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-rw-r--r--servers/physics_server_2d.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 7f73a50b34..3553ec11a1 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -38,7 +38,6 @@
class PhysicsDirectSpaceState2D;
class PhysicsDirectBodyState2D : public Object {
-
GDCLASS(PhysicsDirectBodyState2D, Object);
protected:
@@ -97,7 +96,6 @@ class PhysicsShapeQueryResult2D;
//used for script
class PhysicsShapeQueryParameters2D : public Reference {
-
GDCLASS(PhysicsShapeQueryParameters2D, Reference);
friend class PhysicsDirectSpaceState2D;
RID shape;
@@ -143,7 +141,6 @@ public:
};
class PhysicsDirectSpaceState2D : public Object {
-
GDCLASS(PhysicsDirectSpaceState2D, Object);
Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
@@ -160,7 +157,6 @@ protected:
public:
struct RayResult {
-
Vector2 position;
Vector2 normal;
RID rid;
@@ -173,7 +169,6 @@ public:
virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
struct ShapeResult {
-
RID rid;
ObjectID collider_id;
Object *collider;
@@ -191,7 +186,6 @@ public:
virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
struct ShapeRestInfo {
-
Vector2 point;
Vector2 normal;
RID rid;
@@ -207,7 +201,6 @@ public:
};
class PhysicsShapeQueryResult2D : public Reference {
-
GDCLASS(PhysicsShapeQueryResult2D, Reference);
Vector<PhysicsDirectSpaceState2D::ShapeResult> result;
@@ -230,7 +223,6 @@ public:
class PhysicsTestMotionResult2D;
class PhysicsServer2D : public Object {
-
GDCLASS(PhysicsServer2D, Object);
static PhysicsServer2D *singleton;
@@ -493,7 +485,6 @@ public:
virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) = 0;
struct MotionResult {
-
Vector2 motion;
Vector2 remainder;
@@ -516,7 +507,6 @@ public:
virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
struct SeparationResult {
-
float collision_depth;
Vector2 collision_point;
Vector2 collision_normal;
@@ -607,7 +597,6 @@ public:
};
class PhysicsTestMotionResult2D : public Reference {
-
GDCLASS(PhysicsTestMotionResult2D, Reference);
PhysicsServer2D::MotionResult result;