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-rw-r--r--servers/physics_3d/godot_area_3d.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/physics_3d/godot_area_3d.h b/servers/physics_3d/godot_area_3d.h
index a00451f602..51b435eb00 100644
--- a/servers/physics_3d/godot_area_3d.h
+++ b/servers/physics_3d/godot_area_3d.h
@@ -74,9 +74,9 @@ class GodotArea3D : public GodotCollisionObject3D {
static uint32_t hash(const BodyKey &p_key) {
uint32_t h = hash_one_uint64(p_key.rid.get_id());
- h = hash_djb2_one_64(p_key.instance_id, h);
- h = hash_djb2_one_32(p_key.area_shape, h);
- return hash_djb2_one_32(p_key.body_shape, h);
+ h = hash_murmur3_one_64(p_key.instance_id, h);
+ h = hash_murmur3_one_32(p_key.area_shape, h);
+ return hash_fmix32(hash_murmur3_one_32(p_key.body_shape, h));
}
_FORCE_INLINE_ bool operator==(const BodyKey &p_key) const {