diff options
Diffstat (limited to 'servers/physics_3d/shape_3d_sw.cpp')
-rw-r--r-- | servers/physics_3d/shape_3d_sw.cpp | 119 |
1 files changed, 69 insertions, 50 deletions
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index 04a174f9c8..b81d3272c3 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -39,7 +39,7 @@ /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org +Copyright (c) 2003-2009 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -166,21 +166,21 @@ PlaneShape3DSW::PlaneShape3DSW() { // -real_t RayShape3DSW::get_length() const { +real_t SeparationRayShape3DSW::get_length() const { return length; } -bool RayShape3DSW::get_slips_on_slope() const { - return slips_on_slope; +bool SeparationRayShape3DSW::get_slide_on_slope() const { + return slide_on_slope; } -void RayShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { +void SeparationRayShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { // don't think this will be even used r_min = 0; r_max = 1; } -Vector3 RayShape3DSW::get_support(const Vector3 &p_normal) const { +Vector3 SeparationRayShape3DSW::get_support(const Vector3 &p_normal) const { if (p_normal.z > 0) { return Vector3(0, 0, length); } else { @@ -188,7 +188,7 @@ Vector3 RayShape3DSW::get_support(const Vector3 &p_normal) const { } } -void RayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { +void SeparationRayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { r_amount = 2; r_type = FEATURE_EDGE; @@ -205,15 +205,15 @@ void RayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_s } } -bool RayShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { +bool SeparationRayShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { return false; //simply not possible } -bool RayShape3DSW::intersect_point(const Vector3 &p_point) const { +bool SeparationRayShape3DSW::intersect_point(const Vector3 &p_point) const { return false; //simply not possible } -Vector3 RayShape3DSW::get_closest_point_to(const Vector3 &p_point) const { +Vector3 SeparationRayShape3DSW::get_closest_point_to(const Vector3 &p_point) const { Vector3 s[2] = { Vector3(0, 0, 0), Vector3(0, 0, length) @@ -222,31 +222,31 @@ Vector3 RayShape3DSW::get_closest_point_to(const Vector3 &p_point) const { return Geometry3D::get_closest_point_to_segment(p_point, s); } -Vector3 RayShape3DSW::get_moment_of_inertia(real_t p_mass) const { +Vector3 SeparationRayShape3DSW::get_moment_of_inertia(real_t p_mass) const { return Vector3(); } -void RayShape3DSW::_setup(real_t p_length, bool p_slips_on_slope) { +void SeparationRayShape3DSW::_setup(real_t p_length, bool p_slide_on_slope) { length = p_length; - slips_on_slope = p_slips_on_slope; + slide_on_slope = p_slide_on_slope; configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length))); } -void RayShape3DSW::set_data(const Variant &p_data) { +void SeparationRayShape3DSW::set_data(const Variant &p_data) { Dictionary d = p_data; - _setup(d["length"], d["slips_on_slope"]); + _setup(d["length"], d["slide_on_slope"]); } -Variant RayShape3DSW::get_data() const { +Variant SeparationRayShape3DSW::get_data() const { Dictionary d; d["length"] = length; - d["slips_on_slope"] = slips_on_slope; + d["slide_on_slope"] = slide_on_slope; return d; } -RayShape3DSW::RayShape3DSW() { +SeparationRayShape3DSW::SeparationRayShape3DSW() { length = 1; - slips_on_slope = false; + slide_on_slope = false; } /********** SPHERE *************/ @@ -509,10 +509,10 @@ BoxShape3DSW::BoxShape3DSW() { void CapsuleShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { Vector3 n = p_transform.basis.xform_inv(p_normal).normalized(); - real_t h = (n.y > 0) ? height : -height; + real_t h = height * 0.5 - radius; n *= radius; - n.y += h * 0.5; + n.y += (n.y > 0) ? h : -h; r_max = p_normal.dot(p_transform.xform(n)); r_min = p_normal.dot(p_transform.xform(-n)); @@ -521,10 +521,10 @@ void CapsuleShape3DSW::project_range(const Vector3 &p_normal, const Transform3D Vector3 CapsuleShape3DSW::get_support(const Vector3 &p_normal) const { Vector3 n = p_normal; - real_t h = (n.y > 0) ? height : -height; + real_t h = height * 0.5 - radius; n *= radius; - n.y += h * 0.5; + n.y += (n.y > 0) ? h : -h; return n; } @@ -542,15 +542,15 @@ void CapsuleShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 r_amount = 2; r_type = FEATURE_EDGE; r_supports[0] = n; - r_supports[0].y += height * 0.5; + r_supports[0].y += height * 0.5 - radius; r_supports[1] = n; - r_supports[1].y -= height * 0.5; + r_supports[1].y -= height * 0.5 - radius; } else { - real_t h = (d > 0) ? height : -height; + real_t h = height * 0.5 - radius; n *= radius; - n.y += h * 0.5; + n.y += (d > 0) ? h : -h; r_amount = 1; r_type = FEATURE_POINT; *r_supports = n; @@ -569,7 +569,7 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 & // test against cylinder and spheres :-| - collided = Geometry3D::segment_intersects_cylinder(p_begin, p_end, height, radius, &auxres, &auxn, 1); + collided = Geometry3D::segment_intersects_cylinder(p_begin, p_end, height - radius * 2.0, radius, &auxres, &auxn, 1); if (collided) { real_t d = norm.dot(auxres); @@ -581,7 +581,7 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 & } } - collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, height * 0.5, 0), radius, &auxres, &auxn); + collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, height * 0.5 - radius, 0), radius, &auxres, &auxn); if (collided) { real_t d = norm.dot(auxres); @@ -593,7 +593,7 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 & } } - collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, height * -0.5, 0), radius, &auxres, &auxn); + collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, height * -0.5 + radius, 0), radius, &auxres, &auxn); if (collided) { real_t d = norm.dot(auxres); @@ -614,19 +614,19 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 & } bool CapsuleShape3DSW::intersect_point(const Vector3 &p_point) const { - if (Math::abs(p_point.y) < height * 0.5) { + if (Math::abs(p_point.y) < height * 0.5 - radius) { return Vector3(p_point.x, 0, p_point.z).length() < radius; } else { Vector3 p = p_point; - p.y = Math::abs(p.y) - height * 0.5; + p.y = Math::abs(p.y) - height * 0.5 + radius; return p.length() < radius; } } Vector3 CapsuleShape3DSW::get_closest_point_to(const Vector3 &p_point) const { Vector3 s[2] = { - Vector3(0, -height * 0.5, 0), - Vector3(0, height * 0.5, 0), + Vector3(0, -height * 0.5 + radius, 0), + Vector3(0, height * 0.5 - radius, 0), }; Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, s); @@ -651,7 +651,7 @@ Vector3 CapsuleShape3DSW::get_moment_of_inertia(real_t p_mass) const { void CapsuleShape3DSW::_setup(real_t p_height, real_t p_radius) { height = p_height; radius = p_radius; - configure(AABB(Vector3(-radius, -height * 0.5 - radius, -radius), Vector3(radius * 2, height + radius * 2.0, radius * 2))); + configure(AABB(Vector3(-radius, -height * 0.5, -radius), Vector3(radius * 2, height, radius * 2))); } void CapsuleShape3DSW::set_data(const Variant &p_data) { @@ -1382,11 +1382,11 @@ Vector3 ConcavePolygonShape3DSW::get_closest_point_to(const Vector3 &p_point) co return Vector3(); } -void ConcavePolygonShape3DSW::_cull(int p_idx, _CullParams *p_params) const { +bool ConcavePolygonShape3DSW::_cull(int p_idx, _CullParams *p_params) const { const BVH *bvh = &p_params->bvh[p_idx]; if (!p_params->aabb.intersects(bvh->aabb)) { - return; + return false; } if (bvh->face_index >= 0) { @@ -1396,20 +1396,27 @@ void ConcavePolygonShape3DSW::_cull(int p_idx, _CullParams *p_params) const { face->vertex[0] = p_params->vertices[f->indices[0]]; face->vertex[1] = p_params->vertices[f->indices[1]]; face->vertex[2] = p_params->vertices[f->indices[2]]; - p_params->callback(p_params->userdata, face); - + if (p_params->callback(p_params->userdata, face)) { + return true; + } } else { if (bvh->left >= 0) { - _cull(bvh->left, p_params); + if (_cull(bvh->left, p_params)) { + return true; + } } if (bvh->right >= 0) { - _cull(bvh->right, p_params); + if (_cull(bvh->right, p_params)) { + return true; + } } } + + return false; } -void ConcavePolygonShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const { +void ConcavePolygonShape3DSW::cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const { // make matrix local to concave if (faces.size() == 0) { return; @@ -1635,7 +1642,7 @@ ConcavePolygonShape3DSW::ConcavePolygonShape3DSW() { /* HEIGHT MAP SHAPE */ -Vector<float> HeightMapShape3DSW::get_heights() const { +Vector<real_t> HeightMapShape3DSW::get_heights() const { return heights; } @@ -1875,7 +1882,7 @@ void HeightMapShape3DSW::_get_cell(const Vector3 &p_point, int &r_x, int &r_y, i r_z = (clamped_point.z < 0.0) ? (clamped_point.z - 0.5) : (clamped_point.z + 0.5); } -void HeightMapShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const { +void HeightMapShape3DSW::cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const { if (heights.is_empty()) { return; } @@ -1911,13 +1918,17 @@ void HeightMapShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback, voi _get_point(x + 1, z, face.vertex[1]); _get_point(x, z + 1, face.vertex[2]); face.normal = Plane(face.vertex[0], face.vertex[2], face.vertex[1]).normal; - p_callback(p_userdata, &face); + if (p_callback(p_userdata, &face)) { + return; + } // Second triangle. face.vertex[0] = face.vertex[1]; _get_point(x + 1, z + 1, face.vertex[1]); face.normal = Plane(face.vertex[0], face.vertex[2], face.vertex[1]).normal; - p_callback(p_userdata, &face); + if (p_callback(p_userdata, &face)) { + return; + } } } } @@ -1932,7 +1943,7 @@ Vector3 HeightMapShape3DSW::get_moment_of_inertia(real_t p_mass) const { (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y)); } -void HeightMapShape3DSW::_setup(const Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) { +void HeightMapShape3DSW::_setup(const Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) { heights = p_heights; width = p_width; depth = p_depth; @@ -1966,8 +1977,12 @@ void HeightMapShape3DSW::set_data(const Variant &p_data) { ERR_FAIL_COND(depth <= 0.0); Variant heights_variant = d["heights"]; - Vector<float> heights_buffer; + Vector<real_t> heights_buffer; +#ifdef REAL_T_IS_DOUBLE + if (heights_variant.get_type() == Variant::PACKED_FLOAT64_ARRAY) { +#else if (heights_variant.get_type() == Variant::PACKED_FLOAT32_ARRAY) { +#endif // Ready-to-use heights can be passed. heights_buffer = heights_variant; } else if (heights_variant.get_type() == Variant::OBJECT) { @@ -1980,13 +1995,17 @@ void HeightMapShape3DSW::set_data(const Variant &p_data) { PackedByteArray im_data = image->get_data(); heights_buffer.resize(image->get_width() * image->get_height()); - float *w = heights_buffer.ptrw(); - float *rp = (float *)im_data.ptr(); + real_t *w = heights_buffer.ptrw(); + real_t *rp = (real_t *)im_data.ptr(); for (int i = 0; i < heights_buffer.size(); ++i) { w[i] = rp[i]; } } else { +#ifdef REAL_T_IS_DOUBLE + ERR_FAIL_MSG("Expected PackedFloat64Array or float Image."); +#else ERR_FAIL_MSG("Expected PackedFloat32Array or float Image."); +#endif } // Compute min and max heights or use precomputed values. |