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-rw-r--r--servers/physics_server.h16
1 files changed, 14 insertions, 2 deletions
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 9fb5e958c3..9895ef2455 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -274,6 +274,7 @@ public:
SPACE_PARAM_BODY_TIME_TO_SLEEP,
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO,
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
+ SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH
};
virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
@@ -492,6 +493,11 @@ public:
RID collider;
int collider_shape;
Variant collider_metadata;
+ MotionResult() {
+ collision_local_shape = 0;
+ collider_id = 0;
+ collider_shape = 0;
+ }
};
virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true) = 0;
@@ -788,6 +794,12 @@ class PhysicsServerManager {
ClassInfo(const ClassInfo &p_ci) :
name(p_ci.name),
create_callback(p_ci.create_callback) {}
+
+ ClassInfo operator=(const ClassInfo &p_ci) {
+ name = p_ci.name;
+ create_callback = p_ci.create_callback;
+ return *this;
+ }
};
static Vector<ClassInfo> physics_servers;