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-rw-r--r--servers/physics_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_server.h b/servers/physics_server.h
index e04765633d..8e302bf363 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -170,7 +170,7 @@ public:
int shape;
};
- virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+ virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION,bool p_pick_ray=false)=0;
struct ShapeResult {