diff options
Diffstat (limited to 'servers/physics_3d/shape_3d_sw.cpp')
-rw-r--r-- | servers/physics_3d/shape_3d_sw.cpp | 118 |
1 files changed, 107 insertions, 11 deletions
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index a84405de81..b81d3272c3 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -39,7 +39,7 @@ /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org +Copyright (c) 2003-2009 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -164,6 +164,91 @@ Variant PlaneShape3DSW::get_data() const { PlaneShape3DSW::PlaneShape3DSW() { } +// + +real_t SeparationRayShape3DSW::get_length() const { + return length; +} + +bool SeparationRayShape3DSW::get_slide_on_slope() const { + return slide_on_slope; +} + +void SeparationRayShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { + // don't think this will be even used + r_min = 0; + r_max = 1; +} + +Vector3 SeparationRayShape3DSW::get_support(const Vector3 &p_normal) const { + if (p_normal.z > 0) { + return Vector3(0, 0, length); + } else { + return Vector3(0, 0, 0); + } +} + +void SeparationRayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { + if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { + r_amount = 2; + r_type = FEATURE_EDGE; + r_supports[0] = Vector3(0, 0, 0); + r_supports[1] = Vector3(0, 0, length); + } else if (p_normal.z > 0) { + r_amount = 1; + r_type = FEATURE_POINT; + *r_supports = Vector3(0, 0, length); + } else { + r_amount = 1; + r_type = FEATURE_POINT; + *r_supports = Vector3(0, 0, 0); + } +} + +bool SeparationRayShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { + return false; //simply not possible +} + +bool SeparationRayShape3DSW::intersect_point(const Vector3 &p_point) const { + return false; //simply not possible +} + +Vector3 SeparationRayShape3DSW::get_closest_point_to(const Vector3 &p_point) const { + Vector3 s[2] = { + Vector3(0, 0, 0), + Vector3(0, 0, length) + }; + + return Geometry3D::get_closest_point_to_segment(p_point, s); +} + +Vector3 SeparationRayShape3DSW::get_moment_of_inertia(real_t p_mass) const { + return Vector3(); +} + +void SeparationRayShape3DSW::_setup(real_t p_length, bool p_slide_on_slope) { + length = p_length; + slide_on_slope = p_slide_on_slope; + configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length))); +} + +void SeparationRayShape3DSW::set_data(const Variant &p_data) { + Dictionary d = p_data; + _setup(d["length"], d["slide_on_slope"]); +} + +Variant SeparationRayShape3DSW::get_data() const { + Dictionary d; + d["length"] = length; + d["slide_on_slope"] = slide_on_slope; + return d; +} + +SeparationRayShape3DSW::SeparationRayShape3DSW() { + length = 1; + slide_on_slope = false; +} + /********** SPHERE *************/ real_t SphereShape3DSW::get_radius() const { @@ -1297,11 +1382,11 @@ Vector3 ConcavePolygonShape3DSW::get_closest_point_to(const Vector3 &p_point) co return Vector3(); } -void ConcavePolygonShape3DSW::_cull(int p_idx, _CullParams *p_params) const { +bool ConcavePolygonShape3DSW::_cull(int p_idx, _CullParams *p_params) const { const BVH *bvh = &p_params->bvh[p_idx]; if (!p_params->aabb.intersects(bvh->aabb)) { - return; + return false; } if (bvh->face_index >= 0) { @@ -1311,20 +1396,27 @@ void ConcavePolygonShape3DSW::_cull(int p_idx, _CullParams *p_params) const { face->vertex[0] = p_params->vertices[f->indices[0]]; face->vertex[1] = p_params->vertices[f->indices[1]]; face->vertex[2] = p_params->vertices[f->indices[2]]; - p_params->callback(p_params->userdata, face); - + if (p_params->callback(p_params->userdata, face)) { + return true; + } } else { if (bvh->left >= 0) { - _cull(bvh->left, p_params); + if (_cull(bvh->left, p_params)) { + return true; + } } if (bvh->right >= 0) { - _cull(bvh->right, p_params); + if (_cull(bvh->right, p_params)) { + return true; + } } } + + return false; } -void ConcavePolygonShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const { +void ConcavePolygonShape3DSW::cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const { // make matrix local to concave if (faces.size() == 0) { return; @@ -1790,7 +1882,7 @@ void HeightMapShape3DSW::_get_cell(const Vector3 &p_point, int &r_x, int &r_y, i r_z = (clamped_point.z < 0.0) ? (clamped_point.z - 0.5) : (clamped_point.z + 0.5); } -void HeightMapShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const { +void HeightMapShape3DSW::cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const { if (heights.is_empty()) { return; } @@ -1826,13 +1918,17 @@ void HeightMapShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback, voi _get_point(x + 1, z, face.vertex[1]); _get_point(x, z + 1, face.vertex[2]); face.normal = Plane(face.vertex[0], face.vertex[2], face.vertex[1]).normal; - p_callback(p_userdata, &face); + if (p_callback(p_userdata, &face)) { + return; + } // Second triangle. face.vertex[0] = face.vertex[1]; _get_point(x + 1, z + 1, face.vertex[1]); face.normal = Plane(face.vertex[0], face.vertex[2], face.vertex[1]).normal; - p_callback(p_userdata, &face); + if (p_callback(p_userdata, &face)) { + return; + } } } } |