diff options
Diffstat (limited to 'servers/physics_3d/step_3d_sw.cpp')
-rw-r--r-- | servers/physics_3d/step_3d_sw.cpp | 227 |
1 files changed, 159 insertions, 68 deletions
diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp index 06f3227eab..ba18bac611 100644 --- a/servers/physics_3d/step_3d_sw.cpp +++ b/servers/physics_3d/step_3d_sw.cpp @@ -37,39 +37,90 @@ #define BODY_ISLAND_SIZE_RESERVE 512 #define ISLAND_COUNT_RESERVE 128 #define ISLAND_SIZE_RESERVE 512 +#define CONSTRAINT_COUNT_RESERVE 1024 void Step3DSW::_populate_island(Body3DSW *p_body, LocalVector<Body3DSW *> &p_body_island, LocalVector<Constraint3DSW *> &p_constraint_island) { p_body->set_island_step(_step); - p_body_island.push_back(p_body); - // Faster with reversed iterations. - for (Map<Constraint3DSW *, int>::Element *E = p_body->get_constraint_map().back(); E; E = E->prev()) { - Constraint3DSW *c = (Constraint3DSW *)E->key(); - if (c->get_island_step() == _step) { - continue; //already processed + if (p_body->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC) { + // Only dynamic bodies are tested for activation. + p_body_island.push_back(p_body); + } + + for (Map<Constraint3DSW *, int>::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) { + Constraint3DSW *constraint = (Constraint3DSW *)E->key(); + if (constraint->get_island_step() == _step) { + continue; // Already processed. } - c->set_island_step(_step); - p_constraint_island.push_back(c); + constraint->set_island_step(_step); + p_constraint_island.push_back(constraint); + + all_constraints.push_back(constraint); - for (int i = 0; i < c->get_body_count(); i++) { + // Find connected rigid bodies. + for (int i = 0; i < constraint->get_body_count(); i++) { if (i == E->get()) { continue; } - Body3DSW *b = c->get_body_ptr()[i]; - if (b->get_island_step() == _step || b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) { - continue; //no go + Body3DSW *other_body = constraint->get_body_ptr()[i]; + if (other_body->get_island_step() == _step) { + continue; // Already processed. + } + if (other_body->get_mode() == PhysicsServer3D::BODY_MODE_STATIC) { + continue; // Static bodies don't connect islands. + } + _populate_island(other_body, p_body_island, p_constraint_island); + } + + // Find connected soft bodies. + for (int i = 0; i < constraint->get_soft_body_count(); i++) { + SoftBody3DSW *soft_body = constraint->get_soft_body_ptr(i); + if (soft_body->get_island_step() == _step) { + continue; // Already processed. } - _populate_island(c->get_body_ptr()[i], p_body_island, p_constraint_island); + _populate_island_soft_body(soft_body, p_body_island, p_constraint_island); } } } -void Step3DSW::_setup_island(LocalVector<Constraint3DSW *> &p_constraint_island, real_t p_delta) { +void Step3DSW::_populate_island_soft_body(SoftBody3DSW *p_soft_body, LocalVector<Body3DSW *> &p_body_island, LocalVector<Constraint3DSW *> &p_constraint_island) { + p_soft_body->set_island_step(_step); + + for (Set<Constraint3DSW *>::Element *E = p_soft_body->get_constraints().front(); E; E = E->next()) { + Constraint3DSW *constraint = (Constraint3DSW *)E->get(); + if (constraint->get_island_step() == _step) { + continue; // Already processed. + } + constraint->set_island_step(_step); + p_constraint_island.push_back(constraint); + + all_constraints.push_back(constraint); + + // Find connected rigid bodies. + for (int i = 0; i < constraint->get_body_count(); i++) { + Body3DSW *body = constraint->get_body_ptr()[i]; + if (body->get_island_step() == _step) { + continue; // Already processed. + } + if (body->get_mode() == PhysicsServer3D::BODY_MODE_STATIC) { + continue; // Static bodies don't connect islands. + } + _populate_island(body, p_body_island, p_constraint_island); + } + } +} + +void Step3DSW::_setup_contraint(uint32_t p_constraint_index, void *p_userdata) { + Constraint3DSW *constraint = all_constraints[p_constraint_index]; + constraint->setup(delta); +} + +void Step3DSW::_pre_solve_island(LocalVector<Constraint3DSW *> &p_constraint_island) const { uint32_t constraint_count = p_constraint_island.size(); uint32_t valid_constraint_count = 0; for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) { Constraint3DSW *constraint = p_constraint_island[constraint_index]; - if (p_constraint_island[constraint_index]->setup(p_delta)) { + if (p_constraint_island[constraint_index]->pre_solve(delta)) { // Keep this constraint for solving. p_constraint_island[valid_constraint_count++] = constraint; } @@ -77,15 +128,17 @@ void Step3DSW::_setup_island(LocalVector<Constraint3DSW *> &p_constraint_island, p_constraint_island.resize(valid_constraint_count); } -void Step3DSW::_solve_island(LocalVector<Constraint3DSW *> &p_constraint_island, int p_iterations, real_t p_delta) { +void Step3DSW::_solve_island(uint32_t p_island_index, void *p_userdata) { + LocalVector<Constraint3DSW *> &constraint_island = constraint_islands[p_island_index]; + int current_priority = 1; - uint32_t constraint_count = p_constraint_island.size(); + uint32_t constraint_count = constraint_island.size(); while (constraint_count > 0) { - for (int i = 0; i < p_iterations; i++) { + for (int i = 0; i < iterations; i++) { // Go through all iterations. for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) { - p_constraint_island[constraint_index]->solve(p_delta); + constraint_island[constraint_index]->solve(delta); } } @@ -93,28 +146,24 @@ void Step3DSW::_solve_island(LocalVector<Constraint3DSW *> &p_constraint_island, uint32_t priority_constraint_count = 0; ++current_priority; for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) { - Constraint3DSW *constraint = p_constraint_island[constraint_index]; + Constraint3DSW *constraint = constraint_island[constraint_index]; if (constraint->get_priority() >= current_priority) { // Keep this constraint for the next iteration. - p_constraint_island[priority_constraint_count++] = constraint; + constraint_island[priority_constraint_count++] = constraint; } } constraint_count = priority_constraint_count; } } -void Step3DSW::_check_suspend(const LocalVector<Body3DSW *> &p_body_island, real_t p_delta) { +void Step3DSW::_check_suspend(const LocalVector<Body3DSW *> &p_body_island) const { bool can_sleep = true; uint32_t body_count = p_body_island.size(); for (uint32_t body_index = 0; body_index < body_count; ++body_index) { Body3DSW *body = p_body_island[body_index]; - if (body->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || body->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) { - continue; // Ignore for static. - } - - if (!body->sleep_test(p_delta)) { + if (!body->sleep_test(delta)) { can_sleep = false; } } @@ -123,10 +172,6 @@ void Step3DSW::_check_suspend(const LocalVector<Body3DSW *> &p_body_island, real for (uint32_t body_index = 0; body_index < body_count; ++body_index) { Body3DSW *body = p_body_island[body_index]; - if (body->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || body->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) { - continue; // Ignore for static. - } - bool active = body->is_active(); if (active == can_sleep) { @@ -140,6 +185,9 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { p_space->setup(); //update inertias, etc + iterations = p_iterations; + delta = p_delta; + const SelfList<Body3DSW>::List *body_list = &p_space->get_active_body_list(); const SelfList<SoftBody3DSW>::List *soft_body_list = &p_space->get_active_soft_body_list(); @@ -175,12 +223,39 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { profile_begtime = profile_endtime; } - /* GENERATE CONSTRAINT ISLANDS */ + /* GENERATE CONSTRAINT ISLANDS FOR MOVING AREAS */ + + uint32_t island_count = 0; + + const SelfList<Area3DSW>::List &aml = p_space->get_moved_area_list(); + + while (aml.first()) { + for (const Set<Constraint3DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) { + Constraint3DSW *constraint = E->get(); + if (constraint->get_island_step() == _step) { + continue; + } + constraint->set_island_step(_step); + + // Each constraint can be on a separate island for areas as there's no solving phase. + ++island_count; + if (constraint_islands.size() < island_count) { + constraint_islands.resize(island_count); + } + LocalVector<Constraint3DSW *> &constraint_island = constraint_islands[island_count - 1]; + constraint_island.clear(); + + all_constraints.push_back(constraint); + constraint_island.push_back(constraint); + } + p_space->area_remove_from_moved_list((SelfList<Area3DSW> *)aml.first()); //faster to remove here + } + + /* GENERATE CONSTRAINT ISLANDS FOR ACTIVE RIGID BODIES */ b = body_list->first(); uint32_t body_island_count = 0; - uint32_t island_count = 0; while (b) { Body3DSW *body = b->self(); @@ -204,7 +279,9 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { _populate_island(body, body_island, constraint_island); - body_islands.push_back(body_island); + if (body_island.is_empty()) { + --body_island_count; + } if (constraint_island.is_empty()) { --island_count; @@ -213,58 +290,54 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { b = b->next(); } - p_space->set_island_count((int)island_count); + /* GENERATE CONSTRAINT ISLANDS FOR ACTIVE SOFT BODIES */ - const SelfList<Area3DSW>::List &aml = p_space->get_moved_area_list(); + sb = soft_body_list->first(); + while (sb) { + SoftBody3DSW *soft_body = sb->self(); - while (aml.first()) { - for (const Set<Constraint3DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) { - Constraint3DSW *c = E->get(); - if (c->get_island_step() == _step) { - continue; + if (soft_body->get_island_step() != _step) { + ++body_island_count; + if (body_islands.size() < body_island_count) { + body_islands.resize(body_island_count); } - c->set_island_step(_step); + LocalVector<Body3DSW *> &body_island = body_islands[body_island_count - 1]; + body_island.clear(); + body_island.reserve(BODY_ISLAND_SIZE_RESERVE); + ++island_count; if (constraint_islands.size() < island_count) { constraint_islands.resize(island_count); } LocalVector<Constraint3DSW *> &constraint_island = constraint_islands[island_count - 1]; constraint_island.clear(); - constraint_island.push_back(c); - } - p_space->area_remove_from_moved_list((SelfList<Area3DSW> *)aml.first()); //faster to remove here - } + constraint_island.reserve(ISLAND_SIZE_RESERVE); - sb = soft_body_list->first(); - while (sb) { - for (const Set<Constraint3DSW *>::Element *E = sb->self()->get_constraints().front(); E; E = E->next()) { - Constraint3DSW *c = E->get(); - if (c->get_island_step() == _step) { - continue; + _populate_island_soft_body(soft_body, body_island, constraint_island); + + if (body_island.is_empty()) { + --body_island_count; } - c->set_island_step(_step); - ++island_count; - if (constraint_islands.size() < island_count) { - constraint_islands.resize(island_count); + + if (constraint_island.is_empty()) { + --island_count; } - LocalVector<Constraint3DSW *> &constraint_island = constraint_islands[island_count - 1]; - constraint_island.clear(); - constraint_island.push_back(c); } sb = sb->next(); } + p_space->set_island_count((int)island_count); + { //profile profile_endtime = OS::get_singleton()->get_ticks_usec(); p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime); profile_begtime = profile_endtime; } - /* SETUP CONSTRAINT ISLANDS */ + /* SETUP CONSTRAINTS / PROCESS COLLISIONS */ - for (uint32_t island_index = 0; island_index < island_count; ++island_index) { - _setup_island(constraint_islands[island_index], p_delta); - } + uint32_t total_contraint_count = all_constraints.size(); + work_pool.do_work(total_contraint_count, this, &Step3DSW::_setup_contraint, nullptr); { //profile profile_endtime = OS::get_singleton()->get_ticks_usec(); @@ -272,12 +345,21 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { profile_begtime = profile_endtime; } - /* SOLVE CONSTRAINT ISLANDS */ + /* PRE-SOLVE CONSTRAINT ISLANDS */ + // Warning: This doesn't run on threads, because it involves thread-unsafe processing. for (uint32_t island_index = 0; island_index < island_count; ++island_index) { - // Warning: _solve_island modifies the constraint islands for optimization purpose, - // their content is not reliable after these calls and shouldn't be used anymore. - _solve_island(constraint_islands[island_index], p_iterations, p_delta); + _pre_solve_island(constraint_islands[island_index]); + } + + /* SOLVE CONSTRAINT ISLANDS */ + + // Warning: _solve_island modifies the constraint islands for optimization purpose, + // their content is not reliable after these calls and shouldn't be used anymore. + if (island_count > 1) { + work_pool.do_work(island_count, this, &Step3DSW::_solve_island, nullptr); + } else if (island_count > 0) { + _solve_island(0); } { //profile @@ -298,7 +380,7 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { /* SLEEP / WAKE UP ISLANDS */ for (uint32_t island_index = 0; island_index < body_island_count; ++island_index) { - _check_suspend(body_islands[island_index], p_delta); + _check_suspend(body_islands[island_index]); } /* UPDATE SOFT BODY CONSTRAINTS */ @@ -315,6 +397,8 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { profile_begtime = profile_endtime; } + all_constraints.clear(); + p_space->update(); p_space->unlock(); _step++; @@ -325,4 +409,11 @@ Step3DSW::Step3DSW() { body_islands.reserve(BODY_ISLAND_COUNT_RESERVE); constraint_islands.reserve(ISLAND_COUNT_RESERVE); + all_constraints.reserve(CONSTRAINT_COUNT_RESERVE); + + work_pool.init(); +} + +Step3DSW::~Step3DSW() { + work_pool.finish(); } |