summaryrefslogtreecommitdiff
path: root/servers/physics_3d/space_3d_sw.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'servers/physics_3d/space_3d_sw.cpp')
-rw-r--r--servers/physics_3d/space_3d_sw.cpp59
1 files changed, 27 insertions, 32 deletions
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index 730460d66a..bf72e90932 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -569,7 +569,7 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) {
return amount;
}
-bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer3D::MotionResult *r_result, const Set<RID> &p_exclude) {
+bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer3D::MotionResult *r_result, bool p_collide_separation_ray, const Set<RID> &p_exclude) {
//give me back regular physics engine logic
//this is madness
//and most people using this function will think
@@ -600,7 +600,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
if (!shapes_found) {
if (r_result) {
*r_result = PhysicsServer3D::MotionResult();
- r_result->motion = p_motion;
+ r_result->travel = p_motion;
}
return false;
@@ -714,9 +714,19 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
continue;
}
- Transform3D body_shape_xform = body_transform * p_body->get_shape_transform(j);
Shape3DSW *body_shape = p_body->get_shape(j);
+ // Colliding separation rays allows to properly snap to the ground,
+ // otherwise it's not needed in regular motion.
+ if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer3D::SHAPE_SEPARATION_RAY)) {
+ // When slide on slope is on, separation ray shape acts like a regular shape.
+ if (!static_cast<SeparationRayShape3DSW *>(body_shape)->get_slide_on_slope()) {
+ continue;
+ }
+ }
+
+ Transform3D body_shape_xform = body_transform * p_body->get_shape_transform(j);
+
Transform3D body_shape_xform_inv = body_shape_xform.affine_inverse();
MotionShape3DSW mshape;
mshape.shape = body_shape;
@@ -879,9 +889,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
Vector3 rel_vec = rcd.best_contact - (body->get_transform().origin + body->get_center_of_mass());
r_result->collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec);
- r_result->motion = safe * p_motion;
+ r_result->travel = safe * p_motion;
r_result->remainder = p_motion - safe * p_motion;
- r_result->motion += (body_transform.get_origin() - p_from.get_origin());
+ r_result->travel += (body_transform.get_origin() - p_from.get_origin());
}
collided = true;
@@ -889,9 +899,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
}
if (!collided && r_result) {
- r_result->motion = p_motion;
+ r_result->travel = p_motion;
r_result->remainder = Vector3();
- r_result->motion += (body_transform.get_origin() - p_from.get_origin());
+ r_result->travel += (body_transform.get_origin() - p_from.get_origin());
}
return collided;
@@ -921,7 +931,9 @@ void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, Coll
Area2Pair3DSW *area2_pair = memnew(Area2Pair3DSW(area_b, p_subindex_B, area, p_subindex_A));
return area2_pair;
} else if (type_B == CollisionObject3DSW::TYPE_SOFT_BODY) {
- // Area/Soft Body, not supported.
+ SoftBody3DSW *softbody = static_cast<SoftBody3DSW *>(B);
+ AreaSoftBodyPair3DSW *soft_area_pair = memnew(AreaSoftBodyPair3DSW(softbody, p_subindex_B, area, p_subindex_A));
+ return soft_area_pair;
} else {
Body3DSW *body = static_cast<Body3DSW *>(B);
AreaPair3DSW *area_pair = memnew(AreaPair3DSW(body, p_subindex_B, area, p_subindex_A));
@@ -965,12 +977,12 @@ void Space3DSW::body_remove_from_active_list(SelfList<Body3DSW> *p_body) {
active_list.remove(p_body);
}
-void Space3DSW::body_add_to_inertia_update_list(SelfList<Body3DSW> *p_body) {
- inertia_update_list.add(p_body);
+void Space3DSW::body_add_to_mass_properties_update_list(SelfList<Body3DSW> *p_body) {
+ mass_properties_update_list.add(p_body);
}
-void Space3DSW::body_remove_from_inertia_update_list(SelfList<Body3DSW> *p_body) {
- inertia_update_list.remove(p_body);
+void Space3DSW::body_remove_from_mass_properties_update_list(SelfList<Body3DSW> *p_body) {
+ mass_properties_update_list.remove(p_body);
}
BroadPhase3DSW *Space3DSW::get_broadphase() {
@@ -1047,9 +1059,9 @@ void Space3DSW::call_queries() {
void Space3DSW::setup() {
contact_debug_count = 0;
- while (inertia_update_list.first()) {
- inertia_update_list.first()->self()->update_inertias();
- inertia_update_list.remove(inertia_update_list.first());
+ while (mass_properties_update_list.first()) {
+ mass_properties_update_list.first()->self()->update_mass_properties();
+ mass_properties_update_list.remove(mass_properties_update_list.first());
}
}
@@ -1130,18 +1142,6 @@ PhysicsDirectSpaceState3DSW *Space3DSW::get_direct_state() {
}
Space3DSW::Space3DSW() {
- collision_pairs = 0;
- active_objects = 0;
- island_count = 0;
- contact_debug_count = 0;
-
- locked = false;
- contact_recycle_radius = 0.01;
- contact_max_separation = 0.05;
- contact_max_allowed_penetration = 0.01;
- test_motion_min_contact_depth = 0.00001;
-
- constraint_bias = 0.01;
body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1);
body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_angular", Math::deg2rad(8.0));
body_time_to_sleep = GLOBAL_DEF("physics/3d/time_before_sleep", 0.5);
@@ -1151,14 +1151,9 @@ Space3DSW::Space3DSW() {
broadphase = BroadPhase3DSW::create_func();
broadphase->set_pair_callback(_broadphase_pair, this);
broadphase->set_unpair_callback(_broadphase_unpair, this);
- area = nullptr;
direct_access = memnew(PhysicsDirectSpaceState3DSW);
direct_access->space = this;
-
- for (int i = 0; i < ELAPSED_TIME_MAX; i++) {
- elapsed_time[i] = 0;
- }
}
Space3DSW::~Space3DSW() {