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-rw-r--r--servers/physics_server.h26
1 files changed, 19 insertions, 7 deletions
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 0c2542a66c..75584966bb 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,8 +41,9 @@ protected:
static void _bind_methods();
public:
- virtual Vector3 get_total_gravity() const=0; // get gravity vector working on this body space/area
- virtual float get_total_density() const=0; // get density of this body space/area
+ virtual Vector3 get_total_gravity() const=0;
+ virtual float get_total_angular_damp() const=0;
+ virtual float get_total_linear_damp() const=0;
virtual float get_inverse_mass() const=0; // get the mass
virtual Vector3 get_inverse_inertia() const=0; // get density of this body space
@@ -131,8 +132,8 @@ class PhysicsDirectSpaceState : public Object {
OBJ_TYPE( PhysicsDirectSpaceState, Object );
-// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
-// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
+// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
+// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
public:
enum ObjectTypeMask {
@@ -285,6 +286,9 @@ public:
// this function only works on fixed process, errors and returns null otherwise
virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space)=0;
+ virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0;
+ virtual Vector<Vector3> space_get_contacts(RID p_space) const=0;
+ virtual int space_get_contact_count(RID p_space) const=0;
//missing space parameters
@@ -298,8 +302,10 @@ public:
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
AREA_PARAM_GRAVITY_IS_POINT,
+ AREA_PARAM_GRAVITY_DISTANCE_SCALE,
AREA_PARAM_GRAVITY_POINT_ATTENUATION,
- AREA_PARAM_DENSITY,
+ AREA_PARAM_LINEAR_DAMP,
+ AREA_PARAM_ANGULAR_DAMP,
AREA_PARAM_PRIORITY
};
@@ -338,7 +344,10 @@ public:
virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
virtual Transform area_get_transform(RID p_area) const=0;
+ virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
+
virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
+ virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
virtual void area_set_ray_pickable(RID p_area,bool p_enable)=0;
virtual bool area_is_ray_pickable(RID p_area) const=0;
@@ -394,6 +403,9 @@ public:
BODY_PARAM_BOUNCE,
BODY_PARAM_FRICTION,
BODY_PARAM_MASS, ///< unused for static, always infinite
+ BODY_PARAM_GRAVITY_SCALE,
+ BODY_PARAM_LINEAR_DAMP,
+ BODY_PARAM_ANGULAR_DAMP,
BODY_PARAM_MAX,
};
@@ -407,7 +419,7 @@ public:
BODY_STATE_LINEAR_VELOCITY,
BODY_STATE_ANGULAR_VELOCITY,
BODY_STATE_SLEEPING,
- BODY_STATE_CAN_SLEEP
+ BODY_STATE_CAN_SLEEP
};
virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant)=0;