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path: root/servers/physics_3d/shape_3d_sw.cpp
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Diffstat (limited to 'servers/physics_3d/shape_3d_sw.cpp')
-rw-r--r--servers/physics_3d/shape_3d_sw.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp
index 526a098a05..a84405de81 100644
--- a/servers/physics_3d/shape_3d_sw.cpp
+++ b/servers/physics_3d/shape_3d_sw.cpp
@@ -424,10 +424,10 @@ BoxShape3DSW::BoxShape3DSW() {
void CapsuleShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
Vector3 n = p_transform.basis.xform_inv(p_normal).normalized();
- real_t h = (n.y > 0) ? height : -height;
+ real_t h = height * 0.5 - radius;
n *= radius;
- n.y += h * 0.5;
+ n.y += (n.y > 0) ? h : -h;
r_max = p_normal.dot(p_transform.xform(n));
r_min = p_normal.dot(p_transform.xform(-n));
@@ -436,10 +436,10 @@ void CapsuleShape3DSW::project_range(const Vector3 &p_normal, const Transform3D
Vector3 CapsuleShape3DSW::get_support(const Vector3 &p_normal) const {
Vector3 n = p_normal;
- real_t h = (n.y > 0) ? height : -height;
+ real_t h = height * 0.5 - radius;
n *= radius;
- n.y += h * 0.5;
+ n.y += (n.y > 0) ? h : -h;
return n;
}
@@ -457,15 +457,15 @@ void CapsuleShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3
r_amount = 2;
r_type = FEATURE_EDGE;
r_supports[0] = n;
- r_supports[0].y += height * 0.5;
+ r_supports[0].y += height * 0.5 - radius;
r_supports[1] = n;
- r_supports[1].y -= height * 0.5;
+ r_supports[1].y -= height * 0.5 - radius;
} else {
- real_t h = (d > 0) ? height : -height;
+ real_t h = height * 0.5 - radius;
n *= radius;
- n.y += h * 0.5;
+ n.y += (d > 0) ? h : -h;
r_amount = 1;
r_type = FEATURE_POINT;
*r_supports = n;
@@ -484,7 +484,7 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &
// test against cylinder and spheres :-|
- collided = Geometry3D::segment_intersects_cylinder(p_begin, p_end, height, radius, &auxres, &auxn, 1);
+ collided = Geometry3D::segment_intersects_cylinder(p_begin, p_end, height - radius * 2.0, radius, &auxres, &auxn, 1);
if (collided) {
real_t d = norm.dot(auxres);
@@ -496,7 +496,7 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &
}
}
- collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, height * 0.5, 0), radius, &auxres, &auxn);
+ collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, height * 0.5 - radius, 0), radius, &auxres, &auxn);
if (collided) {
real_t d = norm.dot(auxres);
@@ -508,7 +508,7 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &
}
}
- collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, height * -0.5, 0), radius, &auxres, &auxn);
+ collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, height * -0.5 + radius, 0), radius, &auxres, &auxn);
if (collided) {
real_t d = norm.dot(auxres);
@@ -529,19 +529,19 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &
}
bool CapsuleShape3DSW::intersect_point(const Vector3 &p_point) const {
- if (Math::abs(p_point.y) < height * 0.5) {
+ if (Math::abs(p_point.y) < height * 0.5 - radius) {
return Vector3(p_point.x, 0, p_point.z).length() < radius;
} else {
Vector3 p = p_point;
- p.y = Math::abs(p.y) - height * 0.5;
+ p.y = Math::abs(p.y) - height * 0.5 + radius;
return p.length() < radius;
}
}
Vector3 CapsuleShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
Vector3 s[2] = {
- Vector3(0, -height * 0.5, 0),
- Vector3(0, height * 0.5, 0),
+ Vector3(0, -height * 0.5 + radius, 0),
+ Vector3(0, height * 0.5 - radius, 0),
};
Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, s);
@@ -566,7 +566,7 @@ Vector3 CapsuleShape3DSW::get_moment_of_inertia(real_t p_mass) const {
void CapsuleShape3DSW::_setup(real_t p_height, real_t p_radius) {
height = p_height;
radius = p_radius;
- configure(AABB(Vector3(-radius, -height * 0.5 - radius, -radius), Vector3(radius * 2, height + radius * 2.0, radius * 2)));
+ configure(AABB(Vector3(-radius, -height * 0.5, -radius), Vector3(radius * 2, height, radius * 2)));
}
void CapsuleShape3DSW::set_data(const Variant &p_data) {