diff options
Diffstat (limited to 'servers/physics_3d/shape_3d_sw.cpp')
-rw-r--r-- | servers/physics_3d/shape_3d_sw.cpp | 105 |
1 files changed, 58 insertions, 47 deletions
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index 5bac4f19b9..bf0946a0e2 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -491,10 +491,10 @@ BoxShape3DSW::BoxShape3DSW() { void CapsuleShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { Vector3 n = p_transform.basis.xform_inv(p_normal).normalized(); - real_t h = (n.z > 0) ? height : -height; + real_t h = (n.y > 0) ? height : -height; n *= radius; - n.z += h * 0.5; + n.y += h * 0.5; r_max = p_normal.dot(p_transform.xform(n)); r_min = p_normal.dot(p_transform.xform(-n)); @@ -503,36 +503,36 @@ void CapsuleShape3DSW::project_range(const Vector3 &p_normal, const Transform &p Vector3 CapsuleShape3DSW::get_support(const Vector3 &p_normal) const { Vector3 n = p_normal; - real_t h = (n.z > 0) ? height : -height; + real_t h = (n.y > 0) ? height : -height; n *= radius; - n.z += h * 0.5; + n.y += h * 0.5; return n; } void CapsuleShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { Vector3 n = p_normal; - real_t d = n.z; + real_t d = n.y; if (Math::abs(d) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { // make it flat - n.z = 0.0; + n.y = 0.0; n.normalize(); n *= radius; r_amount = 2; r_type = FEATURE_EDGE; r_supports[0] = n; - r_supports[0].z += height * 0.5; + r_supports[0].y += height * 0.5; r_supports[1] = n; - r_supports[1].z -= height * 0.5; + r_supports[1].y -= height * 0.5; } else { real_t h = (d > 0) ? height : -height; n *= radius; - n.z += h * 0.5; + n.y += h * 0.5; r_amount = 1; r_type = FEATURE_POINT; *r_supports = n; @@ -551,7 +551,7 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 & // test against cylinder and spheres :-| - collided = Geometry3D::segment_intersects_cylinder(p_begin, p_end, height, radius, &auxres, &auxn); + collided = Geometry3D::segment_intersects_cylinder(p_begin, p_end, height, radius, &auxres, &auxn, 1); if (collided) { real_t d = norm.dot(auxres); @@ -563,7 +563,7 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 & } } - collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * 0.5), radius, &auxres, &auxn); + collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, height * 0.5, 0), radius, &auxres, &auxn); if (collided) { real_t d = norm.dot(auxres); @@ -575,7 +575,7 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 & } } - collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * -0.5), radius, &auxres, &auxn); + collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, height * -0.5, 0), radius, &auxres, &auxn); if (collided) { real_t d = norm.dot(auxres); @@ -596,19 +596,19 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 & } bool CapsuleShape3DSW::intersect_point(const Vector3 &p_point) const { - if (Math::abs(p_point.z) < height * 0.5) { - return Vector3(p_point.x, p_point.y, 0).length() < radius; + if (Math::abs(p_point.y) < height * 0.5) { + return Vector3(p_point.x, 0, p_point.z).length() < radius; } else { Vector3 p = p_point; - p.z = Math::abs(p.z) - height * 0.5; + p.y = Math::abs(p.y) - height * 0.5; return p.length() < radius; } } Vector3 CapsuleShape3DSW::get_closest_point_to(const Vector3 &p_point) const { Vector3 s[2] = { - Vector3(0, 0, -height * 0.5), - Vector3(0, 0, height * 0.5), + Vector3(0, -height * 0.5, 0), + Vector3(0, height * 0.5, 0), }; Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, s); @@ -627,13 +627,13 @@ Vector3 CapsuleShape3DSW::get_moment_of_inertia(real_t p_mass) const { return Vector3( (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z), (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z), - (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)); + (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y)); } void CapsuleShape3DSW::_setup(real_t p_height, real_t p_radius) { height = p_height; radius = p_radius; - configure(AABB(Vector3(-radius, -radius, -height * 0.5 - radius), Vector3(radius * 2, radius * 2, height + radius * 2.0))); + configure(AABB(Vector3(-radius, -height * 0.5 - radius, -radius), Vector3(radius * 2, height + radius * 2.0, radius * 2))); } void CapsuleShape3DSW::set_data(const Variant &p_data) { @@ -807,7 +807,7 @@ Vector3 CylinderShape3DSW::get_moment_of_inertia(real_t p_mass) const { return Vector3( (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z), (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z), - (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)); + (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y)); } void CylinderShape3DSW::_setup(real_t p_height, real_t p_radius) { @@ -1064,7 +1064,7 @@ Vector3 ConvexPolygonShape3DSW::get_moment_of_inertia(real_t p_mass) const { return Vector3( (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z), (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z), - (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)); + (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y)); } void ConvexPolygonShape3DSW::_setup(const Vector<Vector3> &p_vertices) { @@ -1134,7 +1134,7 @@ void FaceShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_ Vector3 n = p_normal; /** TEST FACE AS SUPPORT **/ - if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_THRESHOLD) { + if (Math::abs(normal.dot(n)) > _FACE_IS_VALID_SUPPORT_THRESHOLD) { r_amount = 3; r_type = FEATURE_FACE; for (int i = 0; i < 3; i++) { @@ -1187,7 +1187,11 @@ bool FaceShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_e if (c) { r_normal = Plane(vertex[0], vertex[1], vertex[2]).normal; if (r_normal.dot(p_end - p_begin) > 0) { - r_normal = -r_normal; + if (backface_collision) { + r_normal = -r_normal; + } else { + c = false; + } } } @@ -1285,30 +1289,24 @@ void ConcavePolygonShape3DSW::_cull_segment(int p_idx, _SegmentCullParams *p_par } if (bvh->face_index >= 0) { - Vector3 res; - Vector3 vertices[3] = { - p_params->vertices[p_params->faces[bvh->face_index].indices[0]], - p_params->vertices[p_params->faces[bvh->face_index].indices[1]], - p_params->vertices[p_params->faces[bvh->face_index].indices[2]] - }; + const Face *f = &p_params->faces[bvh->face_index]; + FaceShape3DSW *face = p_params->face; + face->normal = f->normal; + face->vertex[0] = p_params->vertices[f->indices[0]]; + face->vertex[1] = p_params->vertices[f->indices[1]]; + face->vertex[2] = p_params->vertices[f->indices[2]]; - if (Geometry3D::segment_intersects_triangle( - p_params->from, - p_params->to, - vertices[0], - vertices[1], - vertices[2], - &res)) { + Vector3 res; + Vector3 normal; + if (face->intersect_segment(p_params->from, p_params->to, res, normal)) { real_t d = p_params->dir.dot(res) - p_params->dir.dot(p_params->from); - //TODO, seems segmen/triangle intersection is broken :( - if (d > 0 && d < p_params->min_d) { + if ((d > 0) && (d < p_params->min_d)) { p_params->min_d = d; p_params->result = res; - p_params->normal = Plane(vertices[0], vertices[1], vertices[2]).normal; + p_params->normal = normal; p_params->collisions++; } } - } else { if (bvh->left >= 0) { _cull_segment(bvh->left, p_params); @@ -1329,17 +1327,20 @@ bool ConcavePolygonShape3DSW::intersect_segment(const Vector3 &p_begin, const Ve const Vector3 *vr = vertices.ptr(); const BVH *br = bvh.ptr(); + FaceShape3DSW face; + face.backface_collision = backface_collision; + _SegmentCullParams params; params.from = p_begin; params.to = p_end; - params.collisions = 0; params.dir = (p_end - p_begin).normalized(); params.faces = fr; params.vertices = vr; params.bvh = br; - params.min_d = 1e20; + params.face = &face; + // cull _cull_segment(0, ¶ms); @@ -1401,6 +1402,7 @@ void ConcavePolygonShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback const BVH *br = bvh.ptr(); FaceShape3DSW face; // use this to send in the callback + face.backface_collision = backface_collision; _CullParams params; params.aabb = local_aabb; @@ -1422,7 +1424,7 @@ Vector3 ConcavePolygonShape3DSW::get_moment_of_inertia(real_t p_mass) const { return Vector3( (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z), (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z), - (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)); + (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y)); } struct _VolumeSW_BVH_Element { @@ -1532,7 +1534,7 @@ void ConcavePolygonShape3DSW::_fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_ar memdelete(p_bvh_tree); } -void ConcavePolygonShape3DSW::_setup(Vector<Vector3> p_faces) { +void ConcavePolygonShape3DSW::_setup(const Vector<Vector3> &p_faces, bool p_backface_collision) { int src_face_count = p_faces.size(); if (src_face_count == 0) { configure(AABB()); @@ -1587,15 +1589,24 @@ void ConcavePolygonShape3DSW::_setup(Vector<Vector3> p_faces) { int idx = 0; _fill_bvh(bvh_tree, bvh_arrayw2, idx); + backface_collision = p_backface_collision; + configure(_aabb); // this type of shape has no margin } void ConcavePolygonShape3DSW::set_data(const Variant &p_data) { - _setup(p_data); + Dictionary d = p_data; + ERR_FAIL_COND(!d.has("faces")); + + _setup(d["faces"], d["backface_collision"]); } Variant ConcavePolygonShape3DSW::get_data() const { - return get_faces(); + Dictionary d; + d["faces"] = get_faces(); + d["backface_collision"] = backface_collision; + + return d; } ConcavePolygonShape3DSW::ConcavePolygonShape3DSW() { @@ -1651,7 +1662,7 @@ Vector3 HeightMapShape3DSW::get_moment_of_inertia(real_t p_mass) const { return Vector3( (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z), (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z), - (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)); + (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y)); } void HeightMapShape3DSW::_setup(Vector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size) { |