_constant_central_force(RID p_body, const Vector2 &p_force) = 0; + virtual void body_add_constant_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; + virtual void body_add_constant_torque(RID p_body, real_t p_torque) = 0; + + virtual void body_set_constant_force(RID p_body, const Vector2 &p_force) = 0; + virtual Vector2 body_get_constant_force(RID p_body) const = 0; + + virtual void body_set_constant_torque(RID p_body, real_t p_torque) = 0; + virtual real_t body_get_constant_torque(RID p_body) const = 0; + virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0; //fix @@ -457,6 +465,10 @@ public: virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0; virtual bool body_is_omitting_force_integration(RID p_body) const = 0; + // Callback for C++ use only. + typedef void (*BodyStateCallback)(void *p_instance, PhysicsDirectBodyState2D *p_state); + virtual void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) = 0; + virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0; virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) = 0; @@ -466,6 +478,23 @@ public: // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) = 0; + struct MotionParameters { + Transform2D from; + Vector2 motion; + real_t margin = 0.08; + bool collide_separation_ray = false; + HashSet<RID> exclude_bodies; + HashSet<ObjectID> exclude_objects; + bool recovery_as_collision = false; + + MotionParameters() {} + + MotionParameters(const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08) : + from(p_from), + motion(p_motion), + margin(p_margin) {} + }; + struct MotionResult { Vector2 travel; Vector2 remainder; @@ -480,26 +509,13 @@ public: ObjectID collider_id; RID collider; int collider_shape = 0; - Variant collider_metadata; real_t get_angle(Vector2 p_up_direction) const { return Math::acos(collision_normal.dot(p_up_direction)); } }; - virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()) = 0; - - struct SeparationResult { - real_t collision_depth; - Vector2 collision_point; - Vector2 collision_normal; - Vector2 collider_velocity; - int collision_local_shape; - ObjectID collider_id; - RID collider; - int collider_shape; - Variant collider_metadata; - }; + virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) = 0; /* JOINT API */ @@ -568,8 +584,6 @@ public: virtual bool is_flushing_queries() const = 0; - virtual void set_collision_iterations(int p_iterations) = 0; - enum ProcessInfo { INFO_ACTIVE_OBJECTS, INFO_COLLISION_PAIRS, @@ -582,11 +596,148 @@ public: ~PhysicsServer2D(); }; +class PhysicsRayQueryParameters2D : public RefCounted { + GDCLASS(PhysicsRayQueryParameters2D, RefCounted); + + PhysicsDirectSpaceState2D::RayParameters parameters; + +protected: + static void _bind_methods(); + +public: + static Ref<PhysicsRayQueryParameters2D> create(Vector2 p_from, Vector2 p_to, uint32_t p_mask, const Vector<RID> &p_exclude); + const PhysicsDirectSpaceState2D::RayParameters &get_parameters() const { return parameters; } + + void set_from(const Vector2 &p_from) { parameters.from = p_from; } + const Vector2 &get_from() const { return parameters.from; } + + void set_to(const Vector2 &p_to) { parameters.to = p_to; } + const Vector2 &get_to() const { return parameters.to; } + + void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; } + uint32_t get_collision_mask() const { return parameters.collision_mask; } + + void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; } + bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; } + + void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; } + bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; } + + void set_hit_from_inside(bool p_enable) { parameters.hit_from_inside = p_enable; } + bool is_hit_from_inside_enabled() const { return parameters.hit_from_inside; } + + void set_exclude(const Vector<RID> &p_exclude); + Vector<RID> get_exclude() const; +}; + +class PhysicsPointQueryParameters2D : public RefCounted { + GDCLASS(PhysicsPointQueryParameters2D, RefCounted); + + PhysicsDirectSpaceState2D::PointParameters parameters; + +protected: + static void _bind_methods(); + +public: + const PhysicsDirectSpaceState2D::PointParameters &get_parameters() const { return parameters; } + + void set_position(const Vector2 &p_position) { parameters.position = p_position; } + const Vector2 &get_position() const { return parameters.position; } + + void set_canvas_instance_id(ObjectID p_canvas_instance_id) { parameters.canvas_instance_id = p_canvas_instance_id; } + ObjectID get_canvas_instance_id() const { return parameters.canvas_instance_id; } + + void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; } + uint32_t get_collision_mask() const { return parameters.collision_mask; } + + void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; } + bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; } + + void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; } + bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; } + + void set_exclude(const Vector<RID> &p_exclude); + Vector<RID> get_exclude() const; +}; + +class PhysicsShapeQueryParameters2D : public RefCounted { + GDCLASS(PhysicsShapeQueryParameters2D, RefCounted); + + PhysicsDirectSpaceState2D::ShapeParameters parameters; + + Ref<Resource> shape_ref; + +protected: + static void _bind_methods(); + +public: + const PhysicsDirectSpaceState2D::ShapeParameters &get_parameters() const { return parameters; } + + void set_shape(const Ref<Resource> &p_shape_ref); + Ref<Resource> get_shape() const { return shape_ref; } + + void set_shape_rid(const RID &p_shape); + RID get_shape_rid() const { return parameters.shape_rid; } + + void set_transform(const Transform2D &p_transform) { parameters.transform = p_transform; } + const Transform2D &get_transform() const { return parameters.transform; } + + void set_motion(const Vector2 &p_motion) { parameters.motion = p_motion; } + const Vector2 &get_motion() const { return parameters.motion; } + + void set_margin(real_t p_margin) { parameters.margin = p_margin; } + real_t get_margin() const { return parameters.margin; } + + void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; } + uint32_t get_collision_mask() const { return parameters.collision_mask; } + + void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; } + bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; } + + void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; } + bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; } + + void set_exclude(const Vector<RID> &p_exclude); + Vector<RID> get_exclude() const; +}; + +class PhysicsTestMotionParameters2D : public RefCounted { + GDCLASS(PhysicsTestMotionParameters2D, RefCounted); + + PhysicsServer2D::MotionParameters parameters; + +protected: + static void _bind_methods(); + +public: + const PhysicsServer2D::MotionParameters &get_parameters() const { return parameters; } + + const Transform2D &get_from() const { return parameters.from; } + void set_from(const Transform2D &p_from) { parameters.from = p_from; } + + const Vector2 &get_motion() const { return parameters.motion; } + void set_motion(const Vector2 &p_motion) { parameters.motion = p_motion; } + + real_t get_margin() const { return parameters.margin; } + void set_margin(real_t p_margin) { parameters.margin = p_margin; } + + bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; } + void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; } + + Vector<RID> get_exclude_bodies() const; + void set_exclude_bodies(const Vector<RID> &p_exclude); + + Array get_exclude_objects() const; + void set_exclude_objects(const Array &p_exclude); + + bool is_recovery_as_collision_enabled() const { return parameters.recovery_as_collision; } + void set_recovery_as_collision_enabled(bool p_enabled) { parameters.recovery_as_collision = p_enabled; } +}; + class PhysicsTestMotionResult2D : public RefCounted { GDCLASS(PhysicsTestMotionResult2D, RefCounted); PhysicsServer2D::MotionResult result; - friend class PhysicsServer2D; protected: static void _bind_methods(); @@ -604,6 +755,7 @@ public: RID get_collider_rid() const; Object *get_collider() const; int get_collider_shape() const; + int get_collision_local_shape() const; real_t get_collision_depth() const; real_t get_collision_safe_fraction() const; real_t get_collision_unsafe_fraction() const; @@ -626,10 +778,9 @@ class PhysicsServer2DManager { name(p_ci.name), create_callback(p_ci.create_callback) {} - ClassInfo &operator=(const ClassInfo &p_ci) { + void operator=(const ClassInfo &p_ci) { name = p_ci.name; create_callback = p_ci.create_callback; - return *this; } }; @@ -659,13 +810,13 @@ VARIANT_ENUM_CAST(PhysicsServer2D::AreaParameter); VARIANT_ENUM_CAST(PhysicsServer2D::AreaSpaceOverrideMode); VARIANT_ENUM_CAST(PhysicsServer2D::BodyMode); VARIANT_ENUM_CAST(PhysicsServer2D::BodyParameter); +VARIANT_ENUM_CAST(PhysicsServer2D::BodyDampMode); VARIANT_ENUM_CAST(PhysicsServer2D::BodyState); VARIANT_ENUM_CAST(PhysicsServer2D::CCDMode); VARIANT_ENUM_CAST(PhysicsServer2D::JointParam); VARIANT_ENUM_CAST(PhysicsServer2D::JointType); VARIANT_ENUM_CAST(PhysicsServer2D::DampedSpringParam); -//VARIANT_ENUM_CAST( PhysicsServer2D::ObjectType ); VARIANT_ENUM_CAST(PhysicsServer2D::AreaBodyStatus); VARIANT_ENUM_CAST(PhysicsServer2D::ProcessInfo); -#endif +#endif // PHYSICS_SERVER_2D_H |