diff options
Diffstat (limited to 'servers/physics_3d/step_3d_sw.cpp')
-rw-r--r-- | servers/physics_3d/step_3d_sw.cpp | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp new file mode 100644 index 0000000000..1a7d5f8cec --- /dev/null +++ b/servers/physics_3d/step_3d_sw.cpp @@ -0,0 +1,299 @@ +/*************************************************************************/ +/* step_3d_sw.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "step_3d_sw.h" +#include "joints_3d_sw.h" + +#include "core/os/os.h" + +void Step3DSW::_populate_island(Body3DSW *p_body, Body3DSW **p_island, Constraint3DSW **p_constraint_island) { + + p_body->set_island_step(_step); + p_body->set_island_next(*p_island); + *p_island = p_body; + + for (Map<Constraint3DSW *, int>::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) { + + Constraint3DSW *c = (Constraint3DSW *)E->key(); + if (c->get_island_step() == _step) + continue; //already processed + c->set_island_step(_step); + c->set_island_next(*p_constraint_island); + *p_constraint_island = c; + + for (int i = 0; i < c->get_body_count(); i++) { + if (i == E->get()) + continue; + Body3DSW *b = c->get_body_ptr()[i]; + if (b->get_island_step() == _step || b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) + continue; //no go + _populate_island(c->get_body_ptr()[i], p_island, p_constraint_island); + } + } +} + +void Step3DSW::_setup_island(Constraint3DSW *p_island, real_t p_delta) { + + Constraint3DSW *ci = p_island; + while (ci) { + ci->setup(p_delta); + //todo remove from island if process fails + ci = ci->get_island_next(); + } +} + +void Step3DSW::_solve_island(Constraint3DSW *p_island, int p_iterations, real_t p_delta) { + + int at_priority = 1; + + while (p_island) { + + for (int i = 0; i < p_iterations; i++) { + + Constraint3DSW *ci = p_island; + while (ci) { + ci->solve(p_delta); + ci = ci->get_island_next(); + } + } + + at_priority++; + + { + Constraint3DSW *ci = p_island; + Constraint3DSW *prev = nullptr; + while (ci) { + if (ci->get_priority() < at_priority) { + if (prev) { + prev->set_island_next(ci->get_island_next()); //remove + } else { + p_island = ci->get_island_next(); + } + } else { + + prev = ci; + } + + ci = ci->get_island_next(); + } + } + } +} + +void Step3DSW::_check_suspend(Body3DSW *p_island, real_t p_delta) { + + bool can_sleep = true; + + Body3DSW *b = p_island; + while (b) { + + if (b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) { + b = b->get_island_next(); + continue; //ignore for static + } + + if (!b->sleep_test(p_delta)) + can_sleep = false; + + b = b->get_island_next(); + } + + //put all to sleep or wake up everyoen + + b = p_island; + while (b) { + + if (b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) { + b = b->get_island_next(); + continue; //ignore for static + } + + bool active = b->is_active(); + + if (active == can_sleep) + b->set_active(!can_sleep); + + b = b->get_island_next(); + } +} + +void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { + + p_space->lock(); // can't access space during this + + p_space->setup(); //update inertias, etc + + const SelfList<Body3DSW>::List *body_list = &p_space->get_active_body_list(); + + /* INTEGRATE FORCES */ + + uint64_t profile_begtime = OS::get_singleton()->get_ticks_usec(); + uint64_t profile_endtime = 0; + + int active_count = 0; + + const SelfList<Body3DSW> *b = body_list->first(); + while (b) { + + b->self()->integrate_forces(p_delta); + b = b->next(); + active_count++; + } + + p_space->set_active_objects(active_count); + + { //profile + profile_endtime = OS::get_singleton()->get_ticks_usec(); + p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_INTEGRATE_FORCES, profile_endtime - profile_begtime); + profile_begtime = profile_endtime; + } + + /* GENERATE CONSTRAINT ISLANDS */ + + Body3DSW *island_list = nullptr; + Constraint3DSW *constraint_island_list = nullptr; + b = body_list->first(); + + int island_count = 0; + + while (b) { + Body3DSW *body = b->self(); + + if (body->get_island_step() != _step) { + + Body3DSW *island = nullptr; + Constraint3DSW *constraint_island = nullptr; + _populate_island(body, &island, &constraint_island); + + island->set_island_list_next(island_list); + island_list = island; + + if (constraint_island) { + constraint_island->set_island_list_next(constraint_island_list); + constraint_island_list = constraint_island; + island_count++; + } + } + b = b->next(); + } + + p_space->set_island_count(island_count); + + const SelfList<Area3DSW>::List &aml = p_space->get_moved_area_list(); + + while (aml.first()) { + for (const Set<Constraint3DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) { + + Constraint3DSW *c = E->get(); + if (c->get_island_step() == _step) + continue; + c->set_island_step(_step); + c->set_island_next(nullptr); + c->set_island_list_next(constraint_island_list); + constraint_island_list = c; + } + p_space->area_remove_from_moved_list((SelfList<Area3DSW> *)aml.first()); //faster to remove here + } + + { //profile + profile_endtime = OS::get_singleton()->get_ticks_usec(); + p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime); + profile_begtime = profile_endtime; + } + + /* SETUP CONSTRAINT ISLANDS */ + + { + Constraint3DSW *ci = constraint_island_list; + while (ci) { + + _setup_island(ci, p_delta); + ci = ci->get_island_list_next(); + } + } + + { //profile + profile_endtime = OS::get_singleton()->get_ticks_usec(); + p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_SETUP_CONSTRAINTS, profile_endtime - profile_begtime); + profile_begtime = profile_endtime; + } + + /* SOLVE CONSTRAINT ISLANDS */ + + { + Constraint3DSW *ci = constraint_island_list; + while (ci) { + //iterating each island separatedly improves cache efficiency + _solve_island(ci, p_iterations, p_delta); + ci = ci->get_island_list_next(); + } + } + + { //profile + profile_endtime = OS::get_singleton()->get_ticks_usec(); + p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_SOLVE_CONSTRAINTS, profile_endtime - profile_begtime); + profile_begtime = profile_endtime; + } + + /* INTEGRATE VELOCITIES */ + + b = body_list->first(); + while (b) { + const SelfList<Body3DSW> *n = b->next(); + b->self()->integrate_velocities(p_delta); + b = n; + } + + /* SLEEP / WAKE UP ISLANDS */ + + { + Body3DSW *bi = island_list; + while (bi) { + + _check_suspend(bi, p_delta); + bi = bi->get_island_list_next(); + } + } + + { //profile + profile_endtime = OS::get_singleton()->get_ticks_usec(); + p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_INTEGRATE_VELOCITIES, profile_endtime - profile_begtime); + profile_begtime = profile_endtime; + } + + p_space->update(); + p_space->unlock(); + _step++; +} + +Step3DSW::Step3DSW() { + + _step = 1; +} |