diff options
Diffstat (limited to 'servers/physics_3d')
-rw-r--r-- | servers/physics_3d/area_3d_sw.cpp | 27 | ||||
-rw-r--r-- | servers/physics_3d/body_3d_sw.h | 40 | ||||
-rw-r--r-- | servers/physics_3d/body_pair_3d_sw.cpp | 12 | ||||
-rw-r--r-- | servers/physics_3d/collision_object_3d_sw.h | 10 | ||||
-rw-r--r-- | servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp | 4 | ||||
-rw-r--r-- | servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp | 4 | ||||
-rw-r--r-- | servers/physics_3d/joints/hinge_joint_3d_sw.cpp | 4 | ||||
-rw-r--r-- | servers/physics_3d/joints/pin_joint_3d_sw.cpp | 4 | ||||
-rw-r--r-- | servers/physics_3d/joints/slider_joint_3d_sw.cpp | 8 | ||||
-rw-r--r-- | servers/physics_3d/physics_server_3d_sw.cpp | 8 | ||||
-rw-r--r-- | servers/physics_3d/physics_server_3d_sw.h | 4 |
11 files changed, 70 insertions, 55 deletions
diff --git a/servers/physics_3d/area_3d_sw.cpp b/servers/physics_3d/area_3d_sw.cpp index 98237dd91c..571f1435de 100644 --- a/servers/physics_3d/area_3d_sw.cpp +++ b/servers/physics_3d/area_3d_sw.cpp @@ -213,9 +213,10 @@ void Area3DSW::call_queries() { return; } - for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E; E = E->next()) { - if (E->get().state == 0) { - continue; //nothing happened + for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) { + if (E->get().state == 0) { // Nothing happened + E = E->next(); + continue; } res[0] = E->get().state > 0 ? PhysicsServer3D::AREA_BODY_ADDED : PhysicsServer3D::AREA_BODY_REMOVED; @@ -224,13 +225,15 @@ void Area3DSW::call_queries() { res[3] = E->key().body_shape; res[4] = E->key().area_shape; + Map<BodyKey, BodyState>::Element *next = E->next(); + monitored_bodies.erase(E); + E = next; + Callable::CallError ce; obj->call(monitor_callback_method, (const Variant **)resptr, 5, ce); } } - monitored_bodies.clear(); - if (area_monitor_callback_id.is_valid() && !monitored_areas.empty()) { Variant res[5]; Variant *resptr[5]; @@ -245,9 +248,10 @@ void Area3DSW::call_queries() { return; } - for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E; E = E->next()) { - if (E->get().state == 0) { - continue; //nothing happened + for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) { + if (E->get().state == 0) { // Nothing happened + E = E->next(); + continue; } res[0] = E->get().state > 0 ? PhysicsServer3D::AREA_BODY_ADDED : PhysicsServer3D::AREA_BODY_REMOVED; @@ -256,13 +260,14 @@ void Area3DSW::call_queries() { res[3] = E->key().body_shape; res[4] = E->key().area_shape; + Map<BodyKey, BodyState>::Element *next = E->next(); + monitored_areas.erase(E); + E = next; + Callable::CallError ce; obj->call(area_monitor_callback_method, (const Variant **)resptr, 5, ce); } } - - monitored_areas.clear(); - //get_space()->area_remove_from_monitor_query_list(&monitor_query_list); } Area3DSW::Area3DSW() : diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h index 483ea58620..2878c97c9d 100644 --- a/servers/physics_3d/body_3d_sw.h +++ b/servers/physics_3d/body_3d_sw.h @@ -216,23 +216,23 @@ public: _FORCE_INLINE_ const Vector3 &get_biased_linear_velocity() const { return biased_linear_velocity; } _FORCE_INLINE_ const Vector3 &get_biased_angular_velocity() const { return biased_angular_velocity; } - _FORCE_INLINE_ void apply_central_impulse(const Vector3 &p_j) { - linear_velocity += p_j * _inv_mass; + _FORCE_INLINE_ void apply_central_impulse(const Vector3 &p_impulse) { + linear_velocity += p_impulse * _inv_mass; } - _FORCE_INLINE_ void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { - linear_velocity += p_j * _inv_mass; - angular_velocity += _inv_inertia_tensor.xform((p_pos - center_of_mass).cross(p_j)); + _FORCE_INLINE_ void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) { + linear_velocity += p_impulse * _inv_mass; + angular_velocity += _inv_inertia_tensor.xform((p_position - center_of_mass).cross(p_impulse)); } - _FORCE_INLINE_ void apply_torque_impulse(const Vector3 &p_j) { - angular_velocity += _inv_inertia_tensor.xform(p_j); + _FORCE_INLINE_ void apply_torque_impulse(const Vector3 &p_impulse) { + angular_velocity += _inv_inertia_tensor.xform(p_impulse); } - _FORCE_INLINE_ void apply_bias_impulse(const Vector3 &p_pos, const Vector3 &p_j, real_t p_max_delta_av = -1.0) { - biased_linear_velocity += p_j * _inv_mass; + _FORCE_INLINE_ void apply_bias_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3(), real_t p_max_delta_av = -1.0) { + biased_linear_velocity += p_impulse * _inv_mass; if (p_max_delta_av != 0.0) { - Vector3 delta_av = _inv_inertia_tensor.xform((p_pos - center_of_mass).cross(p_j)); + Vector3 delta_av = _inv_inertia_tensor.xform((p_position - center_of_mass).cross(p_impulse)); if (p_max_delta_av > 0 && delta_av.length() > p_max_delta_av) { delta_av = delta_av.normalized() * p_max_delta_av; } @@ -240,17 +240,17 @@ public: } } - _FORCE_INLINE_ void apply_bias_torque_impulse(const Vector3 &p_j) { - biased_angular_velocity += _inv_inertia_tensor.xform(p_j); + _FORCE_INLINE_ void apply_bias_torque_impulse(const Vector3 &p_impulse) { + biased_angular_velocity += _inv_inertia_tensor.xform(p_impulse); } _FORCE_INLINE_ void add_central_force(const Vector3 &p_force) { applied_force += p_force; } - _FORCE_INLINE_ void add_force(const Vector3 &p_force, const Vector3 &p_pos) { + _FORCE_INLINE_ void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) { applied_force += p_force; - applied_torque += (p_pos - center_of_mass).cross(p_force); + applied_torque += (p_position - center_of_mass).cross(p_force); } _FORCE_INLINE_ void add_torque(const Vector3 &p_torque) { @@ -403,11 +403,15 @@ public: virtual Transform get_transform() const { return body->get_transform(); } virtual void add_central_force(const Vector3 &p_force) { body->add_central_force(p_force); } - virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) { body->add_force(p_force, p_pos); } + virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) { + body->add_force(p_force, p_position); + } virtual void add_torque(const Vector3 &p_torque) { body->add_torque(p_torque); } - virtual void apply_central_impulse(const Vector3 &p_j) { body->apply_central_impulse(p_j); } - virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { body->apply_impulse(p_pos, p_j); } - virtual void apply_torque_impulse(const Vector3 &p_j) { body->apply_torque_impulse(p_j); } + virtual void apply_central_impulse(const Vector3 &p_impulse) { body->apply_central_impulse(p_impulse); } + virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) { + body->apply_impulse(p_impulse, p_position); + } + virtual void apply_torque_impulse(const Vector3 &p_impulse) { body->apply_torque_impulse(p_impulse); } virtual void set_sleep_state(bool p_sleep) { body->set_active(!p_sleep); } virtual bool is_sleeping() const { return !body->is_active(); } diff --git a/servers/physics_3d/body_pair_3d_sw.cpp b/servers/physics_3d/body_pair_3d_sw.cpp index a4f86badbe..848138940e 100644 --- a/servers/physics_3d/body_pair_3d_sw.cpp +++ b/servers/physics_3d/body_pair_3d_sw.cpp @@ -321,8 +321,8 @@ bool BodyPair3DSW::setup(real_t p_step) { c.depth = depth; Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse; - A->apply_impulse(c.rA + A->get_center_of_mass(), -j_vec); - B->apply_impulse(c.rB + B->get_center_of_mass(), j_vec); + A->apply_impulse(-j_vec, c.rA + A->get_center_of_mass()); + B->apply_impulse(j_vec, c.rB + B->get_center_of_mass()); c.acc_bias_impulse = 0; c.acc_bias_impulse_center_of_mass = 0; @@ -404,8 +404,8 @@ void BodyPair3DSW::solve(real_t p_step) { Vector3 j = c.normal * (c.acc_normal_impulse - jnOld); - A->apply_impulse(c.rA + A->get_center_of_mass(), -j); - B->apply_impulse(c.rB + B->get_center_of_mass(), j); + A->apply_impulse(-j, c.rA + A->get_center_of_mass()); + B->apply_impulse(j, c.rB + B->get_center_of_mass()); c.active = true; } @@ -447,8 +447,8 @@ void BodyPair3DSW::solve(real_t p_step) { jt = c.acc_tangent_impulse - jtOld; - A->apply_impulse(c.rA + A->get_center_of_mass(), -jt); - B->apply_impulse(c.rB + B->get_center_of_mass(), jt); + A->apply_impulse(-jt, c.rA + A->get_center_of_mass()); + B->apply_impulse(jt, c.rB + B->get_center_of_mass()); c.active = true; } diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h index 9506f14402..a3a5787ced 100644 --- a/servers/physics_3d/collision_object_3d_sw.h +++ b/servers/physics_3d/collision_object_3d_sw.h @@ -142,10 +142,16 @@ public: return shapes[p_idx].disabled; } - _FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; } + _FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) { + collision_layer = p_layer; + _shape_changed(); + } _FORCE_INLINE_ uint32_t get_collision_layer() const { return collision_layer; } - _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } + _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { + collision_mask = p_mask; + _shape_changed(); + } _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } _FORCE_INLINE_ bool test_collision_mask(CollisionObject3DSW *p_other) const { diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp index 9d10ede608..789d6687a4 100644 --- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp @@ -261,8 +261,8 @@ void ConeTwistJoint3DSW::solve(real_t p_timestep) { real_t impulse = depth * tau / p_timestep * jacDiagABInv - rel_vel * jacDiagABInv; m_appliedImpulse += impulse; Vector3 impulse_vector = normal * impulse; - A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); - B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector); + A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin); + B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin); } } diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp index 423bbc0dfd..fede40ca65 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp @@ -205,8 +205,8 @@ real_t G6DOFTranslationalLimitMotor3DSW::solveLinearAxis( normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse; Vector3 impulse_vector = axis_normal_on_a * normalImpulse; - body1->apply_impulse(rel_pos1, impulse_vector); - body2->apply_impulse(rel_pos2, -impulse_vector); + body1->apply_impulse(impulse_vector, rel_pos1); + body2->apply_impulse(-impulse_vector, rel_pos2); return normalImpulse; } diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp index a879b4ca7f..52c7389e1f 100644 --- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp @@ -275,8 +275,8 @@ void HingeJoint3DSW::solve(real_t p_step) { real_t impulse = depth * tau / p_step * jacDiagABInv - rel_vel * jacDiagABInv; m_appliedImpulse += impulse; Vector3 impulse_vector = normal * impulse; - A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); - B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector); + A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin); + B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin); } } diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.cpp b/servers/physics_3d/joints/pin_joint_3d_sw.cpp index 230904408b..f028ad88f9 100644 --- a/servers/physics_3d/joints/pin_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/pin_joint_3d_sw.cpp @@ -119,8 +119,8 @@ void PinJoint3DSW::solve(real_t p_step) { m_appliedImpulse += impulse; Vector3 impulse_vector = normal * impulse; - A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); - B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector); + A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin); + B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin); normal[i] = 0; } diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp index 5b4609f24e..43bd49b4b5 100644 --- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp @@ -197,8 +197,8 @@ void SliderJoint3DSW::solve(real_t p_step) { // calcutate and apply impulse real_t normalImpulse = softness * (restitution * depth / p_step - damping * rel_vel) * m_jacLinDiagABInv[i]; Vector3 impulse_vector = normal * normalImpulse; - A->apply_impulse(m_relPosA, impulse_vector); - B->apply_impulse(m_relPosB, -impulse_vector); + A->apply_impulse(impulse_vector, m_relPosA); + B->apply_impulse(-impulse_vector, m_relPosB); if (m_poweredLinMotor && (!i)) { // apply linear motor if (m_accumulatedLinMotorImpulse < m_maxLinMotorForce) { real_t desiredMotorVel = m_targetLinMotorVelocity; @@ -218,8 +218,8 @@ void SliderJoint3DSW::solve(real_t p_step) { m_accumulatedLinMotorImpulse = new_acc; // apply clamped impulse impulse_vector = normal * normalImpulse; - A->apply_impulse(m_relPosA, impulse_vector); - B->apply_impulse(m_relPosB, -impulse_vector); + A->apply_impulse(impulse_vector, m_relPosA); + B->apply_impulse(-impulse_vector, m_relPosB); } } } diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index 1c2329f2dc..143cc9ebbd 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -710,11 +710,11 @@ void PhysicsServer3DSW::body_add_central_force(RID p_body, const Vector3 &p_forc body->wakeup(); } -void PhysicsServer3DSW::body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos) { +void PhysicsServer3DSW::body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); - body->add_force(p_force, p_pos); + body->add_force(p_force, p_position); body->wakeup(); }; @@ -736,13 +736,13 @@ void PhysicsServer3DSW::body_apply_central_impulse(RID p_body, const Vector3 &p_ body->wakeup(); } -void PhysicsServer3DSW::body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) { +void PhysicsServer3DSW::body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); _update_shapes(); - body->apply_impulse(p_pos, p_impulse); + body->apply_impulse(p_impulse, p_position); body->wakeup(); }; diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h index 26230ef674..dccacb063f 100644 --- a/servers/physics_3d/physics_server_3d_sw.h +++ b/servers/physics_3d/physics_server_3d_sw.h @@ -206,11 +206,11 @@ public: virtual Vector3 body_get_applied_torque(RID p_body) const; virtual void body_add_central_force(RID p_body, const Vector3 &p_force); - virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos); + virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()); virtual void body_add_torque(RID p_body, const Vector3 &p_torque); virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse); - virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse); + virtual void body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position = Vector3()); virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse); virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity); |