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-rw-r--r--servers/physics_3d/godot_broad_phase_3d_bvh.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/physics_3d/godot_broad_phase_3d_bvh.cpp b/servers/physics_3d/godot_broad_phase_3d_bvh.cpp
index ecdf74fd41..b34f9d214f 100644
--- a/servers/physics_3d/godot_broad_phase_3d_bvh.cpp
+++ b/servers/physics_3d/godot_broad_phase_3d_bvh.cpp
@@ -40,31 +40,37 @@ GodotBroadPhase3DBVH::ID GodotBroadPhase3DBVH::create(GodotCollisionObject3D *p_
}
void GodotBroadPhase3DBVH::move(ID p_id, const AABB &p_aabb) {
+ ERR_FAIL_COND(!p_id);
bvh.move(p_id - 1, p_aabb);
}
void GodotBroadPhase3DBVH::set_static(ID p_id, bool p_static) {
+ ERR_FAIL_COND(!p_id);
uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC;
uint32_t tree_collision_mask = p_static ? TREE_FLAG_DYNAMIC : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC);
bvh.set_tree(p_id - 1, tree_id, tree_collision_mask, false);
}
void GodotBroadPhase3DBVH::remove(ID p_id) {
+ ERR_FAIL_COND(!p_id);
bvh.erase(p_id - 1);
}
GodotCollisionObject3D *GodotBroadPhase3DBVH::get_object(ID p_id) const {
+ ERR_FAIL_COND_V(!p_id, nullptr);
GodotCollisionObject3D *it = bvh.get(p_id - 1);
ERR_FAIL_COND_V(!it, nullptr);
return it;
}
bool GodotBroadPhase3DBVH::is_static(ID p_id) const {
+ ERR_FAIL_COND_V(!p_id, false);
uint32_t tree_id = bvh.get_tree_id(p_id - 1);
return tree_id == 0;
}
int GodotBroadPhase3DBVH::get_subindex(ID p_id) const {
+ ERR_FAIL_COND_V(!p_id, 0);
return bvh.get_subindex(p_id - 1);
}