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Diffstat (limited to 'servers/physics_3d/step_3d_sw.cpp')
-rw-r--r--servers/physics_3d/step_3d_sw.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp
index 7c18944b4d..6572d58c91 100644
--- a/servers/physics_3d/step_3d_sw.cpp
+++ b/servers/physics_3d/step_3d_sw.cpp
@@ -47,8 +47,8 @@ void Step3DSW::_populate_island(Body3DSW *p_body, LocalVector<Body3DSW *> &p_bod
p_body_island.push_back(p_body);
}
- for (Map<Constraint3DSW *, int>::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) {
- Constraint3DSW *constraint = (Constraint3DSW *)E->key();
+ for (const KeyValue<Constraint3DSW *, int> &E : p_body->get_constraint_map()) {
+ Constraint3DSW *constraint = (Constraint3DSW *)E.key;
if (constraint->get_island_step() == _step) {
continue; // Already processed.
}
@@ -59,7 +59,7 @@ void Step3DSW::_populate_island(Body3DSW *p_body, LocalVector<Body3DSW *> &p_bod
// Find connected rigid bodies.
for (int i = 0; i < constraint->get_body_count(); i++) {
- if (i == E->get()) {
+ if (i == E.value) {
continue;
}
Body3DSW *other_body = constraint->get_body_ptr()[i];