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-rw-r--r--servers/physics_3d/body_3d_sw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index ea6064cb4c..0c4079332d 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -578,7 +578,7 @@ void Body3DSW::integrate_velocities(real_t p_step) {
real_t ang_vel = total_angular_velocity.length();
Transform3D transform = get_transform();
- if (ang_vel != 0.0) {
+ if (!Math::is_zero_approx(ang_vel)) {
Vector3 ang_vel_axis = total_angular_velocity / ang_vel;
Basis rot(ang_vel_axis, ang_vel * p_step);
Basis identity3(1, 0, 0, 0, 1, 0, 0, 0, 1);