diff options
Diffstat (limited to 'servers/physics_3d/space_3d_sw.cpp')
-rw-r--r-- | servers/physics_3d/space_3d_sw.cpp | 287 |
1 files changed, 140 insertions, 147 deletions
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index bd8e89a8f5..48f250ba35 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -35,22 +35,22 @@ #include "physics_server_3d_sw.h" _FORCE_INLINE_ static bool _can_collide_with(CollisionObject3DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { - if (!(p_object->get_collision_layer() & p_collision_mask)) { return false; } - if (p_object->get_type() == CollisionObject3DSW::TYPE_AREA && !p_collide_with_areas) + if (p_object->get_type() == CollisionObject3DSW::TYPE_AREA && !p_collide_with_areas) { return false; + } - if (p_object->get_type() == CollisionObject3DSW::TYPE_BODY && !p_collide_with_bodies) + if (p_object->get_type() == CollisionObject3DSW::TYPE_BODY && !p_collide_with_bodies) { return false; + } return true; } int PhysicsDirectSpaceState3DSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { - ERR_FAIL_COND_V(space->locked, false); int amount = space->broadphase->cull_point(p_point, space->intersection_query_results, Space3DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results); int cc = 0; @@ -58,17 +58,19 @@ int PhysicsDirectSpaceState3DSW::intersect_point(const Vector3 &p_point, ShapeRe //Transform ai = p_xform.affine_inverse(); for (int i = 0; i < amount; i++) { - - if (cc >= p_result_max) + if (cc >= p_result_max) { break; + } - if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) + if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) { continue; + } //area can't be picked by ray (default) - if (p_exclude.has(space->intersection_query_results[i]->get_self())) + if (p_exclude.has(space->intersection_query_results[i]->get_self())) { continue; + } const CollisionObject3DSW *col_obj = space->intersection_query_results[i]; int shape_idx = space->intersection_query_subindex_results[i]; @@ -76,14 +78,16 @@ int PhysicsDirectSpaceState3DSW::intersect_point(const Vector3 &p_point, ShapeRe Transform inv_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); inv_xform.affine_invert(); - if (!col_obj->get_shape(shape_idx)->intersect_point(inv_xform.xform(p_point))) + if (!col_obj->get_shape(shape_idx)->intersect_point(inv_xform.xform(p_point))) { continue; + } r_results[cc].collider_id = col_obj->get_instance_id(); - if (r_results[cc].collider_id.is_valid()) + if (r_results[cc].collider_id.is_valid()) { r_results[cc].collider = ObjectDB::get_instance(r_results[cc].collider_id); - else + } else { r_results[cc].collider = nullptr; + } r_results[cc].rid = col_obj->get_self(); r_results[cc].shape = shape_idx; @@ -94,7 +98,6 @@ int PhysicsDirectSpaceState3DSW::intersect_point(const Vector3 &p_point, ShapeRe } bool PhysicsDirectSpaceState3DSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_ray) { - ERR_FAIL_COND_V(space->locked, false); Vector3 begin, end; @@ -114,15 +117,17 @@ bool PhysicsDirectSpaceState3DSW::intersect_ray(const Vector3 &p_from, const Vec real_t min_d = 1e10; for (int i = 0; i < amount; i++) { - - if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) + if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) { continue; + } - if (p_pick_ray && !(space->intersection_query_results[i]->is_ray_pickable())) + if (p_pick_ray && !(space->intersection_query_results[i]->is_ray_pickable())) { continue; + } - if (p_exclude.has(space->intersection_query_results[i]->get_self())) + if (p_exclude.has(space->intersection_query_results[i]->get_self())) { continue; + } const CollisionObject3DSW *col_obj = space->intersection_query_results[i]; @@ -137,14 +142,12 @@ bool PhysicsDirectSpaceState3DSW::intersect_ray(const Vector3 &p_from, const Vec Vector3 shape_point, shape_normal; if (shape->intersect_segment(local_from, local_to, shape_point, shape_normal)) { - Transform xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); shape_point = xform.xform(shape_point); real_t ld = normal.dot(shape_point); if (ld < min_d) { - min_d = ld; res_point = shape_point; res_normal = inv_xform.basis.xform_inv(shape_normal).normalized(); @@ -155,14 +158,16 @@ bool PhysicsDirectSpaceState3DSW::intersect_ray(const Vector3 &p_from, const Vec } } - if (!collided) + if (!collided) { return false; + } r_result.collider_id = res_obj->get_instance_id(); - if (r_result.collider_id.is_valid()) + if (r_result.collider_id.is_valid()) { r_result.collider = ObjectDB::get_instance(r_result.collider_id); - else + } else { r_result.collider = nullptr; + } r_result.normal = res_normal; r_result.position = res_point; r_result.rid = res_obj->get_self(); @@ -172,9 +177,9 @@ bool PhysicsDirectSpaceState3DSW::intersect_ray(const Vector3 &p_from, const Vec } int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { - - if (p_result_max <= 0) + if (p_result_max <= 0) { return 0; + } Shape3DSW *shape = static_cast<PhysicsServer3DSW *>(PhysicsServer3D::get_singleton())->shape_owner.getornull(p_shape); ERR_FAIL_COND_V(!shape, 0); @@ -188,30 +193,34 @@ int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Trans //Transform ai = p_xform.affine_inverse(); for (int i = 0; i < amount; i++) { - - if (cc >= p_result_max) + if (cc >= p_result_max) { break; + } - if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) + if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) { continue; + } //area can't be picked by ray (default) - if (p_exclude.has(space->intersection_query_results[i]->get_self())) + if (p_exclude.has(space->intersection_query_results[i]->get_self())) { continue; + } const CollisionObject3DSW *col_obj = space->intersection_query_results[i]; int shape_idx = space->intersection_query_subindex_results[i]; - if (!CollisionSolver3DSW::solve_static(shape, p_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), nullptr, nullptr, nullptr, p_margin, 0)) + if (!CollisionSolver3DSW::solve_static(shape, p_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), nullptr, nullptr, nullptr, p_margin, 0)) { continue; + } if (r_results) { r_results[cc].collider_id = col_obj->get_instance_id(); - if (r_results[cc].collider_id.is_valid()) + if (r_results[cc].collider_id.is_valid()) { r_results[cc].collider = ObjectDB::get_instance(r_results[cc].collider_id); - else + } else { r_results[cc].collider = nullptr; + } r_results[cc].rid = col_obj->get_self(); r_results[cc].shape = shape_idx; } @@ -223,7 +232,6 @@ int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Trans } bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) { - Shape3DSW *shape = static_cast<PhysicsServer3DSW *>(PhysicsServer3D::get_singleton())->shape_owner.getornull(p_shape); ERR_FAIL_COND_V(!shape, false); @@ -246,12 +254,13 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor Vector3 closest_A, closest_B; for (int i = 0; i < amount; i++) { - - if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) + if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) { continue; + } - if (p_exclude.has(space->intersection_query_results[i]->get_self())) + if (p_exclude.has(space->intersection_query_results[i]->get_self())) { continue; //ignore excluded + } const CollisionObject3DSW *col_obj = space->intersection_query_results[i]; int shape_idx = space->intersection_query_subindex_results[i]; @@ -290,10 +299,8 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor bool collided = !CollisionSolver3DSW::solve_distance(&mshape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, lA, lB, aabb, &sep); if (collided) { - hi = ofs; } else { - point_A = lA; point_B = lB; low = ofs; @@ -329,9 +336,9 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor } bool PhysicsDirectSpaceState3DSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { - - if (p_result_max <= 0) - return 0; + if (p_result_max <= 0) { + return false; + } Shape3DSW *shape = static_cast<PhysicsServer3DSW *>(PhysicsServer3D::get_singleton())->shape_owner.getornull(p_shape); ERR_FAIL_COND_V(!shape, 0); @@ -353,9 +360,9 @@ bool PhysicsDirectSpaceState3DSW::collide_shape(RID p_shape, const Transform &p_ PhysicsServer3DSW::CollCbkData *cbkptr = &cbk; for (int i = 0; i < amount; i++) { - - if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) + if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) { continue; + } const CollisionObject3DSW *col_obj = space->intersection_query_results[i]; int shape_idx = space->intersection_query_subindex_results[i]; @@ -375,7 +382,6 @@ bool PhysicsDirectSpaceState3DSW::collide_shape(RID p_shape, const Transform &p_ } struct _RestCallbackData { - const CollisionObject3DSW *object; const CollisionObject3DSW *best_object; int shape; @@ -387,15 +393,16 @@ struct _RestCallbackData { }; static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) { - _RestCallbackData *rd = (_RestCallbackData *)p_userdata; Vector3 contact_rel = p_point_B - p_point_A; real_t len = contact_rel.length(); - if (len < rd->min_allowed_depth) + if (len < rd->min_allowed_depth) { return; - if (len <= rd->best_len) + } + if (len <= rd->best_len) { return; + } rd->best_len = len; rd->best_contact = p_point_B; @@ -403,8 +410,8 @@ static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B, rd->best_object = rd->object; rd->best_shape = rd->shape; } -bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { +bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { Shape3DSW *shape = static_cast<PhysicsServer3DSW *>(PhysicsServer3D::get_singleton())->shape_owner.getornull(p_shape); ERR_FAIL_COND_V(!shape, 0); @@ -420,25 +427,28 @@ bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shap rcd.min_allowed_depth = space->test_motion_min_contact_depth; for (int i = 0; i < amount; i++) { - - if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) + if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) { continue; + } const CollisionObject3DSW *col_obj = space->intersection_query_results[i]; int shape_idx = space->intersection_query_subindex_results[i]; - if (p_exclude.has(col_obj->get_self())) + if (p_exclude.has(col_obj->get_self())) { continue; + } rcd.object = col_obj; rcd.shape = shape_idx; bool sc = CollisionSolver3DSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin); - if (!sc) + if (!sc) { continue; + } } - if (rcd.best_len == 0 || !rcd.best_object) + if (rcd.best_len == 0 || !rcd.best_object) { return false; + } r_info->collider_id = rcd.best_object->get_instance_id(); r_info->shape = rcd.best_shape; @@ -446,7 +456,6 @@ bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shap r_info->point = rcd.best_contact; r_info->rid = rcd.best_object->get_self(); if (rcd.best_object->get_type() == CollisionObject3DSW::TYPE_BODY) { - const Body3DSW *body = static_cast<const Body3DSW *>(rcd.best_object); r_info->linear_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - rcd.best_contact); // * mPos); @@ -459,7 +468,6 @@ bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shap } Vector3 PhysicsDirectSpaceState3DSW::get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const { - CollisionObject3DSW *obj = PhysicsServer3DSW::singleton->area_owner.getornull(p_object); if (!obj) { obj = PhysicsServer3DSW::singleton->body_owner.getornull(p_object); @@ -474,9 +482,9 @@ Vector3 PhysicsDirectSpaceState3DSW::get_closest_point_to_object_volume(RID p_ob bool shapes_found = false; for (int i = 0; i < obj->get_shape_count(); i++) { - - if (obj->is_shape_set_as_disabled(i)) + if (obj->is_shape_set_as_disabled(i)) { continue; + } Transform shape_xform = obj->get_transform() * obj->get_shape_transform(i); Shape3DSW *shape = obj->get_shape(i); @@ -500,33 +508,30 @@ Vector3 PhysicsDirectSpaceState3DSW::get_closest_point_to_object_volume(RID p_ob } PhysicsDirectSpaceState3DSW::PhysicsDirectSpaceState3DSW() { - space = nullptr; } //////////////////////////////////////////////////////////////////////////////////////////////////////////// int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) { - int amount = broadphase->cull_aabb(p_aabb, intersection_query_results, INTERSECTION_QUERY_MAX, intersection_query_subindex_results); for (int i = 0; i < amount; i++) { - bool keep = true; - if (intersection_query_results[i] == p_body) + if (intersection_query_results[i] == p_body) { keep = false; - else if (intersection_query_results[i]->get_type() == CollisionObject3DSW::TYPE_AREA) + } else if (intersection_query_results[i]->get_type() == CollisionObject3DSW::TYPE_AREA) { keep = false; - else if ((static_cast<Body3DSW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0) + } else if ((static_cast<Body3DSW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0) { keep = false; - else if (static_cast<Body3DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) + } else if (static_cast<Body3DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) { keep = false; - else if (static_cast<Body3DSW *>(intersection_query_results[i])->is_shape_set_as_disabled(intersection_query_subindex_results[i])) + } else if (static_cast<Body3DSW *>(intersection_query_results[i])->is_shape_set_as_disabled(intersection_query_subindex_results[i])) { keep = false; + } if (!keep) { - if (i < amount - 1) { SWAP(intersection_query_results[i], intersection_query_results[amount - 1]); SWAP(intersection_query_subindex_results[i], intersection_query_subindex_results[amount - 1]); @@ -541,15 +546,14 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) { } int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin) { - AABB body_aabb; bool shapes_found = false; for (int i = 0; i < p_body->get_shape_count(); i++) { - - if (p_body->is_shape_set_as_disabled(i)) + if (p_body->is_shape_set_as_disabled(i)) { continue; + } if (!shapes_found) { body_aabb = p_body->get_shape_aabb(i); @@ -587,7 +591,6 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra CollisionSolver3DSW::CallbackResult cbkres = PhysicsServer3DSW::_shape_col_cbk; do { - Vector3 recover_motion; bool collided = false; @@ -595,18 +598,19 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra int amount = _cull_aabb_for_body(p_body, body_aabb); for (int j = 0; j < p_body->get_shape_count(); j++) { - if (p_body->is_shape_set_as_disabled(j)) + if (p_body->is_shape_set_as_disabled(j)) { continue; + } Shape3DSW *body_shape = p_body->get_shape(j); - if (body_shape->get_type() != PhysicsServer3D::SHAPE_RAY) + if (body_shape->get_type() != PhysicsServer3D::SHAPE_RAY) { continue; + } Transform body_shape_xform = body_transform * p_body->get_shape_transform(j); for (int i = 0; i < amount; i++) { - const CollisionObject3DSW *col_obj = intersection_query_results[i]; int shape_idx = intersection_query_subindex_results[i]; @@ -649,7 +653,6 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra float depth = a.distance_to(b); if (depth > result.collision_depth) { - result.collision_depth = depth; result.collision_point = b; result.collision_normal = (b - a).normalized(); @@ -696,7 +699,6 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra } bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes) { - //give me back regular physics engine logic //this is madness //and most people using this function will think @@ -712,9 +714,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons bool shapes_found = false; for (int i = 0; i < p_body->get_shape_count(); i++) { - - if (p_body->is_shape_set_as_disabled(i)) + if (p_body->is_shape_set_as_disabled(i)) { continue; + } if (!shapes_found) { body_aabb = p_body->get_shape_aabb(i); @@ -747,7 +749,6 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons Vector3 sr[max_results * 2]; do { - PhysicsServer3DSW::CollCbkData cbk; cbk.max = max_results; cbk.amount = 0; @@ -761,8 +762,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons int amount = _cull_aabb_for_body(p_body, body_aabb); for (int j = 0; j < p_body->get_shape_count(); j++) { - if (p_body->is_shape_set_as_disabled(j)) + if (p_body->is_shape_set_as_disabled(j)) { continue; + } Transform body_shape_xform = body_transform * p_body->get_shape_transform(j); Shape3DSW *body_shape = p_body->get_shape(j); @@ -771,7 +773,6 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons } for (int i = 0; i < amount; i++) { - const CollisionObject3DSW *col_obj = intersection_query_results[i]; int shape_idx = intersection_query_subindex_results[i]; @@ -788,7 +789,6 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons Vector3 recover_motion; for (int i = 0; i < cbk.amount; i++) { - Vector3 a = sr[i * 2 + 0]; Vector3 b = sr[i * 2 + 1]; recover_motion += (b - a) * 0.4; @@ -821,9 +821,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons int amount = _cull_aabb_for_body(p_body, motion_aabb); for (int j = 0; j < p_body->get_shape_count(); j++) { - - if (p_body->is_shape_set_as_disabled(j)) + if (p_body->is_shape_set_as_disabled(j)) { continue; + } Transform body_shape_xform = body_transform * p_body->get_shape_transform(j); Shape3DSW *body_shape = p_body->get_shape(j); @@ -843,7 +843,6 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons real_t best_unsafe = 1; for (int i = 0; i < amount; i++) { - const CollisionObject3DSW *col_obj = intersection_query_results[i]; int shape_idx = intersection_query_subindex_results[i]; @@ -881,10 +880,8 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons bool collided = !CollisionSolver3DSW::solve_distance(&mshape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj_xform, lA, lB, motion_aabb, &sep); if (collided) { - hi = ofs; } else { - point_A = lA; point_B = lB; low = ofs; @@ -898,7 +895,6 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons } if (stuck) { - safe = 0; unsafe = 0; best_shape = j; //sadly it's the best @@ -908,7 +904,6 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons continue; } if (best_safe < safe) { - safe = best_safe; unsafe = best_unsafe; best_shape = j; @@ -921,14 +916,12 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons //not collided collided = false; if (r_result) { - r_result->motion = p_motion; r_result->remainder = Vector3(); r_result->motion += (body_transform.get_origin() - p_from.get_origin()); } } else { - //it collided, let's get the rest info in unsafe advance Transform ugt = body_transform; ugt.origin += p_motion * unsafe; @@ -947,19 +940,18 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons int amount = _cull_aabb_for_body(p_body, body_aabb); for (int i = 0; i < amount; i++) { - const CollisionObject3DSW *col_obj = intersection_query_results[i]; int shape_idx = intersection_query_subindex_results[i]; rcd.object = col_obj; rcd.shape = shape_idx; bool sc = CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin); - if (!sc) + if (!sc) { continue; + } } if (rcd.best_len != 0) { - if (r_result) { r_result->collider = rcd.best_object->get_self(); r_result->collider_id = rcd.best_object->get_instance_id(); @@ -982,7 +974,6 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons collided = true; } else { if (r_result) { - r_result->motion = p_motion; r_result->remainder = Vector3(); r_result->motion += (body_transform.get_origin() - p_from.get_origin()); @@ -996,11 +987,13 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons } void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_self) { + if (!A->test_collision_mask(B)) { + return nullptr; + } CollisionObject3DSW::Type type_A = A->get_type(); CollisionObject3DSW::Type type_B = B->get_type(); if (type_A > type_B) { - SWAP(A, B); SWAP(p_subindex_A, p_subindex_B); SWAP(type_A, type_B); @@ -1011,21 +1004,17 @@ void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, Coll self->collision_pairs++; if (type_A == CollisionObject3DSW::TYPE_AREA) { - Area3DSW *area = static_cast<Area3DSW *>(A); if (type_B == CollisionObject3DSW::TYPE_AREA) { - Area3DSW *area_b = static_cast<Area3DSW *>(B); Area2Pair3DSW *area2_pair = memnew(Area2Pair3DSW(area_b, p_subindex_B, area, p_subindex_A)); return area2_pair; } else { - Body3DSW *body = static_cast<Body3DSW *>(B); AreaPair3DSW *area_pair = memnew(AreaPair3DSW(body, p_subindex_B, area, p_subindex_A)); return area_pair; } } else { - BodyPair3DSW *b = memnew(BodyPair3DSW((Body3DSW *)A, p_subindex_A, (Body3DSW *)B, p_subindex_B)); return b; } @@ -1034,6 +1023,9 @@ void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, Coll } void Space3DSW::_broadphase_unpair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_data, void *p_self) { + if (!p_data) { + return; + } Space3DSW *self = (Space3DSW *)p_self; self->collision_pairs--; @@ -1042,94 +1034,79 @@ void Space3DSW::_broadphase_unpair(CollisionObject3DSW *A, int p_subindex_A, Col } const SelfList<Body3DSW>::List &Space3DSW::get_active_body_list() const { - return active_list; } -void Space3DSW::body_add_to_active_list(SelfList<Body3DSW> *p_body) { +void Space3DSW::body_add_to_active_list(SelfList<Body3DSW> *p_body) { active_list.add(p_body); } -void Space3DSW::body_remove_from_active_list(SelfList<Body3DSW> *p_body) { +void Space3DSW::body_remove_from_active_list(SelfList<Body3DSW> *p_body) { active_list.remove(p_body); } void Space3DSW::body_add_to_inertia_update_list(SelfList<Body3DSW> *p_body) { - inertia_update_list.add(p_body); } void Space3DSW::body_remove_from_inertia_update_list(SelfList<Body3DSW> *p_body) { - inertia_update_list.remove(p_body); } BroadPhase3DSW *Space3DSW::get_broadphase() { - return broadphase; } void Space3DSW::add_object(CollisionObject3DSW *p_object) { - ERR_FAIL_COND(objects.has(p_object)); objects.insert(p_object); } void Space3DSW::remove_object(CollisionObject3DSW *p_object) { - ERR_FAIL_COND(!objects.has(p_object)); objects.erase(p_object); } const Set<CollisionObject3DSW *> &Space3DSW::get_objects() const { - return objects; } void Space3DSW::body_add_to_state_query_list(SelfList<Body3DSW> *p_body) { - state_query_list.add(p_body); } -void Space3DSW::body_remove_from_state_query_list(SelfList<Body3DSW> *p_body) { +void Space3DSW::body_remove_from_state_query_list(SelfList<Body3DSW> *p_body) { state_query_list.remove(p_body); } void Space3DSW::area_add_to_monitor_query_list(SelfList<Area3DSW> *p_area) { - monitor_query_list.add(p_area); } -void Space3DSW::area_remove_from_monitor_query_list(SelfList<Area3DSW> *p_area) { +void Space3DSW::area_remove_from_monitor_query_list(SelfList<Area3DSW> *p_area) { monitor_query_list.remove(p_area); } void Space3DSW::area_add_to_moved_list(SelfList<Area3DSW> *p_area) { - area_moved_list.add(p_area); } void Space3DSW::area_remove_from_moved_list(SelfList<Area3DSW> *p_area) { - area_moved_list.remove(p_area); } const SelfList<Area3DSW>::List &Space3DSW::get_moved_area_list() const { - return area_moved_list; } void Space3DSW::call_queries() { - while (state_query_list.first()) { - Body3DSW *b = state_query_list.first()->self(); state_query_list.remove(state_query_list.first()); b->call_queries(); } while (monitor_query_list.first()) { - Area3DSW *a = monitor_query_list.first()->self(); monitor_query_list.remove(monitor_query_list.first()); a->call_queries(); @@ -1137,7 +1114,6 @@ void Space3DSW::call_queries() { } void Space3DSW::setup() { - contact_debug_count = 0; while (inertia_update_list.first()) { inertia_update_list.first()->self()->update_inertias(); @@ -1146,65 +1122,82 @@ void Space3DSW::setup() { } void Space3DSW::update() { - broadphase->update(); } void Space3DSW::set_param(PhysicsServer3D::SpaceParameter p_param, real_t p_value) { - switch (p_param) { - - case PhysicsServer3D::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius = p_value; break; - case PhysicsServer3D::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation = p_value; break; - case PhysicsServer3D::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration = p_value; break; - case PhysicsServer3D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: body_linear_velocity_sleep_threshold = p_value; break; - case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: body_angular_velocity_sleep_threshold = p_value; break; - case PhysicsServer3D::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break; - case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio = p_value; break; - case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break; - case PhysicsServer3D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: test_motion_min_contact_depth = p_value; break; + case PhysicsServer3D::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: + contact_recycle_radius = p_value; + break; + case PhysicsServer3D::SPACE_PARAM_CONTACT_MAX_SEPARATION: + contact_max_separation = p_value; + break; + case PhysicsServer3D::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: + contact_max_allowed_penetration = p_value; + break; + case PhysicsServer3D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: + body_linear_velocity_sleep_threshold = p_value; + break; + case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: + body_angular_velocity_sleep_threshold = p_value; + break; + case PhysicsServer3D::SPACE_PARAM_BODY_TIME_TO_SLEEP: + body_time_to_sleep = p_value; + break; + case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: + body_angular_velocity_damp_ratio = p_value; + break; + case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: + constraint_bias = p_value; + break; + case PhysicsServer3D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: + test_motion_min_contact_depth = p_value; + break; } } real_t Space3DSW::get_param(PhysicsServer3D::SpaceParameter p_param) const { - switch (p_param) { - - case PhysicsServer3D::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius; - case PhysicsServer3D::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation; - case PhysicsServer3D::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: return contact_max_allowed_penetration; - case PhysicsServer3D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: return body_linear_velocity_sleep_threshold; - case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: return body_angular_velocity_sleep_threshold; - case PhysicsServer3D::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep; - case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio; - case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias; - case PhysicsServer3D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: return test_motion_min_contact_depth; + case PhysicsServer3D::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: + return contact_recycle_radius; + case PhysicsServer3D::SPACE_PARAM_CONTACT_MAX_SEPARATION: + return contact_max_separation; + case PhysicsServer3D::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: + return contact_max_allowed_penetration; + case PhysicsServer3D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: + return body_linear_velocity_sleep_threshold; + case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: + return body_angular_velocity_sleep_threshold; + case PhysicsServer3D::SPACE_PARAM_BODY_TIME_TO_SLEEP: + return body_time_to_sleep; + case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: + return body_angular_velocity_damp_ratio; + case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: + return constraint_bias; + case PhysicsServer3D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: + return test_motion_min_contact_depth; } return 0; } void Space3DSW::lock() { - locked = true; } void Space3DSW::unlock() { - locked = false; } bool Space3DSW::is_locked() const { - return locked; } PhysicsDirectSpaceState3DSW *Space3DSW::get_direct_state() { - return direct_access; } Space3DSW::Space3DSW() { - collision_pairs = 0; active_objects = 0; island_count = 0; @@ -1231,12 +1224,12 @@ Space3DSW::Space3DSW() { direct_access = memnew(PhysicsDirectSpaceState3DSW); direct_access->space = this; - for (int i = 0; i < ELAPSED_TIME_MAX; i++) + for (int i = 0; i < ELAPSED_TIME_MAX; i++) { elapsed_time[i] = 0; + } } Space3DSW::~Space3DSW() { - memdelete(broadphase); memdelete(direct_access); } |