diff options
Diffstat (limited to 'servers/physics_server_2d.cpp')
-rw-r--r-- | servers/physics_server_2d.cpp | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 48c51b5350..df38788b29 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -37,7 +37,6 @@ PhysicsServer2D *PhysicsServer2D::singleton = nullptr; void PhysicsDirectBodyState2D::integrate_forces() { - real_t step = get_step(); Vector2 lv = get_linear_velocity(); lv += get_total_gravity() * step; @@ -63,19 +62,16 @@ void PhysicsDirectBodyState2D::integrate_forces() { } Object *PhysicsDirectBodyState2D::get_contact_collider_object(int p_contact_idx) const { - ObjectID objid = get_contact_collider_id(p_contact_idx); Object *obj = ObjectDB::get_instance(objid); return obj; } PhysicsServer2D *PhysicsServer2D::get_singleton() { - return singleton; } void PhysicsDirectBodyState2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState2D::get_total_gravity); ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState2D::get_total_linear_damp); ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState2D::get_total_angular_damp); @@ -135,66 +131,53 @@ PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {} /////////////////////////////////////////////////////// void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape) { - ERR_FAIL_COND(p_shape.is_null()); shape = p_shape->get_rid(); } void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) { - shape = p_shape; } RID PhysicsShapeQueryParameters2D::get_shape_rid() const { - return shape; } void PhysicsShapeQueryParameters2D::set_transform(const Transform2D &p_transform) { - transform = p_transform; } Transform2D PhysicsShapeQueryParameters2D::get_transform() const { - return transform; } void PhysicsShapeQueryParameters2D::set_motion(const Vector2 &p_motion) { - motion = p_motion; } Vector2 PhysicsShapeQueryParameters2D::get_motion() const { - return motion; } void PhysicsShapeQueryParameters2D::set_margin(float p_margin) { - margin = p_margin; } float PhysicsShapeQueryParameters2D::get_margin() const { - return margin; } void PhysicsShapeQueryParameters2D::set_collision_mask(int p_collision_mask) { - collision_mask = p_collision_mask; } int PhysicsShapeQueryParameters2D::get_collision_mask() const { - return collision_mask; } void PhysicsShapeQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) { - exclude.clear(); for (int i = 0; i < p_exclude.size(); i++) exclude.insert(p_exclude[i]); } Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const { - Vector<RID> ret; ret.resize(exclude.size()); int idx = 0; @@ -221,7 +204,6 @@ bool PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled() const { } void PhysicsShapeQueryParameters2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters2D::set_shape); ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters2D::set_shape_rid); ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters2D::get_shape_rid); @@ -259,7 +241,6 @@ void PhysicsShapeQueryParameters2D::_bind_methods() { } PhysicsShapeQueryParameters2D::PhysicsShapeQueryParameters2D() { - margin = 0; collision_mask = 0x7FFFFFFF; collide_with_bodies = true; @@ -267,7 +248,6 @@ PhysicsShapeQueryParameters2D::PhysicsShapeQueryParameters2D() { } Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) { - RayResult inters; Set<RID> exclude; for (int i = 0; i < p_exclude.size(); i++) @@ -291,7 +271,6 @@ Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Vector2 &p_from, cons } Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) { - ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); Vector<ShapeResult> sr; @@ -300,7 +279,6 @@ Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryPar Array ret; ret.resize(rc); for (int i = 0; i < rc; i++) { - Dictionary d; d["rid"] = sr[i].rid; d["collider_id"] = sr[i].collider_id; @@ -314,7 +292,6 @@ Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryPar } Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) { - ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); float closest_safe, closest_unsafe; @@ -329,7 +306,6 @@ Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParamet } Array PhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) { - Set<RID> exclude; for (int i = 0; i < p_exclude.size(); i++) exclude.insert(p_exclude[i]); @@ -349,7 +325,6 @@ Array PhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, i Array r; r.resize(rc); for (int i = 0; i < rc; i++) { - Dictionary d; d["rid"] = ret[i].rid; d["collider_id"] = ret[i].collider_id; @@ -362,17 +337,14 @@ Array PhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, i } Array PhysicsDirectSpaceState2D::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) { - return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas); } Array PhysicsDirectSpaceState2D::_intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) { - return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas, true, p_canvas_intance_id); } Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) { - ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); Vector<Vector2> ret; @@ -388,7 +360,6 @@ Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParam return r; } Dictionary PhysicsDirectSpaceState2D::_get_rest_info(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) { - ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary()); ShapeRestInfo sri; @@ -413,7 +384,6 @@ PhysicsDirectSpaceState2D::PhysicsDirectSpaceState2D() { } void PhysicsDirectSpaceState2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); @@ -424,23 +394,18 @@ void PhysicsDirectSpaceState2D::_bind_methods() { } int PhysicsShapeQueryResult2D::get_result_count() const { - return result.size(); } RID PhysicsShapeQueryResult2D::get_result_rid(int p_idx) const { - return result[p_idx].rid; } ObjectID PhysicsShapeQueryResult2D::get_result_object_id(int p_idx) const { - return result[p_idx].collider_id; } Object *PhysicsShapeQueryResult2D::get_result_object(int p_idx) const { - return result[p_idx].collider; } int PhysicsShapeQueryResult2D::get_result_object_shape(int p_idx) const { - return result[p_idx].shape; } @@ -448,7 +413,6 @@ PhysicsShapeQueryResult2D::PhysicsShapeQueryResult2D() { } void PhysicsShapeQueryResult2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult2D::get_result_count); ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult2D::get_result_rid); ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult2D::get_result_object_id); @@ -459,32 +423,25 @@ void PhysicsShapeQueryResult2D::_bind_methods() { /////////////////////////////// Vector2 PhysicsTestMotionResult2D::get_motion() const { - return result.motion; } Vector2 PhysicsTestMotionResult2D::get_motion_remainder() const { - return result.remainder; } Vector2 PhysicsTestMotionResult2D::get_collision_point() const { - return result.collision_point; } Vector2 PhysicsTestMotionResult2D::get_collision_normal() const { - return result.collision_normal; } Vector2 PhysicsTestMotionResult2D::get_collider_velocity() const { - return result.collider_velocity; } ObjectID PhysicsTestMotionResult2D::get_collider_id() const { - return result.collider_id; } RID PhysicsTestMotionResult2D::get_collider_rid() const { - return result.collider; } @@ -493,12 +450,10 @@ Object *PhysicsTestMotionResult2D::get_collider() const { } int PhysicsTestMotionResult2D::get_collider_shape() const { - return result.collider_shape; } void PhysicsTestMotionResult2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult2D::get_motion); ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult2D::get_motion_remainder); ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult2D::get_collision_point); @@ -521,7 +476,6 @@ void PhysicsTestMotionResult2D::_bind_methods() { } PhysicsTestMotionResult2D::PhysicsTestMotionResult2D() { - colliding = false; result.collider_shape = 0; @@ -530,7 +484,6 @@ PhysicsTestMotionResult2D::PhysicsTestMotionResult2D() { /////////////////////////////////////// bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) { - MotionResult *r = nullptr; if (p_result.is_valid()) r = p_result->get_result_ptr(); @@ -538,7 +491,6 @@ bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, c } void PhysicsServer2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("line_shape_create"), &PhysicsServer2D::line_shape_create); ClassDB::bind_method(D_METHOD("ray_shape_create"), &PhysicsServer2D::ray_shape_create); ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create); @@ -765,12 +717,10 @@ void PhysicsServer2D::_bind_methods() { } PhysicsServer2D::PhysicsServer2D() { - singleton = this; } PhysicsServer2D::~PhysicsServer2D() { - singleton = nullptr; } @@ -780,7 +730,6 @@ int PhysicsServer2DManager::default_server_priority = -1; const String PhysicsServer2DManager::setting_property_name("physics/2d/physics_engine"); void PhysicsServer2DManager::on_servers_changed() { - String physics_servers("DEFAULT"); for (int i = get_servers_count() - 1; 0 <= i; --i) { physics_servers += "," + get_server_name(i); @@ -789,7 +738,6 @@ void PhysicsServer2DManager::on_servers_changed() { } void PhysicsServer2DManager::register_server(const String &p_name, CreatePhysicsServer2DCallback p_creat_callback) { - ERR_FAIL_COND(!p_creat_callback); ERR_FAIL_COND(find_server_id(p_name) != -1); physics_2d_servers.push_back(ClassInfo(p_name, p_creat_callback)); @@ -797,7 +745,6 @@ void PhysicsServer2DManager::register_server(const String &p_name, CreatePhysics } void PhysicsServer2DManager::set_default_server(const String &p_name, int p_priority) { - const int id = find_server_id(p_name); ERR_FAIL_COND(id == -1); // Not found if (default_server_priority < p_priority) { @@ -807,7 +754,6 @@ void PhysicsServer2DManager::set_default_server(const String &p_name, int p_prio } int PhysicsServer2DManager::find_server_id(const String &p_name) { - for (int i = physics_2d_servers.size() - 1; 0 <= i; --i) { if (p_name == physics_2d_servers[i].name) { return i; |