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-rw-r--r--servers/physics_3d/joints_3d_sw.h24
1 files changed, 21 insertions, 3 deletions
diff --git a/servers/physics_3d/joints_3d_sw.h b/servers/physics_3d/joints_3d_sw.h
index 6a010ee771..225a71aca9 100644
--- a/servers/physics_3d/joints_3d_sw.h
+++ b/servers/physics_3d/joints_3d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,10 +36,28 @@
class Joint3DSW : public Constraint3DSW {
public:
- virtual PhysicsServer3D::JointType get_type() const = 0;
+ virtual bool setup(real_t p_step) { return false; }
+ virtual void solve(real_t p_step) {}
+
+ void copy_settings_from(Joint3DSW *p_joint) {
+ set_self(p_joint->get_self());
+ set_priority(p_joint->get_priority());
+ disable_collisions_between_bodies(p_joint->is_disabled_collisions_between_bodies());
+ }
+
+ virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_MAX; }
_FORCE_INLINE_ Joint3DSW(Body3DSW **p_body_ptr = nullptr, int p_body_count = 0) :
Constraint3DSW(p_body_ptr, p_body_count) {
}
+
+ virtual ~Joint3DSW() {
+ for (int i = 0; i < get_body_count(); i++) {
+ Body3DSW *body = get_body_ptr()[i];
+ if (body) {
+ body->remove_constraint(this);
+ }
+ }
+ }
};
#endif // JOINTS_SW_H