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diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp
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+/*************************************************************************/
+/* step_sw.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "step_3d_sw.h"
+#include "joints_3d_sw.h"
+
+#include "core/os/os.h"
+
+void Step3DSW::_populate_island(Body3DSW *p_body, Body3DSW **p_island, Constraint3DSW **p_constraint_island) {
+
+ p_body->set_island_step(_step);
+ p_body->set_island_next(*p_island);
+ *p_island = p_body;
+
+ for (Map<Constraint3DSW *, int>::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) {
+
+ Constraint3DSW *c = (Constraint3DSW *)E->key();
+ if (c->get_island_step() == _step)
+ continue; //already processed
+ c->set_island_step(_step);
+ c->set_island_next(*p_constraint_island);
+ *p_constraint_island = c;
+
+ for (int i = 0; i < c->get_body_count(); i++) {
+ if (i == E->get())
+ continue;
+ Body3DSW *b = c->get_body_ptr()[i];
+ if (b->get_island_step() == _step || b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC)
+ continue; //no go
+ _populate_island(c->get_body_ptr()[i], p_island, p_constraint_island);
+ }
+ }
+}
+
+void Step3DSW::_setup_island(Constraint3DSW *p_island, real_t p_delta) {
+
+ Constraint3DSW *ci = p_island;
+ while (ci) {
+ ci->setup(p_delta);
+ //todo remove from island if process fails
+ ci = ci->get_island_next();
+ }
+}
+
+void Step3DSW::_solve_island(Constraint3DSW *p_island, int p_iterations, real_t p_delta) {
+
+ int at_priority = 1;
+
+ while (p_island) {
+
+ for (int i = 0; i < p_iterations; i++) {
+
+ Constraint3DSW *ci = p_island;
+ while (ci) {
+ ci->solve(p_delta);
+ ci = ci->get_island_next();
+ }
+ }
+
+ at_priority++;
+
+ {
+ Constraint3DSW *ci = p_island;
+ Constraint3DSW *prev = NULL;
+ while (ci) {
+ if (ci->get_priority() < at_priority) {
+ if (prev) {
+ prev->set_island_next(ci->get_island_next()); //remove
+ } else {
+ p_island = ci->get_island_next();
+ }
+ } else {
+
+ prev = ci;
+ }
+
+ ci = ci->get_island_next();
+ }
+ }
+ }
+}
+
+void Step3DSW::_check_suspend(Body3DSW *p_island, real_t p_delta) {
+
+ bool can_sleep = true;
+
+ Body3DSW *b = p_island;
+ while (b) {
+
+ if (b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) {
+ b = b->get_island_next();
+ continue; //ignore for static
+ }
+
+ if (!b->sleep_test(p_delta))
+ can_sleep = false;
+
+ b = b->get_island_next();
+ }
+
+ //put all to sleep or wake up everyoen
+
+ b = p_island;
+ while (b) {
+
+ if (b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) {
+ b = b->get_island_next();
+ continue; //ignore for static
+ }
+
+ bool active = b->is_active();
+
+ if (active == can_sleep)
+ b->set_active(!can_sleep);
+
+ b = b->get_island_next();
+ }
+}
+
+void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
+
+ p_space->lock(); // can't access space during this
+
+ p_space->setup(); //update inertias, etc
+
+ const SelfList<Body3DSW>::List *body_list = &p_space->get_active_body_list();
+
+ /* INTEGRATE FORCES */
+
+ uint64_t profile_begtime = OS::get_singleton()->get_ticks_usec();
+ uint64_t profile_endtime = 0;
+
+ int active_count = 0;
+
+ const SelfList<Body3DSW> *b = body_list->first();
+ while (b) {
+
+ b->self()->integrate_forces(p_delta);
+ b = b->next();
+ active_count++;
+ }
+
+ p_space->set_active_objects(active_count);
+
+ { //profile
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_INTEGRATE_FORCES, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
+ }
+
+ /* GENERATE CONSTRAINT ISLANDS */
+
+ Body3DSW *island_list = NULL;
+ Constraint3DSW *constraint_island_list = NULL;
+ b = body_list->first();
+
+ int island_count = 0;
+
+ while (b) {
+ Body3DSW *body = b->self();
+
+ if (body->get_island_step() != _step) {
+
+ Body3DSW *island = NULL;
+ Constraint3DSW *constraint_island = NULL;
+ _populate_island(body, &island, &constraint_island);
+
+ island->set_island_list_next(island_list);
+ island_list = island;
+
+ if (constraint_island) {
+ constraint_island->set_island_list_next(constraint_island_list);
+ constraint_island_list = constraint_island;
+ island_count++;
+ }
+ }
+ b = b->next();
+ }
+
+ p_space->set_island_count(island_count);
+
+ const SelfList<Area3DSW>::List &aml = p_space->get_moved_area_list();
+
+ while (aml.first()) {
+ for (const Set<Constraint3DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
+
+ Constraint3DSW *c = E->get();
+ if (c->get_island_step() == _step)
+ continue;
+ c->set_island_step(_step);
+ c->set_island_next(NULL);
+ c->set_island_list_next(constraint_island_list);
+ constraint_island_list = c;
+ }
+ p_space->area_remove_from_moved_list((SelfList<Area3DSW> *)aml.first()); //faster to remove here
+ }
+
+ { //profile
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
+ }
+
+ /* SETUP CONSTRAINT ISLANDS */
+
+ {
+ Constraint3DSW *ci = constraint_island_list;
+ while (ci) {
+
+ _setup_island(ci, p_delta);
+ ci = ci->get_island_list_next();
+ }
+ }
+
+ { //profile
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_SETUP_CONSTRAINTS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
+ }
+
+ /* SOLVE CONSTRAINT ISLANDS */
+
+ {
+ Constraint3DSW *ci = constraint_island_list;
+ while (ci) {
+ //iterating each island separatedly improves cache efficiency
+ _solve_island(ci, p_iterations, p_delta);
+ ci = ci->get_island_list_next();
+ }
+ }
+
+ { //profile
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_SOLVE_CONSTRAINTS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
+ }
+
+ /* INTEGRATE VELOCITIES */
+
+ b = body_list->first();
+ while (b) {
+ const SelfList<Body3DSW> *n = b->next();
+ b->self()->integrate_velocities(p_delta);
+ b = n;
+ }
+
+ /* SLEEP / WAKE UP ISLANDS */
+
+ {
+ Body3DSW *bi = island_list;
+ while (bi) {
+
+ _check_suspend(bi, p_delta);
+ bi = bi->get_island_list_next();
+ }
+ }
+
+ { //profile
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_INTEGRATE_VELOCITIES, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
+ }
+
+ p_space->update();
+ p_space->unlock();
+ _step++;
+}
+
+Step3DSW::Step3DSW() {
+
+ _step = 1;
+}