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Diffstat (limited to 'servers/physics_server_2d.cpp')
-rw-r--r-- | servers/physics_server_2d.cpp | 840 |
1 files changed, 840 insertions, 0 deletions
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp new file mode 100644 index 0000000000..48c51b5350 --- /dev/null +++ b/servers/physics_server_2d.cpp @@ -0,0 +1,840 @@ +/*************************************************************************/ +/* physics_server_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "physics_server_2d.h" + +#include "core/method_bind_ext.gen.inc" +#include "core/print_string.h" +#include "core/project_settings.h" + +PhysicsServer2D *PhysicsServer2D::singleton = nullptr; + +void PhysicsDirectBodyState2D::integrate_forces() { + + real_t step = get_step(); + Vector2 lv = get_linear_velocity(); + lv += get_total_gravity() * step; + + real_t av = get_angular_velocity(); + + float damp = 1.0 - step * get_total_linear_damp(); + + if (damp < 0) // reached zero in the given time + damp = 0; + + lv *= damp; + + damp = 1.0 - step * get_total_angular_damp(); + + if (damp < 0) // reached zero in the given time + damp = 0; + + av *= damp; + + set_linear_velocity(lv); + set_angular_velocity(av); +} + +Object *PhysicsDirectBodyState2D::get_contact_collider_object(int p_contact_idx) const { + + ObjectID objid = get_contact_collider_id(p_contact_idx); + Object *obj = ObjectDB::get_instance(objid); + return obj; +} + +PhysicsServer2D *PhysicsServer2D::get_singleton() { + + return singleton; +} + +void PhysicsDirectBodyState2D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState2D::get_total_gravity); + ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState2D::get_total_linear_damp); + ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState2D::get_total_angular_damp); + + ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState2D::get_inverse_mass); + ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState2D::get_inverse_inertia); + + ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState2D::set_linear_velocity); + ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState2D::get_linear_velocity); + + ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &PhysicsDirectBodyState2D::set_angular_velocity); + ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicsDirectBodyState2D::get_angular_velocity); + + ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState2D::set_transform); + ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState2D::get_transform); + + ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState2D::add_central_force); + ClassDB::bind_method(D_METHOD("add_force", "offset", "force"), &PhysicsDirectBodyState2D::add_force); + ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState2D::add_torque); + ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicsDirectBodyState2D::apply_central_impulse); + ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &PhysicsDirectBodyState2D::apply_torque_impulse); + ClassDB::bind_method(D_METHOD("apply_impulse", "offset", "impulse"), &PhysicsDirectBodyState2D::apply_impulse); + + ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState2D::set_sleep_state); + ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState2D::is_sleeping); + + ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState2D::get_contact_count); + + ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_position); + ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_normal); + ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_shape); + ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider); + ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_position); + ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_id); + ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_object); + ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_shape); + ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_shape_metadata); + ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_velocity_at_position); + ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState2D::get_step); + ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState2D::integrate_forces); + ClassDB::bind_method(D_METHOD("get_space_state"), &PhysicsDirectBodyState2D::get_space_state); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "", "get_step"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_mass"), "", "get_inverse_mass"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_inertia"), "", "get_inverse_inertia"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp"), "", "get_total_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "total_gravity"), "", "get_total_gravity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform"); +} + +PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {} + +/////////////////////////////////////////////////////// + +void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape) { + + ERR_FAIL_COND(p_shape.is_null()); + shape = p_shape->get_rid(); +} + +void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) { + + shape = p_shape; +} + +RID PhysicsShapeQueryParameters2D::get_shape_rid() const { + + return shape; +} + +void PhysicsShapeQueryParameters2D::set_transform(const Transform2D &p_transform) { + + transform = p_transform; +} +Transform2D PhysicsShapeQueryParameters2D::get_transform() const { + + return transform; +} + +void PhysicsShapeQueryParameters2D::set_motion(const Vector2 &p_motion) { + + motion = p_motion; +} +Vector2 PhysicsShapeQueryParameters2D::get_motion() const { + + return motion; +} + +void PhysicsShapeQueryParameters2D::set_margin(float p_margin) { + + margin = p_margin; +} +float PhysicsShapeQueryParameters2D::get_margin() const { + + return margin; +} + +void PhysicsShapeQueryParameters2D::set_collision_mask(int p_collision_mask) { + + collision_mask = p_collision_mask; +} +int PhysicsShapeQueryParameters2D::get_collision_mask() const { + + return collision_mask; +} + +void PhysicsShapeQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) { + + exclude.clear(); + for (int i = 0; i < p_exclude.size(); i++) + exclude.insert(p_exclude[i]); +} + +Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const { + + Vector<RID> ret; + ret.resize(exclude.size()); + int idx = 0; + for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) { + ret.write[idx] = E->get(); + } + return ret; +} + +void PhysicsShapeQueryParameters2D::set_collide_with_bodies(bool p_enable) { + collide_with_bodies = p_enable; +} + +bool PhysicsShapeQueryParameters2D::is_collide_with_bodies_enabled() const { + return collide_with_bodies; +} + +void PhysicsShapeQueryParameters2D::set_collide_with_areas(bool p_enable) { + collide_with_areas = p_enable; +} + +bool PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled() const { + return collide_with_areas; +} + +void PhysicsShapeQueryParameters2D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters2D::set_shape); + ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters2D::set_shape_rid); + ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters2D::get_shape_rid); + + ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters2D::set_transform); + ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters2D::get_transform); + + ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsShapeQueryParameters2D::set_motion); + ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsShapeQueryParameters2D::get_motion); + + ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters2D::set_margin); + ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters2D::get_margin); + + ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &PhysicsShapeQueryParameters2D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsShapeQueryParameters2D::get_collision_mask); + + ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters2D::set_exclude); + ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters2D::get_exclude); + + ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsShapeQueryParameters2D::set_collide_with_bodies); + ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsShapeQueryParameters2D::is_collide_with_bodies_enabled); + + ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsShapeQueryParameters2D::set_collide_with_areas); + ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion"); + //ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", ""); // FIXME: Lacks a getter + ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled"); +} + +PhysicsShapeQueryParameters2D::PhysicsShapeQueryParameters2D() { + + margin = 0; + collision_mask = 0x7FFFFFFF; + collide_with_bodies = true; + collide_with_areas = false; +} + +Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) { + + RayResult inters; + Set<RID> exclude; + for (int i = 0; i < p_exclude.size(); i++) + exclude.insert(p_exclude[i]); + + bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_collide_with_bodies, p_collide_with_areas); + + if (!res) + return Dictionary(); + + Dictionary d; + d["position"] = inters.position; + d["normal"] = inters.normal; + d["collider_id"] = inters.collider_id; + d["collider"] = inters.collider; + d["shape"] = inters.shape; + d["rid"] = inters.rid; + d["metadata"] = inters.metadata; + + return d; +} + +Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) { + + ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); + + Vector<ShapeResult> sr; + sr.resize(p_max_results); + int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); + Array ret; + ret.resize(rc); + for (int i = 0; i < rc; i++) { + + Dictionary d; + d["rid"] = sr[i].rid; + d["collider_id"] = sr[i].collider_id; + d["collider"] = sr[i].collider; + d["shape"] = sr[i].shape; + d["metadata"] = sr[i].metadata; + ret[i] = d; + } + + return ret; +} + +Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) { + + ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); + + float closest_safe, closest_unsafe; + bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); + if (!res) + return Array(); + Array ret; + ret.resize(2); + ret[0] = closest_safe; + ret[1] = closest_unsafe; + return ret; +} + +Array PhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) { + + Set<RID> exclude; + for (int i = 0; i < p_exclude.size(); i++) + exclude.insert(p_exclude[i]); + + Vector<ShapeResult> ret; + ret.resize(p_max_results); + + int rc; + if (p_filter_by_canvas) + rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas); + else + rc = intersect_point_on_canvas(p_point, p_canvas_instance_id, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas); + + if (rc == 0) + return Array(); + + Array r; + r.resize(rc); + for (int i = 0; i < rc; i++) { + + Dictionary d; + d["rid"] = ret[i].rid; + d["collider_id"] = ret[i].collider_id; + d["collider"] = ret[i].collider; + d["shape"] = ret[i].shape; + d["metadata"] = ret[i].metadata; + r[i] = d; + } + return r; +} + +Array PhysicsDirectSpaceState2D::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) { + + return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas); +} + +Array PhysicsDirectSpaceState2D::_intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) { + + return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas, true, p_canvas_intance_id); +} + +Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) { + + ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); + + Vector<Vector2> ret; + ret.resize(p_max_results * 2); + int rc = 0; + bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); + if (!res) + return Array(); + Array r; + r.resize(rc * 2); + for (int i = 0; i < rc * 2; i++) + r[i] = ret[i]; + return r; +} +Dictionary PhysicsDirectSpaceState2D::_get_rest_info(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) { + + ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary()); + + ShapeRestInfo sri; + + bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); + Dictionary r; + if (!res) + return r; + + r["point"] = sri.point; + r["normal"] = sri.normal; + r["rid"] = sri.rid; + r["collider_id"] = sri.collider_id; + r["shape"] = sri.shape; + r["linear_velocity"] = sri.linear_velocity; + r["metadata"] = sri.metadata; + + return r; +} + +PhysicsDirectSpaceState2D::PhysicsDirectSpaceState2D() { +} + +void PhysicsDirectSpaceState2D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_intersect_shape, DEFVAL(32)); + ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &PhysicsDirectSpaceState2D::_cast_motion); + ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_collide_shape, DEFVAL(32)); + ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState2D::_get_rest_info); +} + +int PhysicsShapeQueryResult2D::get_result_count() const { + + return result.size(); +} +RID PhysicsShapeQueryResult2D::get_result_rid(int p_idx) const { + + return result[p_idx].rid; +} +ObjectID PhysicsShapeQueryResult2D::get_result_object_id(int p_idx) const { + + return result[p_idx].collider_id; +} +Object *PhysicsShapeQueryResult2D::get_result_object(int p_idx) const { + + return result[p_idx].collider; +} +int PhysicsShapeQueryResult2D::get_result_object_shape(int p_idx) const { + + return result[p_idx].shape; +} + +PhysicsShapeQueryResult2D::PhysicsShapeQueryResult2D() { +} + +void PhysicsShapeQueryResult2D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult2D::get_result_count); + ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult2D::get_result_rid); + ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult2D::get_result_object_id); + ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult2D::get_result_object); + ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult2D::get_result_object_shape); +} + +/////////////////////////////// + +Vector2 PhysicsTestMotionResult2D::get_motion() const { + + return result.motion; +} +Vector2 PhysicsTestMotionResult2D::get_motion_remainder() const { + + return result.remainder; +} + +Vector2 PhysicsTestMotionResult2D::get_collision_point() const { + + return result.collision_point; +} +Vector2 PhysicsTestMotionResult2D::get_collision_normal() const { + + return result.collision_normal; +} +Vector2 PhysicsTestMotionResult2D::get_collider_velocity() const { + + return result.collider_velocity; +} +ObjectID PhysicsTestMotionResult2D::get_collider_id() const { + + return result.collider_id; +} +RID PhysicsTestMotionResult2D::get_collider_rid() const { + + return result.collider; +} + +Object *PhysicsTestMotionResult2D::get_collider() const { + return ObjectDB::get_instance(result.collider_id); +} + +int PhysicsTestMotionResult2D::get_collider_shape() const { + + return result.collider_shape; +} + +void PhysicsTestMotionResult2D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult2D::get_motion); + ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult2D::get_motion_remainder); + ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult2D::get_collision_point); + ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult2D::get_collision_normal); + ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult2D::get_collider_velocity); + ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult2D::get_collider_id); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult2D::get_collider_rid); + ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult2D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult2D::get_collider_shape); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "", "get_motion"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_remainder"), "", "get_motion_remainder"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_point"), "", "get_collision_point"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_normal"), "", "get_collision_normal"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id"); + ADD_PROPERTY(PropertyInfo(Variant::_RID, "collider_rid"), "", "get_collider_rid"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape"); +} + +PhysicsTestMotionResult2D::PhysicsTestMotionResult2D() { + + colliding = false; + + result.collider_shape = 0; +} + +/////////////////////////////////////// + +bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) { + + MotionResult *r = nullptr; + if (p_result.is_valid()) + r = p_result->get_result_ptr(); + return body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r); +} + +void PhysicsServer2D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("line_shape_create"), &PhysicsServer2D::line_shape_create); + ClassDB::bind_method(D_METHOD("ray_shape_create"), &PhysicsServer2D::ray_shape_create); + ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create); + ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create); + ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &PhysicsServer2D::rectangle_shape_create); + ClassDB::bind_method(D_METHOD("capsule_shape_create"), &PhysicsServer2D::capsule_shape_create); + ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &PhysicsServer2D::convex_polygon_shape_create); + ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &PhysicsServer2D::concave_polygon_shape_create); + + ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer2D::shape_set_data); + + ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer2D::shape_get_type); + ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer2D::shape_get_data); + + ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer2D::space_create); + ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer2D::space_set_active); + ClassDB::bind_method(D_METHOD("space_is_active", "space"), &PhysicsServer2D::space_is_active); + ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &PhysicsServer2D::space_set_param); + ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &PhysicsServer2D::space_get_param); + ClassDB::bind_method(D_METHOD("space_get_direct_state", "space"), &PhysicsServer2D::space_get_direct_state); + + ClassDB::bind_method(D_METHOD("area_create"), &PhysicsServer2D::area_create); + ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer2D::area_set_space); + ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer2D::area_get_space); + + ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer2D::area_set_space_override_mode); + ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer2D::area_get_space_override_mode); + + ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer2D::area_add_shape, DEFVAL(Transform2D()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer2D::area_set_shape); + ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer2D::area_set_shape_transform); + ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer2D::area_set_shape_disabled); + + ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer2D::area_get_shape_count); + ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer2D::area_get_shape); + ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &PhysicsServer2D::area_get_shape_transform); + + ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &PhysicsServer2D::area_remove_shape); + ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer2D::area_clear_shapes); + + ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer2D::area_set_collision_layer); + ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer2D::area_set_collision_mask); + + ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer2D::area_set_param); + ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer2D::area_set_transform); + + ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &PhysicsServer2D::area_get_param); + ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &PhysicsServer2D::area_get_transform); + + ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &PhysicsServer2D::area_attach_object_instance_id); + ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &PhysicsServer2D::area_get_object_instance_id); + + ClassDB::bind_method(D_METHOD("area_attach_canvas_instance_id", "area", "id"), &PhysicsServer2D::area_attach_canvas_instance_id); + ClassDB::bind_method(D_METHOD("area_get_canvas_instance_id", "area"), &PhysicsServer2D::area_get_canvas_instance_id); + + ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer2D::area_set_monitor_callback); + ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &PhysicsServer2D::area_set_area_monitor_callback); + ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer2D::area_set_monitorable); + + ClassDB::bind_method(D_METHOD("body_create"), &PhysicsServer2D::body_create); + + ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer2D::body_set_space); + ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer2D::body_get_space); + + ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &PhysicsServer2D::body_set_mode); + ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &PhysicsServer2D::body_get_mode); + + ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer2D::body_add_shape, DEFVAL(Transform2D()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer2D::body_set_shape); + ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer2D::body_set_shape_transform); + ClassDB::bind_method(D_METHOD("body_set_shape_metadata", "body", "shape_idx", "metadata"), &PhysicsServer2D::body_set_shape_metadata); + + ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer2D::body_get_shape_count); + ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer2D::body_get_shape); + ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer2D::body_get_shape_transform); + ClassDB::bind_method(D_METHOD("body_get_shape_metadata", "body", "shape_idx"), &PhysicsServer2D::body_get_shape_metadata); + + ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer2D::body_remove_shape); + ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer2D::body_clear_shapes); + + ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer2D::body_set_shape_disabled); + ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable", "margin"), &PhysicsServer2D::body_set_shape_as_one_way_collision); + + ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &PhysicsServer2D::body_attach_object_instance_id); + ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &PhysicsServer2D::body_get_object_instance_id); + + ClassDB::bind_method(D_METHOD("body_attach_canvas_instance_id", "body", "id"), &PhysicsServer2D::body_attach_canvas_instance_id); + ClassDB::bind_method(D_METHOD("body_get_canvas_instance_id", "body"), &PhysicsServer2D::body_get_canvas_instance_id); + + ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode", "body", "mode"), &PhysicsServer2D::body_set_continuous_collision_detection_mode); + ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode", "body"), &PhysicsServer2D::body_get_continuous_collision_detection_mode); + + ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &PhysicsServer2D::body_set_collision_layer); + ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &PhysicsServer2D::body_get_collision_layer); + + ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer2D::body_set_collision_mask); + ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer2D::body_get_collision_mask); + + ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer2D::body_set_param); + ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer2D::body_get_param); + + ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer2D::body_set_state); + ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer2D::body_get_state); + + ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &PhysicsServer2D::body_apply_central_impulse); + ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer2D::body_apply_torque_impulse); + ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "position", "impulse"), &PhysicsServer2D::body_apply_impulse); + ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &PhysicsServer2D::body_add_central_force); + ClassDB::bind_method(D_METHOD("body_add_force", "body", "offset", "force"), &PhysicsServer2D::body_add_force); + ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &PhysicsServer2D::body_add_torque); + ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer2D::body_set_axis_velocity); + + ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer2D::body_add_collision_exception); + ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer2D::body_remove_collision_exception); + + ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &PhysicsServer2D::body_set_max_contacts_reported); + ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &PhysicsServer2D::body_get_max_contacts_reported); + + ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer2D::body_set_omit_force_integration); + ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer2D::body_is_omitting_force_integration); + + ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &PhysicsServer2D::body_set_force_integration_callback, DEFVAL(Variant())); + + ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "infinite_inertia", "margin", "result"), &PhysicsServer2D::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant())); + + ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer2D::body_get_direct_state); + + /* JOINT API */ + + ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &PhysicsServer2D::joint_set_param); + ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &PhysicsServer2D::joint_get_param); + + ClassDB::bind_method(D_METHOD("pin_joint_create", "anchor", "body_a", "body_b"), &PhysicsServer2D::pin_joint_create, DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("groove_joint_create", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::groove_joint_create, DEFVAL(RID()), DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("damped_spring_joint_create", "anchor_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::damped_spring_joint_create, DEFVAL(RID())); + + ClassDB::bind_method(D_METHOD("damped_string_joint_set_param", "joint", "param", "value"), &PhysicsServer2D::damped_string_joint_set_param); + ClassDB::bind_method(D_METHOD("damped_string_joint_get_param", "joint", "param"), &PhysicsServer2D::damped_string_joint_get_param); + + ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer2D::joint_get_type); + + ClassDB::bind_method(D_METHOD("free_rid", "rid"), &PhysicsServer2D::free); + + ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer2D::set_active); + + ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer2D::get_process_info); + + BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS); + BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION); + BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION); + BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD); + BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD); + BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP); + BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS); + BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH); + + BIND_ENUM_CONSTANT(SHAPE_LINE); + BIND_ENUM_CONSTANT(SHAPE_RAY); + BIND_ENUM_CONSTANT(SHAPE_SEGMENT); + BIND_ENUM_CONSTANT(SHAPE_CIRCLE); + BIND_ENUM_CONSTANT(SHAPE_RECTANGLE); + BIND_ENUM_CONSTANT(SHAPE_CAPSULE); + BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON); + BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON); + BIND_ENUM_CONSTANT(SHAPE_CUSTOM); + + BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY); + BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR); + BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT); + BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE); + BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION); + BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP); + BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP); + BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY); + + BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED); + BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE); + BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE); + BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE); + BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE); + + BIND_ENUM_CONSTANT(BODY_MODE_STATIC); + BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC); + BIND_ENUM_CONSTANT(BODY_MODE_RIGID); + BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER); + + BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE); + BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION); + BIND_ENUM_CONSTANT(BODY_PARAM_MASS); + BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA); + BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE); + BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP); + BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP); + BIND_ENUM_CONSTANT(BODY_PARAM_MAX); + + BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM); + BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY); + BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY); + BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING); + BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP); + + BIND_ENUM_CONSTANT(JOINT_PIN); + BIND_ENUM_CONSTANT(JOINT_GROOVE); + BIND_ENUM_CONSTANT(JOINT_DAMPED_SPRING); + + BIND_ENUM_CONSTANT(JOINT_PARAM_BIAS); + BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_BIAS); + BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_FORCE); + + BIND_ENUM_CONSTANT(DAMPED_STRING_REST_LENGTH); + BIND_ENUM_CONSTANT(DAMPED_STRING_STIFFNESS); + BIND_ENUM_CONSTANT(DAMPED_STRING_DAMPING); + + BIND_ENUM_CONSTANT(CCD_MODE_DISABLED); + BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY); + BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE); + + BIND_ENUM_CONSTANT(AREA_BODY_ADDED); + BIND_ENUM_CONSTANT(AREA_BODY_REMOVED); + + BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS); + BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS); + BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT); +} + +PhysicsServer2D::PhysicsServer2D() { + + singleton = this; +} + +PhysicsServer2D::~PhysicsServer2D() { + + singleton = nullptr; +} + +Vector<PhysicsServer2DManager::ClassInfo> PhysicsServer2DManager::physics_2d_servers; +int PhysicsServer2DManager::default_server_id = -1; +int PhysicsServer2DManager::default_server_priority = -1; +const String PhysicsServer2DManager::setting_property_name("physics/2d/physics_engine"); + +void PhysicsServer2DManager::on_servers_changed() { + + String physics_servers("DEFAULT"); + for (int i = get_servers_count() - 1; 0 <= i; --i) { + physics_servers += "," + get_server_name(i); + } + ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers)); +} + +void PhysicsServer2DManager::register_server(const String &p_name, CreatePhysicsServer2DCallback p_creat_callback) { + + ERR_FAIL_COND(!p_creat_callback); + ERR_FAIL_COND(find_server_id(p_name) != -1); + physics_2d_servers.push_back(ClassInfo(p_name, p_creat_callback)); + on_servers_changed(); +} + +void PhysicsServer2DManager::set_default_server(const String &p_name, int p_priority) { + + const int id = find_server_id(p_name); + ERR_FAIL_COND(id == -1); // Not found + if (default_server_priority < p_priority) { + default_server_id = id; + default_server_priority = p_priority; + } +} + +int PhysicsServer2DManager::find_server_id(const String &p_name) { + + for (int i = physics_2d_servers.size() - 1; 0 <= i; --i) { + if (p_name == physics_2d_servers[i].name) { + return i; + } + } + return -1; +} + +int PhysicsServer2DManager::get_servers_count() { + return physics_2d_servers.size(); +} + +String PhysicsServer2DManager::get_server_name(int p_id) { + ERR_FAIL_INDEX_V(p_id, get_servers_count(), ""); + return physics_2d_servers[p_id].name; +} + +PhysicsServer2D *PhysicsServer2DManager::new_default_server() { + ERR_FAIL_COND_V(default_server_id == -1, nullptr); + return physics_2d_servers[default_server_id].create_callback(); +} + +PhysicsServer2D *PhysicsServer2DManager::new_server(const String &p_name) { + int id = find_server_id(p_name); + if (id == -1) { + return nullptr; + } else { + return physics_2d_servers[id].create_callback(); + } +} |