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-rw-r--r--servers/physics_server_2d.cpp54
1 files changed, 0 insertions, 54 deletions
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 48c51b5350..df38788b29 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -37,7 +37,6 @@
PhysicsServer2D *PhysicsServer2D::singleton = nullptr;
void PhysicsDirectBodyState2D::integrate_forces() {
-
real_t step = get_step();
Vector2 lv = get_linear_velocity();
lv += get_total_gravity() * step;
@@ -63,19 +62,16 @@ void PhysicsDirectBodyState2D::integrate_forces() {
}
Object *PhysicsDirectBodyState2D::get_contact_collider_object(int p_contact_idx) const {
-
ObjectID objid = get_contact_collider_id(p_contact_idx);
Object *obj = ObjectDB::get_instance(objid);
return obj;
}
PhysicsServer2D *PhysicsServer2D::get_singleton() {
-
return singleton;
}
void PhysicsDirectBodyState2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState2D::get_total_gravity);
ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState2D::get_total_linear_damp);
ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState2D::get_total_angular_damp);
@@ -135,66 +131,53 @@ PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {}
///////////////////////////////////////////////////////
void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape) {
-
ERR_FAIL_COND(p_shape.is_null());
shape = p_shape->get_rid();
}
void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) {
-
shape = p_shape;
}
RID PhysicsShapeQueryParameters2D::get_shape_rid() const {
-
return shape;
}
void PhysicsShapeQueryParameters2D::set_transform(const Transform2D &p_transform) {
-
transform = p_transform;
}
Transform2D PhysicsShapeQueryParameters2D::get_transform() const {
-
return transform;
}
void PhysicsShapeQueryParameters2D::set_motion(const Vector2 &p_motion) {
-
motion = p_motion;
}
Vector2 PhysicsShapeQueryParameters2D::get_motion() const {
-
return motion;
}
void PhysicsShapeQueryParameters2D::set_margin(float p_margin) {
-
margin = p_margin;
}
float PhysicsShapeQueryParameters2D::get_margin() const {
-
return margin;
}
void PhysicsShapeQueryParameters2D::set_collision_mask(int p_collision_mask) {
-
collision_mask = p_collision_mask;
}
int PhysicsShapeQueryParameters2D::get_collision_mask() const {
-
return collision_mask;
}
void PhysicsShapeQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
-
exclude.clear();
for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
}
Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const {
-
Vector<RID> ret;
ret.resize(exclude.size());
int idx = 0;
@@ -221,7 +204,6 @@ bool PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled() const {
}
void PhysicsShapeQueryParameters2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters2D::set_shape);
ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters2D::set_shape_rid);
ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters2D::get_shape_rid);
@@ -259,7 +241,6 @@ void PhysicsShapeQueryParameters2D::_bind_methods() {
}
PhysicsShapeQueryParameters2D::PhysicsShapeQueryParameters2D() {
-
margin = 0;
collision_mask = 0x7FFFFFFF;
collide_with_bodies = true;
@@ -267,7 +248,6 @@ PhysicsShapeQueryParameters2D::PhysicsShapeQueryParameters2D() {
}
Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
-
RayResult inters;
Set<RID> exclude;
for (int i = 0; i < p_exclude.size(); i++)
@@ -291,7 +271,6 @@ Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Vector2 &p_from, cons
}
Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
-
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<ShapeResult> sr;
@@ -300,7 +279,6 @@ Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryPar
Array ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
-
Dictionary d;
d["rid"] = sr[i].rid;
d["collider_id"] = sr[i].collider_id;
@@ -314,7 +292,6 @@ Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryPar
}
Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) {
-
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
float closest_safe, closest_unsafe;
@@ -329,7 +306,6 @@ Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParamet
}
Array PhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) {
-
Set<RID> exclude;
for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
@@ -349,7 +325,6 @@ Array PhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, i
Array r;
r.resize(rc);
for (int i = 0; i < rc; i++) {
-
Dictionary d;
d["rid"] = ret[i].rid;
d["collider_id"] = ret[i].collider_id;
@@ -362,17 +337,14 @@ Array PhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, i
}
Array PhysicsDirectSpaceState2D::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
-
return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
}
Array PhysicsDirectSpaceState2D::_intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
-
return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas, true, p_canvas_intance_id);
}
Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
-
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<Vector2> ret;
@@ -388,7 +360,6 @@ Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParam
return r;
}
Dictionary PhysicsDirectSpaceState2D::_get_rest_info(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) {
-
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary());
ShapeRestInfo sri;
@@ -413,7 +384,6 @@ PhysicsDirectSpaceState2D::PhysicsDirectSpaceState2D() {
}
void PhysicsDirectSpaceState2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
@@ -424,23 +394,18 @@ void PhysicsDirectSpaceState2D::_bind_methods() {
}
int PhysicsShapeQueryResult2D::get_result_count() const {
-
return result.size();
}
RID PhysicsShapeQueryResult2D::get_result_rid(int p_idx) const {
-
return result[p_idx].rid;
}
ObjectID PhysicsShapeQueryResult2D::get_result_object_id(int p_idx) const {
-
return result[p_idx].collider_id;
}
Object *PhysicsShapeQueryResult2D::get_result_object(int p_idx) const {
-
return result[p_idx].collider;
}
int PhysicsShapeQueryResult2D::get_result_object_shape(int p_idx) const {
-
return result[p_idx].shape;
}
@@ -448,7 +413,6 @@ PhysicsShapeQueryResult2D::PhysicsShapeQueryResult2D() {
}
void PhysicsShapeQueryResult2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult2D::get_result_count);
ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult2D::get_result_rid);
ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult2D::get_result_object_id);
@@ -459,32 +423,25 @@ void PhysicsShapeQueryResult2D::_bind_methods() {
///////////////////////////////
Vector2 PhysicsTestMotionResult2D::get_motion() const {
-
return result.motion;
}
Vector2 PhysicsTestMotionResult2D::get_motion_remainder() const {
-
return result.remainder;
}
Vector2 PhysicsTestMotionResult2D::get_collision_point() const {
-
return result.collision_point;
}
Vector2 PhysicsTestMotionResult2D::get_collision_normal() const {
-
return result.collision_normal;
}
Vector2 PhysicsTestMotionResult2D::get_collider_velocity() const {
-
return result.collider_velocity;
}
ObjectID PhysicsTestMotionResult2D::get_collider_id() const {
-
return result.collider_id;
}
RID PhysicsTestMotionResult2D::get_collider_rid() const {
-
return result.collider;
}
@@ -493,12 +450,10 @@ Object *PhysicsTestMotionResult2D::get_collider() const {
}
int PhysicsTestMotionResult2D::get_collider_shape() const {
-
return result.collider_shape;
}
void PhysicsTestMotionResult2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult2D::get_motion);
ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult2D::get_motion_remainder);
ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult2D::get_collision_point);
@@ -521,7 +476,6 @@ void PhysicsTestMotionResult2D::_bind_methods() {
}
PhysicsTestMotionResult2D::PhysicsTestMotionResult2D() {
-
colliding = false;
result.collider_shape = 0;
@@ -530,7 +484,6 @@ PhysicsTestMotionResult2D::PhysicsTestMotionResult2D() {
///////////////////////////////////////
bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) {
-
MotionResult *r = nullptr;
if (p_result.is_valid())
r = p_result->get_result_ptr();
@@ -538,7 +491,6 @@ bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, c
}
void PhysicsServer2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("line_shape_create"), &PhysicsServer2D::line_shape_create);
ClassDB::bind_method(D_METHOD("ray_shape_create"), &PhysicsServer2D::ray_shape_create);
ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create);
@@ -765,12 +717,10 @@ void PhysicsServer2D::_bind_methods() {
}
PhysicsServer2D::PhysicsServer2D() {
-
singleton = this;
}
PhysicsServer2D::~PhysicsServer2D() {
-
singleton = nullptr;
}
@@ -780,7 +730,6 @@ int PhysicsServer2DManager::default_server_priority = -1;
const String PhysicsServer2DManager::setting_property_name("physics/2d/physics_engine");
void PhysicsServer2DManager::on_servers_changed() {
-
String physics_servers("DEFAULT");
for (int i = get_servers_count() - 1; 0 <= i; --i) {
physics_servers += "," + get_server_name(i);
@@ -789,7 +738,6 @@ void PhysicsServer2DManager::on_servers_changed() {
}
void PhysicsServer2DManager::register_server(const String &p_name, CreatePhysicsServer2DCallback p_creat_callback) {
-
ERR_FAIL_COND(!p_creat_callback);
ERR_FAIL_COND(find_server_id(p_name) != -1);
physics_2d_servers.push_back(ClassInfo(p_name, p_creat_callback));
@@ -797,7 +745,6 @@ void PhysicsServer2DManager::register_server(const String &p_name, CreatePhysics
}
void PhysicsServer2DManager::set_default_server(const String &p_name, int p_priority) {
-
const int id = find_server_id(p_name);
ERR_FAIL_COND(id == -1); // Not found
if (default_server_priority < p_priority) {
@@ -807,7 +754,6 @@ void PhysicsServer2DManager::set_default_server(const String &p_name, int p_prio
}
int PhysicsServer2DManager::find_server_id(const String &p_name) {
-
for (int i = physics_2d_servers.size() - 1; 0 <= i; --i) {
if (p_name == physics_2d_servers[i].name) {
return i;