diff options
Diffstat (limited to 'servers/physics_3d')
-rw-r--r-- | servers/physics_3d/collision_solver_3d_sat.cpp | 6 | ||||
-rw-r--r-- | servers/physics_3d/collision_solver_3d_sw.cpp | 47 | ||||
-rw-r--r-- | servers/physics_3d/physics_server_3d_sw.cpp | 6 | ||||
-rw-r--r-- | servers/physics_3d/physics_server_3d_sw.h | 1 | ||||
-rw-r--r-- | servers/physics_3d/physics_server_3d_wrap_mt.h | 1 | ||||
-rw-r--r-- | servers/physics_3d/shape_3d_sw.cpp | 85 | ||||
-rw-r--r-- | servers/physics_3d/shape_3d_sw.h | 28 |
7 files changed, 172 insertions, 2 deletions
diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp index 6e6a2cb9e7..547f5f3e47 100644 --- a/servers/physics_3d/collision_solver_3d_sat.cpp +++ b/servers/physics_3d/collision_solver_3d_sat.cpp @@ -2273,11 +2273,13 @@ bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_ PhysicsServer3D::ShapeType type_A = p_shape_A->get_type(); ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_PLANE, false); + ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_RAY, false); ERR_FAIL_COND_V(p_shape_A->is_concave(), false); PhysicsServer3D::ShapeType type_B = p_shape_B->get_type(); ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_PLANE, false); + ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_RAY, false); ERR_FAIL_COND_V(p_shape_B->is_concave(), false); static const CollisionFunc collision_table[6][6] = { @@ -2382,10 +2384,10 @@ bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_ CollisionFunc collision_func; if (margin_A != 0.0 || margin_B != 0.0) { - collision_func = collision_table_margin[type_A - 1][type_B - 1]; + collision_func = collision_table_margin[type_A - 2][type_B - 2]; } else { - collision_func = collision_table[type_A - 1][type_B - 1]; + collision_func = collision_table[type_A - 2][type_B - 2]; } ERR_FAIL_COND_V(!collision_func, false); diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp index dcecac1c73..c61b9cbd4e 100644 --- a/servers/physics_3d/collision_solver_3d_sw.cpp +++ b/servers/physics_3d/collision_solver_3d_sw.cpp @@ -89,6 +89,39 @@ bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const T return found; } +bool CollisionSolver3DSW::solve_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { + const RayShape3DSW *ray = static_cast<const RayShape3DSW *>(p_shape_A); + + Vector3 from = p_transform_A.origin; + Vector3 to = from + p_transform_A.basis.get_axis(2) * ray->get_length(); + Vector3 support_A = to; + + Transform3D ai = p_transform_B.affine_inverse(); + + from = ai.xform(from); + to = ai.xform(to); + + Vector3 p, n; + if (!p_shape_B->intersect_segment(from, to, p, n)) { + return false; + } + + Vector3 support_B = p_transform_B.xform(p); + if (ray->get_slips_on_slope()) { + Vector3 global_n = ai.basis.xform_inv(n).normalized(); + support_B = support_A + (support_B - support_A).length() * global_n; + } + + if (p_result_callback) { + if (p_swap_result) { + p_result_callback(support_B, 0, support_A, 0, p_userdata); + } else { + p_result_callback(support_A, 0, support_B, 0, p_userdata); + } + } + return true; +} + struct _SoftBodyContactCollisionInfo { int node_index = 0; CollisionSolver3DSW::CallbackResult result_callback = nullptr; @@ -318,6 +351,9 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo if (type_B == PhysicsServer3D::SHAPE_PLANE) { return false; } + if (type_B == PhysicsServer3D::SHAPE_RAY) { + return false; + } if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) { return false; } @@ -328,6 +364,17 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo return solve_static_plane(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); } + } else if (type_A == PhysicsServer3D::SHAPE_RAY) { + if (type_B == PhysicsServer3D::SHAPE_RAY) { + return false; + } + + if (swap) { + return solve_ray(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true); + } else { + return solve_ray(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); + } + } else if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) { if (type_A == PhysicsServer3D::SHAPE_SOFT_BODY) { // Soft Body / Soft Body not supported. diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index fbb374bd74..a1d776922e 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -48,6 +48,12 @@ RID PhysicsServer3DSW::plane_shape_create() { shape->set_self(rid); return rid; } +RID PhysicsServer3DSW::ray_shape_create() { + Shape3DSW *shape = memnew(RayShape3DSW); + RID rid = shape_owner.make_rid(shape); + shape->set_self(rid); + return rid; +} RID PhysicsServer3DSW::sphere_shape_create() { Shape3DSW *shape = memnew(SphereShape3DSW); RID rid = shape_owner.make_rid(shape); diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h index 6e59a77e89..f2322a0e76 100644 --- a/servers/physics_3d/physics_server_3d_sw.h +++ b/servers/physics_3d/physics_server_3d_sw.h @@ -83,6 +83,7 @@ public: static void _shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata); virtual RID plane_shape_create() override; + virtual RID ray_shape_create() override; virtual RID sphere_shape_create() override; virtual RID box_shape_create() override; virtual RID capsule_shape_create() override; diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h index 75174628bf..d807e73731 100644 --- a/servers/physics_3d/physics_server_3d_wrap_mt.h +++ b/servers/physics_3d/physics_server_3d_wrap_mt.h @@ -79,6 +79,7 @@ public: //FUNC1RID(shape,ShapeType); todo fix FUNCRID(plane_shape) + FUNCRID(ray_shape) FUNCRID(sphere_shape) FUNCRID(box_shape) FUNCRID(capsule_shape) diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index 664308ed7b..42a0fb32b2 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -164,6 +164,91 @@ Variant PlaneShape3DSW::get_data() const { PlaneShape3DSW::PlaneShape3DSW() { } +// + +real_t RayShape3DSW::get_length() const { + return length; +} + +bool RayShape3DSW::get_slips_on_slope() const { + return slips_on_slope; +} + +void RayShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { + // don't think this will be even used + r_min = 0; + r_max = 1; +} + +Vector3 RayShape3DSW::get_support(const Vector3 &p_normal) const { + if (p_normal.z > 0) { + return Vector3(0, 0, length); + } else { + return Vector3(0, 0, 0); + } +} + +void RayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { + if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { + r_amount = 2; + r_type = FEATURE_EDGE; + r_supports[0] = Vector3(0, 0, 0); + r_supports[1] = Vector3(0, 0, length); + } else if (p_normal.z > 0) { + r_amount = 1; + r_type = FEATURE_POINT; + *r_supports = Vector3(0, 0, length); + } else { + r_amount = 1; + r_type = FEATURE_POINT; + *r_supports = Vector3(0, 0, 0); + } +} + +bool RayShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { + return false; //simply not possible +} + +bool RayShape3DSW::intersect_point(const Vector3 &p_point) const { + return false; //simply not possible +} + +Vector3 RayShape3DSW::get_closest_point_to(const Vector3 &p_point) const { + Vector3 s[2] = { + Vector3(0, 0, 0), + Vector3(0, 0, length) + }; + + return Geometry3D::get_closest_point_to_segment(p_point, s); +} + +Vector3 RayShape3DSW::get_moment_of_inertia(real_t p_mass) const { + return Vector3(); +} + +void RayShape3DSW::_setup(real_t p_length, bool p_slips_on_slope) { + length = p_length; + slips_on_slope = p_slips_on_slope; + configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length))); +} + +void RayShape3DSW::set_data(const Variant &p_data) { + Dictionary d = p_data; + _setup(d["length"], d["slips_on_slope"]); +} + +Variant RayShape3DSW::get_data() const { + Dictionary d; + d["length"] = length; + d["slips_on_slope"] = slips_on_slope; + return d; +} + +RayShape3DSW::RayShape3DSW() { + length = 1; + slips_on_slope = false; +} + /********** SPHERE *************/ real_t SphereShape3DSW::get_radius() const { diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h index ca58900111..9f18b83f07 100644 --- a/servers/physics_3d/shape_3d_sw.h +++ b/servers/physics_3d/shape_3d_sw.h @@ -134,6 +134,34 @@ public: PlaneShape3DSW(); }; +class RayShape3DSW : public Shape3DSW { + real_t length; + bool slips_on_slope; + + void _setup(real_t p_length, bool p_slips_on_slope); + +public: + real_t get_length() const; + bool get_slips_on_slope() const; + + virtual real_t get_area() const { return 0.0; } + virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_RAY; } + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; + virtual Vector3 get_support(const Vector3 &p_normal) const; + virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; + + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; + virtual bool intersect_point(const Vector3 &p_point) const; + virtual Vector3 get_closest_point_to(const Vector3 &p_point) const; + + virtual Vector3 get_moment_of_inertia(real_t p_mass) const; + + virtual void set_data(const Variant &p_data); + virtual Variant get_data() const; + + RayShape3DSW(); +}; + class SphereShape3DSW : public Shape3DSW { real_t radius; |