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path: root/servers/physics_3d/shape_3d_sw.cpp
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-rw-r--r--servers/physics_3d/shape_3d_sw.cpp174
1 files changed, 0 insertions, 174 deletions
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp
index 61c32b779a..2c248a4d38 100644
--- a/servers/physics_3d/shape_3d_sw.cpp
+++ b/servers/physics_3d/shape_3d_sw.cpp
@@ -48,7 +48,6 @@ void Shape3DSW::configure(const AABB &p_aabb) {
}
Vector3 Shape3DSW::get_support(const Vector3 &p_normal) const {
-
Vector3 res;
int amnt;
get_supports(p_normal, 1, &res, amnt);
@@ -56,7 +55,6 @@ Vector3 Shape3DSW::get_support(const Vector3 &p_normal) const {
}
void Shape3DSW::add_owner(ShapeOwner3DSW *p_owner) {
-
Map<ShapeOwner3DSW *, int>::Element *E = owners.find(p_owner);
if (E) {
E->get()++;
@@ -66,7 +64,6 @@ void Shape3DSW::add_owner(ShapeOwner3DSW *p_owner) {
}
void Shape3DSW::remove_owner(ShapeOwner3DSW *p_owner) {
-
Map<ShapeOwner3DSW *, int>::Element *E = owners.find(p_owner);
ERR_FAIL_COND(!E);
E->get()--;
@@ -76,7 +73,6 @@ void Shape3DSW::remove_owner(ShapeOwner3DSW *p_owner) {
}
bool Shape3DSW::is_owner(ShapeOwner3DSW *p_owner) const {
-
return owners.has(p_owner);
}
@@ -85,35 +81,29 @@ const Map<ShapeOwner3DSW *, int> &Shape3DSW::get_owners() const {
}
Shape3DSW::Shape3DSW() {
-
custom_bias = 0;
configured = false;
}
Shape3DSW::~Shape3DSW() {
-
ERR_FAIL_COND(owners.size());
}
Plane PlaneShape3DSW::get_plane() const {
-
return plane;
}
void PlaneShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-
// gibberish, a plane is infinity
r_min = -1e7;
r_max = 1e7;
}
Vector3 PlaneShape3DSW::get_support(const Vector3 &p_normal) const {
-
return p_normal * 1e15;
}
bool PlaneShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
-
bool inters = plane.intersects_segment(p_begin, p_end, &r_result);
if (inters)
r_normal = plane.normal;
@@ -121,12 +111,10 @@ bool PlaneShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_
}
bool PlaneShape3DSW::intersect_point(const Vector3 &p_point) const {
-
return plane.distance_to(p_point) < 0;
}
Vector3 PlaneShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
-
if (plane.is_point_over(p_point)) {
return plane.project(p_point);
} else {
@@ -135,23 +123,19 @@ Vector3 PlaneShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
}
Vector3 PlaneShape3DSW::get_moment_of_inertia(real_t p_mass) const {
-
return Vector3(); //wtf
}
void PlaneShape3DSW::_setup(const Plane &p_plane) {
-
plane = p_plane;
configure(AABB(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
}
void PlaneShape3DSW::set_data(const Variant &p_data) {
-
_setup(p_data);
}
Variant PlaneShape3DSW::get_data() const {
-
return plane;
}
@@ -161,7 +145,6 @@ PlaneShape3DSW::PlaneShape3DSW() {
//
real_t RayShape3DSW::get_length() const {
-
return length;
}
@@ -170,14 +153,12 @@ bool RayShape3DSW::get_slips_on_slope() const {
}
void RayShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-
// don't think this will be even used
r_min = 0;
r_max = 1;
}
Vector3 RayShape3DSW::get_support(const Vector3 &p_normal) const {
-
if (p_normal.z > 0)
return Vector3(0, 0, length);
else
@@ -185,9 +166,7 @@ Vector3 RayShape3DSW::get_support(const Vector3 &p_normal) const {
}
void RayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
-
if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
-
r_amount = 2;
r_supports[0] = Vector3(0, 0, 0);
r_supports[1] = Vector3(0, 0, length);
@@ -201,17 +180,14 @@ void RayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_s
}
bool RayShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
-
return false; //simply not possible
}
bool RayShape3DSW::intersect_point(const Vector3 &p_point) const {
-
return false; //simply not possible
}
Vector3 RayShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
-
Vector3 s[2] = {
Vector3(0, 0, 0),
Vector3(0, 0, length)
@@ -221,25 +197,21 @@ Vector3 RayShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
}
Vector3 RayShape3DSW::get_moment_of_inertia(real_t p_mass) const {
-
return Vector3();
}
void RayShape3DSW::_setup(real_t p_length, bool p_slips_on_slope) {
-
length = p_length;
slips_on_slope = p_slips_on_slope;
configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
}
void RayShape3DSW::set_data(const Variant &p_data) {
-
Dictionary d = p_data;
_setup(d["length"], d["slips_on_slope"]);
}
Variant RayShape3DSW::get_data() const {
-
Dictionary d;
d["length"] = length;
d["slips_on_slope"] = slips_on_slope;
@@ -247,7 +219,6 @@ Variant RayShape3DSW::get_data() const {
}
RayShape3DSW::RayShape3DSW() {
-
length = 1;
slips_on_slope = false;
}
@@ -255,12 +226,10 @@ RayShape3DSW::RayShape3DSW() {
/********** SPHERE *************/
real_t SphereShape3DSW::get_radius() const {
-
return radius;
}
void SphereShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-
real_t d = p_normal.dot(p_transform.origin);
// figure out scale at point
@@ -272,28 +241,23 @@ void SphereShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_
}
Vector3 SphereShape3DSW::get_support(const Vector3 &p_normal) const {
-
return p_normal * radius;
}
void SphereShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
-
*r_supports = p_normal * radius;
r_amount = 1;
}
bool SphereShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
-
return Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(), radius, &r_result, &r_normal);
}
bool SphereShape3DSW::intersect_point(const Vector3 &p_point) const {
-
return p_point.length() < radius;
}
Vector3 SphereShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
-
Vector3 p = p_point;
float l = p.length();
if (l < radius)
@@ -302,36 +266,30 @@ Vector3 SphereShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
}
Vector3 SphereShape3DSW::get_moment_of_inertia(real_t p_mass) const {
-
real_t s = 0.4 * p_mass * radius * radius;
return Vector3(s, s, s);
}
void SphereShape3DSW::_setup(real_t p_radius) {
-
radius = p_radius;
configure(AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2.0, radius * 2.0, radius * 2.0)));
}
void SphereShape3DSW::set_data(const Variant &p_data) {
-
_setup(p_data);
}
Variant SphereShape3DSW::get_data() const {
-
return radius;
}
SphereShape3DSW::SphereShape3DSW() {
-
radius = 0;
}
/********** BOX *************/
void BoxShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-
// no matter the angle, the box is mirrored anyway
Vector3 local_normal = p_transform.basis.xform_inv(p_normal);
@@ -343,7 +301,6 @@ void BoxShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_tra
}
Vector3 BoxShape3DSW::get_support(const Vector3 &p_normal) const {
-
Vector3 point(
(p_normal.x < 0) ? -half_extents.x : half_extents.x,
(p_normal.y < 0) ? -half_extents.y : half_extents.y,
@@ -353,17 +310,14 @@ Vector3 BoxShape3DSW::get_support(const Vector3 &p_normal) const {
}
void BoxShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
-
static const int next[3] = { 1, 2, 0 };
static const int next2[3] = { 2, 0, 1 };
for (int i = 0; i < 3; i++) {
-
Vector3 axis;
axis[i] = 1.0;
real_t dot = p_normal.dot(axis);
if (Math::abs(dot) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
-
//Vector3 axis_b;
bool neg = dot < 0;
@@ -384,7 +338,6 @@ void BoxShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_s
};
for (int j = 0; j < 4; j++) {
-
point[i_n] = sign[j][0] * half_extents[i_n];
point[i_n2] = sign[j][1] * half_extents[i_n2];
r_supports[j] = neg ? -point : point;
@@ -402,12 +355,10 @@ void BoxShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_s
}
for (int i = 0; i < 3; i++) {
-
Vector3 axis;
axis[i] = 1.0;
if (Math::abs(p_normal.dot(axis)) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
-
r_amount = 2;
int i_n = next[i];
@@ -440,24 +391,20 @@ void BoxShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_s
}
bool BoxShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
-
AABB aabb(-half_extents, half_extents * 2.0);
return aabb.intersects_segment(p_begin, p_end, &r_result, &r_normal);
}
bool BoxShape3DSW::intersect_point(const Vector3 &p_point) const {
-
return (Math::abs(p_point.x) < half_extents.x && Math::abs(p_point.y) < half_extents.y && Math::abs(p_point.z) < half_extents.z);
}
Vector3 BoxShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
-
int outside = 0;
Vector3 min_point;
for (int i = 0; i < 3; i++) {
-
if (Math::abs(p_point[i]) > half_extents[i]) {
outside++;
if (outside == 1) {
@@ -486,7 +433,6 @@ Vector3 BoxShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
};
for (int i = 0; i < 3; i++) {
-
s[1] = closest_vertex;
s[1][i] = -s[1][i]; //edge
@@ -503,7 +449,6 @@ Vector3 BoxShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
}
Vector3 BoxShape3DSW::get_moment_of_inertia(real_t p_mass) const {
-
real_t lx = half_extents.x;
real_t ly = half_extents.y;
real_t lz = half_extents.z;
@@ -512,19 +457,16 @@ Vector3 BoxShape3DSW::get_moment_of_inertia(real_t p_mass) const {
}
void BoxShape3DSW::_setup(const Vector3 &p_half_extents) {
-
half_extents = p_half_extents.abs();
configure(AABB(-half_extents, half_extents * 2));
}
void BoxShape3DSW::set_data(const Variant &p_data) {
-
_setup(p_data);
}
Variant BoxShape3DSW::get_data() const {
-
return half_extents;
}
@@ -534,7 +476,6 @@ BoxShape3DSW::BoxShape3DSW() {
/********** CAPSULE *************/
void CapsuleShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-
Vector3 n = p_transform.basis.xform_inv(p_normal).normalized();
real_t h = (n.z > 0) ? height : -height;
@@ -546,7 +487,6 @@ void CapsuleShape3DSW::project_range(const Vector3 &p_normal, const Transform &p
}
Vector3 CapsuleShape3DSW::get_support(const Vector3 &p_normal) const {
-
Vector3 n = p_normal;
real_t h = (n.z > 0) ? height : -height;
@@ -557,13 +497,11 @@ Vector3 CapsuleShape3DSW::get_support(const Vector3 &p_normal) const {
}
void CapsuleShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
-
Vector3 n = p_normal;
real_t d = n.z;
if (Math::abs(d) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
-
// make it flat
n.z = 0.0;
n.normalize();
@@ -576,7 +514,6 @@ void CapsuleShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3
r_supports[1].z -= height * 0.5;
} else {
-
real_t h = (d > 0) ? height : -height;
n *= radius;
@@ -587,7 +524,6 @@ void CapsuleShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3
}
bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
-
Vector3 norm = (p_end - p_begin).normalized();
real_t min_d = 1e20;
@@ -637,7 +573,6 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &
}
if (collision) {
-
r_result = res;
r_normal = n;
}
@@ -645,7 +580,6 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &
}
bool CapsuleShape3DSW::intersect_point(const Vector3 &p_point) const {
-
if (Math::abs(p_point.z) < height * 0.5) {
return Vector3(p_point.x, p_point.y, 0).length() < radius;
} else {
@@ -656,7 +590,6 @@ bool CapsuleShape3DSW::intersect_point(const Vector3 &p_point) const {
}
Vector3 CapsuleShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
-
Vector3 s[2] = {
Vector3(0, 0, -height * 0.5),
Vector3(0, 0, height * 0.5),
@@ -671,7 +604,6 @@ Vector3 CapsuleShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
}
Vector3 CapsuleShape3DSW::get_moment_of_inertia(real_t p_mass) const {
-
// use bad AABB approximation
Vector3 extents = get_aabb().size * 0.5;
@@ -682,14 +614,12 @@ Vector3 CapsuleShape3DSW::get_moment_of_inertia(real_t p_mass) const {
}
void CapsuleShape3DSW::_setup(real_t p_height, real_t p_radius) {
-
height = p_height;
radius = p_radius;
configure(AABB(Vector3(-radius, -radius, -height * 0.5 - radius), Vector3(radius * 2, radius * 2, height + radius * 2.0)));
}
void CapsuleShape3DSW::set_data(const Variant &p_data) {
-
Dictionary d = p_data;
ERR_FAIL_COND(!d.has("radius"));
ERR_FAIL_COND(!d.has("height"));
@@ -697,7 +627,6 @@ void CapsuleShape3DSW::set_data(const Variant &p_data) {
}
Variant CapsuleShape3DSW::get_data() const {
-
Dictionary d;
d["radius"] = radius;
d["height"] = height;
@@ -705,14 +634,12 @@ Variant CapsuleShape3DSW::get_data() const {
}
CapsuleShape3DSW::CapsuleShape3DSW() {
-
height = radius = 0;
}
/********** CONVEX POLYGON *************/
void ConvexPolygonShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-
int vertex_count = mesh.vertices.size();
if (vertex_count == 0)
return;
@@ -720,7 +647,6 @@ void ConvexPolygonShape3DSW::project_range(const Vector3 &p_normal, const Transf
const Vector3 *vrts = &mesh.vertices[0];
for (int i = 0; i < vertex_count; i++) {
-
real_t d = p_normal.dot(p_transform.xform(vrts[i]));
if (i == 0 || d > r_max)
@@ -731,7 +657,6 @@ void ConvexPolygonShape3DSW::project_range(const Vector3 &p_normal, const Transf
}
Vector3 ConvexPolygonShape3DSW::get_support(const Vector3 &p_normal) const {
-
Vector3 n = p_normal;
int vert_support_idx = -1;
@@ -744,7 +669,6 @@ Vector3 ConvexPolygonShape3DSW::get_support(const Vector3 &p_normal) const {
const Vector3 *vrts = &mesh.vertices[0];
for (int i = 0; i < vertex_count; i++) {
-
real_t d = n.dot(vrts[i]);
if (i == 0 || d > support_max) {
@@ -757,7 +681,6 @@ Vector3 ConvexPolygonShape3DSW::get_support(const Vector3 &p_normal) const {
}
void ConvexPolygonShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
-
const Geometry::MeshData::Face *faces = mesh.faces.ptr();
int fc = mesh.faces.size();
@@ -772,7 +695,6 @@ void ConvexPolygonShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Ve
int vtx = 0;
for (int i = 0; i < vc; i++) {
-
real_t d = p_normal.dot(vertices[i]);
if (i == 0 || d > max) {
@@ -782,9 +704,7 @@ void ConvexPolygonShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Ve
}
for (int i = 0; i < fc; i++) {
-
if (faces[i].plane.normal.dot(p_normal) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
-
int ic = faces[i].indices.size();
const int *ind = faces[i].indices.ptr();
@@ -801,7 +721,6 @@ void ConvexPolygonShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Ve
int m = MIN(p_max, ic);
for (int j = 0; j < m; j++) {
-
r_supports[j] = vertices[ind[j]];
}
r_amount = m;
@@ -810,11 +729,9 @@ void ConvexPolygonShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Ve
}
for (int i = 0; i < ec; i++) {
-
real_t dot = (vertices[edges[i].a] - vertices[edges[i].b]).normalized().dot(p_normal);
dot = ABS(dot);
if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD && (edges[i].a == vtx || edges[i].b == vtx)) {
-
r_amount = 2;
r_supports[0] = vertices[edges[i].a];
r_supports[1] = vertices[edges[i].b];
@@ -827,7 +744,6 @@ void ConvexPolygonShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Ve
}
bool ConvexPolygonShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
-
const Geometry::MeshData::Face *faces = mesh.faces.ptr();
int fc = mesh.faces.size();
@@ -838,7 +754,6 @@ bool ConvexPolygonShape3DSW::intersect_segment(const Vector3 &p_begin, const Vec
bool col = false;
for (int i = 0; i < fc; i++) {
-
if (faces[i].plane.normal.dot(n) > 0)
continue; //opposing face
@@ -846,7 +761,6 @@ bool ConvexPolygonShape3DSW::intersect_segment(const Vector3 &p_begin, const Vec
const int *ind = faces[i].indices.ptr();
for (int j = 1; j < ic - 1; j++) {
-
Face3 f(vertices[ind[0]], vertices[ind[j]], vertices[ind[j + 1]]);
Vector3 result;
if (f.intersects_segment(p_begin, p_end, &result)) {
@@ -867,12 +781,10 @@ bool ConvexPolygonShape3DSW::intersect_segment(const Vector3 &p_begin, const Vec
}
bool ConvexPolygonShape3DSW::intersect_point(const Vector3 &p_point) const {
-
const Geometry::MeshData::Face *faces = mesh.faces.ptr();
int fc = mesh.faces.size();
for (int i = 0; i < fc; i++) {
-
if (faces[i].plane.distance_to(p_point) >= 0)
return false;
}
@@ -881,14 +793,12 @@ bool ConvexPolygonShape3DSW::intersect_point(const Vector3 &p_point) const {
}
Vector3 ConvexPolygonShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
-
const Geometry::MeshData::Face *faces = mesh.faces.ptr();
int fc = mesh.faces.size();
const Vector3 *vertices = mesh.vertices.ptr();
bool all_inside = true;
for (int i = 0; i < fc; i++) {
-
if (!faces[i].plane.is_point_over(p_point))
continue;
@@ -898,7 +808,6 @@ Vector3 ConvexPolygonShape3DSW::get_closest_point_to(const Vector3 &p_point) con
const int *indices = faces[i].indices.ptr();
for (int j = 0; j < ic; j++) {
-
Vector3 a = vertices[indices[j]];
Vector3 b = vertices[indices[(j + 1) % ic]];
Vector3 n = (a - b).cross(faces[i].plane.normal).normalized();
@@ -924,7 +833,6 @@ Vector3 ConvexPolygonShape3DSW::get_closest_point_to(const Vector3 &p_point) con
const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
int ec = mesh.edges.size();
for (int i = 0; i < ec; i++) {
-
Vector3 s[2] = {
vertices[edges[i].a],
vertices[edges[i].b]
@@ -942,7 +850,6 @@ Vector3 ConvexPolygonShape3DSW::get_closest_point_to(const Vector3 &p_point) con
}
Vector3 ConvexPolygonShape3DSW::get_moment_of_inertia(real_t p_mass) const {
-
// use bad AABB approximation
Vector3 extents = get_aabb().size * 0.5;
@@ -953,7 +860,6 @@ Vector3 ConvexPolygonShape3DSW::get_moment_of_inertia(real_t p_mass) const {
}
void ConvexPolygonShape3DSW::_setup(const Vector<Vector3> &p_vertices) {
-
Error err = QuickHull::build(p_vertices, mesh);
if (err != OK)
ERR_PRINT("Failed to build QuickHull");
@@ -961,7 +867,6 @@ void ConvexPolygonShape3DSW::_setup(const Vector<Vector3> &p_vertices) {
AABB _aabb;
for (int i = 0; i < mesh.vertices.size(); i++) {
-
if (i == 0)
_aabb.position = mesh.vertices[i];
else
@@ -972,12 +877,10 @@ void ConvexPolygonShape3DSW::_setup(const Vector<Vector3> &p_vertices) {
}
void ConvexPolygonShape3DSW::set_data(const Variant &p_data) {
-
_setup(p_data);
}
Variant ConvexPolygonShape3DSW::get_data() const {
-
return mesh.vertices;
}
@@ -987,9 +890,7 @@ ConvexPolygonShape3DSW::ConvexPolygonShape3DSW() {
/********** FACE POLYGON *************/
void FaceShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-
for (int i = 0; i < 3; i++) {
-
Vector3 v = p_transform.xform(vertex[i]);
real_t d = p_normal.dot(v);
@@ -1002,12 +903,10 @@ void FaceShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_tr
}
Vector3 FaceShape3DSW::get_support(const Vector3 &p_normal) const {
-
int vert_support_idx = -1;
real_t support_max = 0;
for (int i = 0; i < 3; i++) {
-
real_t d = p_normal.dot(vertex[i]);
if (i == 0 || d > support_max) {
@@ -1020,15 +919,12 @@ Vector3 FaceShape3DSW::get_support(const Vector3 &p_normal) const {
}
void FaceShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
-
Vector3 n = p_normal;
/** TEST FACE AS SUPPORT **/
if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
-
r_amount = 3;
for (int i = 0; i < 3; i++) {
-
r_supports[i] = vertex[i];
}
return;
@@ -1040,7 +936,6 @@ void FaceShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_
real_t support_max = 0;
for (int i = 0; i < 3; i++) {
-
real_t d = n.dot(vertex[i]);
if (i == 0 || d > support_max) {
@@ -1052,7 +947,6 @@ void FaceShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_
/** TEST EDGES AS SUPPORT **/
for (int i = 0; i < 3; i++) {
-
int nx = (i + 1) % 3;
if (i != vert_support_idx && nx != vert_support_idx)
continue;
@@ -1061,7 +955,6 @@ void FaceShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_
real_t dot = (vertex[i] - vertex[nx]).normalized().dot(n);
dot = ABS(dot);
if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
-
r_amount = 2;
r_supports[0] = vertex[i];
r_supports[1] = vertex[nx];
@@ -1074,7 +967,6 @@ void FaceShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_
}
bool FaceShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
-
bool c = Geometry::segment_intersects_triangle(p_begin, p_end, vertex[0], vertex[1], vertex[2], &r_result);
if (c) {
r_normal = Plane(vertex[0], vertex[1], vertex[2]).normal;
@@ -1087,36 +979,29 @@ bool FaceShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_e
}
bool FaceShape3DSW::intersect_point(const Vector3 &p_point) const {
-
return false; //face is flat
}
Vector3 FaceShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
-
return Face3(vertex[0], vertex[1], vertex[2]).get_closest_point_to(p_point);
}
Vector3 FaceShape3DSW::get_moment_of_inertia(real_t p_mass) const {
-
return Vector3(); // Sorry, but i don't think anyone cares, FaceShape!
}
FaceShape3DSW::FaceShape3DSW() {
-
configure(AABB());
}
Vector<Vector3> ConcavePolygonShape3DSW::get_faces() const {
-
Vector<Vector3> rfaces;
rfaces.resize(faces.size() * 3);
for (int i = 0; i < faces.size(); i++) {
-
Face f = faces.get(i);
for (int j = 0; j < 3; j++) {
-
rfaces.set(i * 3 + j, vertices.get(f.indices[j]));
}
}
@@ -1125,7 +1010,6 @@ Vector<Vector3> ConcavePolygonShape3DSW::get_faces() const {
}
void ConcavePolygonShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-
int count = vertices.size();
if (count == 0) {
r_min = 0;
@@ -1135,7 +1019,6 @@ void ConcavePolygonShape3DSW::project_range(const Vector3 &p_normal, const Trans
const Vector3 *vptr = vertices.ptr();
for (int i = 0; i < count; i++) {
-
real_t d = p_normal.dot(p_transform.xform(vptr[i]));
if (i == 0 || d > r_max)
@@ -1146,7 +1029,6 @@ void ConcavePolygonShape3DSW::project_range(const Vector3 &p_normal, const Trans
}
Vector3 ConcavePolygonShape3DSW::get_support(const Vector3 &p_normal) const {
-
int count = vertices.size();
if (count == 0)
return Vector3();
@@ -1159,7 +1041,6 @@ Vector3 ConcavePolygonShape3DSW::get_support(const Vector3 &p_normal) const {
real_t support_max = 0;
for (int i = 0; i < count; i++) {
-
real_t d = n.dot(vptr[i]);
if (i == 0 || d > support_max) {
@@ -1172,7 +1053,6 @@ Vector3 ConcavePolygonShape3DSW::get_support(const Vector3 &p_normal) const {
}
void ConcavePolygonShape3DSW::_cull_segment(int p_idx, _SegmentCullParams *p_params) const {
-
const BVH *bvh = &p_params->bvh[p_idx];
/*
@@ -1182,12 +1062,10 @@ void ConcavePolygonShape3DSW::_cull_segment(int p_idx, _SegmentCullParams *p_par
//printf("addr: %p\n",bvh);
if (!bvh->aabb.intersects_segment(p_params->from, p_params->to)) {
-
return;
}
if (bvh->face_index >= 0) {
-
Vector3 res;
Vector3 vertices[3] = {
p_params->vertices[p_params->faces[bvh->face_index].indices[0]],
@@ -1202,11 +1080,9 @@ void ConcavePolygonShape3DSW::_cull_segment(int p_idx, _SegmentCullParams *p_par
vertices[1],
vertices[2],
&res)) {
-
real_t d = p_params->dir.dot(res) - p_params->dir.dot(p_params->from);
//TODO, seems segmen/triangle intersection is broken :(
if (d > 0 && d < p_params->min_d) {
-
p_params->min_d = d;
p_params->result = res;
p_params->normal = Plane(vertices[0], vertices[1], vertices[2]).normal;
@@ -1215,7 +1091,6 @@ void ConcavePolygonShape3DSW::_cull_segment(int p_idx, _SegmentCullParams *p_par
}
} else {
-
if (bvh->left >= 0)
_cull_segment(bvh->left, p_params);
if (bvh->right >= 0)
@@ -1224,7 +1099,6 @@ void ConcavePolygonShape3DSW::_cull_segment(int p_idx, _SegmentCullParams *p_par
}
bool ConcavePolygonShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
-
if (faces.size() == 0)
return false;
@@ -1248,35 +1122,29 @@ bool ConcavePolygonShape3DSW::intersect_segment(const Vector3 &p_begin, const Ve
_cull_segment(0, &params);
if (params.collisions > 0) {
-
r_result = params.result;
r_normal = params.normal;
return true;
} else {
-
return false;
}
}
bool ConcavePolygonShape3DSW::intersect_point(const Vector3 &p_point) const {
-
return false; //face is flat
}
Vector3 ConcavePolygonShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
-
return Vector3();
}
void ConcavePolygonShape3DSW::_cull(int p_idx, _CullParams *p_params) const {
-
const BVH *bvh = &p_params->bvh[p_idx];
if (!p_params->aabb.intersects(bvh->aabb))
return;
if (bvh->face_index >= 0) {
-
const Face *f = &p_params->faces[bvh->face_index];
FaceShape3DSW *face = p_params->face;
face->normal = f->normal;
@@ -1286,21 +1154,17 @@ void ConcavePolygonShape3DSW::_cull(int p_idx, _CullParams *p_params) const {
p_params->callback(p_params->userdata, face);
} else {
-
if (bvh->left >= 0) {
-
_cull(bvh->left, p_params);
}
if (bvh->right >= 0) {
-
_cull(bvh->right, p_params);
}
}
}
void ConcavePolygonShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const {
-
// make matrix local to concave
if (faces.size() == 0)
return;
@@ -1328,7 +1192,6 @@ void ConcavePolygonShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback
}
Vector3 ConcavePolygonShape3DSW::get_moment_of_inertia(real_t p_mass) const {
-
// use bad AABB approximation
Vector3 extents = get_aabb().size * 0.5;
@@ -1339,38 +1202,30 @@ Vector3 ConcavePolygonShape3DSW::get_moment_of_inertia(real_t p_mass) const {
}
struct _VolumeSW_BVH_Element {
-
AABB aabb;
Vector3 center;
int face_index;
};
struct _VolumeSW_BVH_CompareX {
-
_FORCE_INLINE_ bool operator()(const _VolumeSW_BVH_Element &a, const _VolumeSW_BVH_Element &b) const {
-
return a.center.x < b.center.x;
}
};
struct _VolumeSW_BVH_CompareY {
-
_FORCE_INLINE_ bool operator()(const _VolumeSW_BVH_Element &a, const _VolumeSW_BVH_Element &b) const {
-
return a.center.y < b.center.y;
}
};
struct _VolumeSW_BVH_CompareZ {
-
_FORCE_INLINE_ bool operator()(const _VolumeSW_BVH_Element &a, const _VolumeSW_BVH_Element &b) const {
-
return a.center.z < b.center.z;
}
};
struct _VolumeSW_BVH {
-
AABB aabb;
_VolumeSW_BVH *left;
_VolumeSW_BVH *right;
@@ -1379,7 +1234,6 @@ struct _VolumeSW_BVH {
};
_VolumeSW_BVH *_volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements, int p_size, int &count) {
-
_VolumeSW_BVH *bvh = memnew(_VolumeSW_BVH);
if (p_size == 1) {
@@ -1391,13 +1245,11 @@ _VolumeSW_BVH *_volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements, int p_siz
count++;
return bvh;
} else {
-
bvh->face_index = -1;
}
AABB aabb;
for (int i = 0; i < p_size; i++) {
-
if (i == 0)
aabb = p_elements[i].aabb;
else
@@ -1405,20 +1257,16 @@ _VolumeSW_BVH *_volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements, int p_siz
}
bvh->aabb = aabb;
switch (aabb.get_longest_axis_index()) {
-
case 0: {
-
SortArray<_VolumeSW_BVH_Element, _VolumeSW_BVH_CompareX> sort_x;
sort_x.sort(p_elements, p_size);
} break;
case 1: {
-
SortArray<_VolumeSW_BVH_Element, _VolumeSW_BVH_CompareY> sort_y;
sort_y.sort(p_elements, p_size);
} break;
case 2: {
-
SortArray<_VolumeSW_BVH_Element, _VolumeSW_BVH_CompareZ> sort_z;
sort_z.sort(p_elements, p_size);
} break;
@@ -1434,7 +1282,6 @@ _VolumeSW_BVH *_volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements, int p_siz
}
void ConcavePolygonShape3DSW::_fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx) {
-
int idx = p_idx;
p_bvh_array[idx].aabb = p_bvh_tree->aabb;
@@ -1446,7 +1293,6 @@ void ConcavePolygonShape3DSW::_fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_ar
_fill_bvh(p_bvh_tree->left, p_bvh_array, p_idx);
} else {
-
p_bvh_array[p_idx].left = -1;
}
@@ -1455,7 +1301,6 @@ void ConcavePolygonShape3DSW::_fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_ar
_fill_bvh(p_bvh_tree->right, p_bvh_array, p_idx);
} else {
-
p_bvh_array[p_idx].right = -1;
}
@@ -1463,7 +1308,6 @@ void ConcavePolygonShape3DSW::_fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_ar
}
void ConcavePolygonShape3DSW::_setup(Vector<Vector3> p_faces) {
-
int src_face_count = p_faces.size();
if (src_face_count == 0) {
configure(AABB());
@@ -1489,7 +1333,6 @@ void ConcavePolygonShape3DSW::_setup(Vector<Vector3> p_faces) {
AABB _aabb;
for (int i = 0; i < src_face_count; i++) {
-
Face3 face(facesr[i * 3 + 0], facesr[i * 3 + 1], facesr[i * 3 + 2]);
bvh_arrayw[i].aabb = face.get_aabb();
@@ -1522,12 +1365,10 @@ void ConcavePolygonShape3DSW::_setup(Vector<Vector3> p_faces) {
}
void ConcavePolygonShape3DSW::set_data(const Variant &p_data) {
-
_setup(p_data);
}
Variant ConcavePolygonShape3DSW::get_data() const {
-
return get_faces();
}
@@ -1537,36 +1378,29 @@ ConcavePolygonShape3DSW::ConcavePolygonShape3DSW() {
/* HEIGHT MAP SHAPE */
Vector<real_t> HeightMapShape3DSW::get_heights() const {
-
return heights;
}
int HeightMapShape3DSW::get_width() const {
-
return width;
}
int HeightMapShape3DSW::get_depth() const {
-
return depth;
}
real_t HeightMapShape3DSW::get_cell_size() const {
-
return cell_size;
}
void HeightMapShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-
//not very useful, but not very used either
p_transform.xform(get_aabb()).project_range_in_plane(Plane(p_normal, 0), r_min, r_max);
}
Vector3 HeightMapShape3DSW::get_support(const Vector3 &p_normal) const {
-
//not very useful, but not very used either
return get_aabb().get_support(p_normal);
}
bool HeightMapShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const {
-
return false;
}
@@ -1575,7 +1409,6 @@ bool HeightMapShape3DSW::intersect_point(const Vector3 &p_point) const {
}
Vector3 HeightMapShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
-
return Vector3();
}
@@ -1583,7 +1416,6 @@ void HeightMapShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback, voi
}
Vector3 HeightMapShape3DSW::get_moment_of_inertia(real_t p_mass) const {
-
// use bad AABB approximation
Vector3 extents = get_aabb().size * 0.5;
@@ -1594,7 +1426,6 @@ Vector3 HeightMapShape3DSW::get_moment_of_inertia(real_t p_mass) const {
}
void HeightMapShape3DSW::_setup(Vector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size) {
-
heights = p_heights;
width = p_width;
depth = p_depth;
@@ -1605,9 +1436,7 @@ void HeightMapShape3DSW::_setup(Vector<real_t> p_heights, int p_width, int p_dep
AABB aabb;
for (int i = 0; i < depth; i++) {
-
for (int j = 0; j < width; j++) {
-
real_t h = r[i * width + j];
Vector3 pos(j * cell_size, h, i * cell_size);
@@ -1622,7 +1451,6 @@ void HeightMapShape3DSW::_setup(Vector<real_t> p_heights, int p_width, int p_dep
}
void HeightMapShape3DSW::set_data(const Variant &p_data) {
-
ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY);
Dictionary d = p_data;
ERR_FAIL_COND(!d.has("width"));
@@ -1643,12 +1471,10 @@ void HeightMapShape3DSW::set_data(const Variant &p_data) {
}
Variant HeightMapShape3DSW::get_data() const {
-
ERR_FAIL_V(Variant());
}
HeightMapShape3DSW::HeightMapShape3DSW() {
-
width = 0;
depth = 0;
cell_size = 0;