diff options
Diffstat (limited to 'servers/physics_3d/joints')
-rw-r--r-- | servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp | 29 | ||||
-rw-r--r-- | servers/physics_3d/joints/cone_twist_joint_3d_sw.h | 6 | ||||
-rw-r--r-- | servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp | 25 | ||||
-rw-r--r-- | servers/physics_3d/joints/generic_6dof_joint_3d_sw.h | 9 | ||||
-rw-r--r-- | servers/physics_3d/joints/hinge_joint_3d_sw.cpp | 37 | ||||
-rw-r--r-- | servers/physics_3d/joints/hinge_joint_3d_sw.h | 6 | ||||
-rw-r--r-- | servers/physics_3d/joints/pin_joint_3d_sw.cpp | 13 | ||||
-rw-r--r-- | servers/physics_3d/joints/pin_joint_3d_sw.h | 6 | ||||
-rw-r--r-- | servers/physics_3d/joints/slider_joint_3d_sw.cpp | 45 | ||||
-rw-r--r-- | servers/physics_3d/joints/slider_joint_3d_sw.h | 6 |
10 files changed, 129 insertions, 53 deletions
diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp index 167f797bfe..e9efddf165 100644 --- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp @@ -109,7 +109,10 @@ ConeTwistJoint3DSW::ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Trans } bool ConeTwistJoint3DSW::setup(real_t p_timestep) { - if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) { + dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC); + dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC); + + if (!dynamic_A && !dynamic_B) { return false; } @@ -265,8 +268,12 @@ void ConeTwistJoint3DSW::solve(real_t p_timestep) { real_t impulse = depth * tau / p_timestep * jacDiagABInv - rel_vel * jacDiagABInv; m_appliedImpulse += impulse; Vector3 impulse_vector = normal * impulse; - A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin); - B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin); + if (dynamic_A) { + A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin); + } + if (dynamic_B) { + B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin); + } } } @@ -287,8 +294,12 @@ void ConeTwistJoint3DSW::solve(real_t p_timestep) { Vector3 impulse = m_swingAxis * impulseMag; - A->apply_torque_impulse(impulse); - B->apply_torque_impulse(-impulse); + if (dynamic_A) { + A->apply_torque_impulse(impulse); + } + if (dynamic_B) { + B->apply_torque_impulse(-impulse); + } } // solve twist limit @@ -303,8 +314,12 @@ void ConeTwistJoint3DSW::solve(real_t p_timestep) { Vector3 impulse = m_twistAxis * impulseMag; - A->apply_torque_impulse(impulse); - B->apply_torque_impulse(-impulse); + if (dynamic_A) { + A->apply_torque_impulse(impulse); + } + if (dynamic_B) { + B->apply_torque_impulse(-impulse); + } } } } diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h index 4e4d4e7f0c..b871ea50db 100644 --- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h +++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h @@ -102,10 +102,10 @@ public: bool m_solveSwingLimit; public: - virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_CONE_TWIST; } + virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_CONE_TWIST; } - virtual bool setup(real_t p_timestep); - virtual void solve(real_t p_timestep); + virtual bool setup(real_t p_step) override; + virtual void solve(real_t p_step) override; ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &rbAFrame, const Transform &rbBFrame); diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp index a86e8b4e76..7c504764a7 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp @@ -82,7 +82,7 @@ int G6DOFRotationalLimitMotor3DSW::testLimitValue(real_t test_value) { real_t G6DOFRotationalLimitMotor3DSW::solveAngularLimits( real_t timeStep, Vector3 &axis, real_t jacDiagABInv, - Body3DSW *body0, Body3DSW *body1) { + Body3DSW *body0, Body3DSW *body1, bool p_body0_dynamic, bool p_body1_dynamic) { if (!needApplyTorques()) { return 0.0f; } @@ -138,8 +138,10 @@ real_t G6DOFRotationalLimitMotor3DSW::solveAngularLimits( Vector3 motorImp = clippedMotorImpulse * axis; - body0->apply_torque_impulse(motorImp); - if (body1) { + if (p_body0_dynamic) { + body0->apply_torque_impulse(motorImp); + } + if (body1 && p_body1_dynamic) { body1->apply_torque_impulse(-motorImp); } @@ -154,6 +156,7 @@ real_t G6DOFTranslationalLimitMotor3DSW::solveLinearAxis( real_t jacDiagABInv, Body3DSW *body1, const Vector3 &pointInA, Body3DSW *body2, const Vector3 &pointInB, + bool p_body1_dynamic, bool p_body2_dynamic, int limit_index, const Vector3 &axis_normal_on_a, const Vector3 &anchorPos) { @@ -205,8 +208,12 @@ real_t G6DOFTranslationalLimitMotor3DSW::solveLinearAxis( normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse; Vector3 impulse_vector = axis_normal_on_a * normalImpulse; - body1->apply_impulse(impulse_vector, rel_pos1); - body2->apply_impulse(-impulse_vector, rel_pos2); + if (p_body1_dynamic) { + body1->apply_impulse(impulse_vector, rel_pos1); + } + if (p_body2_dynamic) { + body2->apply_impulse(-impulse_vector, rel_pos2); + } return normalImpulse; } @@ -303,7 +310,10 @@ bool Generic6DOFJoint3DSW::testAngularLimitMotor(int axis_index) { } bool Generic6DOFJoint3DSW::setup(real_t p_timestep) { - if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) { + dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC); + dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC); + + if (!dynamic_A && !dynamic_B) { return false; } @@ -384,6 +394,7 @@ void Generic6DOFJoint3DSW::solve(real_t p_timestep) { jacDiagABInv, A, pointInA, B, pointInB, + dynamic_A, dynamic_B, i, linear_axis, m_AnchorPos); } } @@ -398,7 +409,7 @@ void Generic6DOFJoint3DSW::solve(real_t p_timestep) { angularJacDiagABInv = real_t(1.) / m_jacAng[i].getDiagonal(); - m_angularLimits[i].solveAngularLimits(m_timeStep, angular_axis, angularJacDiagABInv, A, B); + m_angularLimits[i].solveAngularLimits(m_timeStep, angular_axis, angularJacDiagABInv, A, B, dynamic_A, dynamic_B); } } } diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h index d61a033231..8af76cefc2 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h @@ -120,7 +120,7 @@ public: int testLimitValue(real_t test_value); //! apply the correction impulses for two bodies - real_t solveAngularLimits(real_t timeStep, Vector3 &axis, real_t jacDiagABInv, Body3DSW *body0, Body3DSW *body1); + real_t solveAngularLimits(real_t timeStep, Vector3 &axis, real_t jacDiagABInv, Body3DSW *body0, Body3DSW *body1, bool p_body0_dynamic, bool p_body1_dynamic); }; class G6DOFTranslationalLimitMotor3DSW { @@ -166,6 +166,7 @@ public: real_t jacDiagABInv, Body3DSW *body1, const Vector3 &pointInA, Body3DSW *body2, const Vector3 &pointInB, + bool p_body1_dynamic, bool p_body2_dynamic, int limit_index, const Vector3 &axis_normal_on_a, const Vector3 &anchorPos); @@ -234,10 +235,10 @@ protected: public: Generic6DOFJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA); - virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_6DOF; } + virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_6DOF; } - virtual bool setup(real_t p_timestep); - virtual void solve(real_t p_timestep); + virtual bool setup(real_t p_step) override; + virtual void solve(real_t p_step) override; //! Calcs global transform of the offsets /*! diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp index 90b82f4680..bb8858c28a 100644 --- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp @@ -155,7 +155,10 @@ HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Vector3 &pivo } bool HingeJoint3DSW::setup(real_t p_step) { - if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) { + dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC); + dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC); + + if (!dynamic_A && !dynamic_B) { return false; } @@ -279,8 +282,12 @@ void HingeJoint3DSW::solve(real_t p_step) { real_t impulse = depth * tau / p_step * jacDiagABInv - rel_vel * jacDiagABInv; m_appliedImpulse += impulse; Vector3 impulse_vector = normal * impulse; - A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin); - B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin); + if (dynamic_A) { + A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin); + } + if (dynamic_B) { + B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin); + } } } @@ -322,8 +329,12 @@ void HingeJoint3DSW::solve(real_t p_step) { angularError *= (real_t(1.) / denom2) * relaxation; } - A->apply_torque_impulse(-velrelOrthog + angularError); - B->apply_torque_impulse(velrelOrthog - angularError); + if (dynamic_A) { + A->apply_torque_impulse(-velrelOrthog + angularError); + } + if (dynamic_B) { + B->apply_torque_impulse(velrelOrthog - angularError); + } // solve limit if (m_solveLimit) { @@ -337,8 +348,12 @@ void HingeJoint3DSW::solve(real_t p_step) { impulseMag = m_accLimitImpulse - temp; Vector3 impulse = axisA * impulseMag * m_limitSign; - A->apply_torque_impulse(impulse); - B->apply_torque_impulse(-impulse); + if (dynamic_A) { + A->apply_torque_impulse(impulse); + } + if (dynamic_B) { + B->apply_torque_impulse(-impulse); + } } } @@ -359,8 +374,12 @@ void HingeJoint3DSW::solve(real_t p_step) { clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse; Vector3 motorImp = clippedMotorImpulse * axisA; - A->apply_torque_impulse(motorImp + angularLimit); - B->apply_torque_impulse(-motorImp - angularLimit); + if (dynamic_A) { + A->apply_torque_impulse(motorImp + angularLimit); + } + if (dynamic_B) { + B->apply_torque_impulse(-motorImp - angularLimit); + } } } } diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.h b/servers/physics_3d/joints/hinge_joint_3d_sw.h index b6117aa0bc..2100f5de44 100644 --- a/servers/physics_3d/joints/hinge_joint_3d_sw.h +++ b/servers/physics_3d/joints/hinge_joint_3d_sw.h @@ -96,10 +96,10 @@ class HingeJoint3DSW : public Joint3DSW { real_t m_appliedImpulse; public: - virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_HINGE; } + virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_HINGE; } - virtual bool setup(real_t p_step); - virtual void solve(real_t p_step); + virtual bool setup(real_t p_step) override; + virtual void solve(real_t p_step) override; real_t get_hinge_angle(); diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.cpp b/servers/physics_3d/joints/pin_joint_3d_sw.cpp index 75d87992d1..8eb84d1c2f 100644 --- a/servers/physics_3d/joints/pin_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/pin_joint_3d_sw.cpp @@ -50,7 +50,10 @@ subject to the following restrictions: #include "pin_joint_3d_sw.h" bool PinJoint3DSW::setup(real_t p_step) { - if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) { + dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC); + dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC); + + if (!dynamic_A && !dynamic_B) { return false; } @@ -123,8 +126,12 @@ void PinJoint3DSW::solve(real_t p_step) { m_appliedImpulse += impulse; Vector3 impulse_vector = normal * impulse; - A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin); - B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin); + if (dynamic_A) { + A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin); + } + if (dynamic_B) { + B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin); + } normal[i] = 0; } diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.h b/servers/physics_3d/joints/pin_joint_3d_sw.h index 1875983527..3d91452850 100644 --- a/servers/physics_3d/joints/pin_joint_3d_sw.h +++ b/servers/physics_3d/joints/pin_joint_3d_sw.h @@ -74,10 +74,10 @@ class PinJoint3DSW : public Joint3DSW { Vector3 m_pivotInB; public: - virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_PIN; } + virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_PIN; } - virtual bool setup(real_t p_step); - virtual void solve(real_t p_step); + virtual bool setup(real_t p_step) override; + virtual void solve(real_t p_step) override; void set_param(PhysicsServer3D::PinJointParam p_param, real_t p_value); real_t get_param(PhysicsServer3D::PinJointParam p_param) const; diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp index 2e1ee8e770..8bd1951311 100644 --- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp @@ -127,7 +127,10 @@ SliderJoint3DSW::SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform & //----------------------------------------------------------------------------- bool SliderJoint3DSW::setup(real_t p_step) { - if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) { + dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC); + dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC); + + if (!dynamic_A && !dynamic_B) { return false; } @@ -200,8 +203,12 @@ void SliderJoint3DSW::solve(real_t p_step) { // calcutate and apply impulse real_t normalImpulse = softness * (restitution * depth / p_step - damping * rel_vel) * m_jacLinDiagABInv[i]; Vector3 impulse_vector = normal * normalImpulse; - A->apply_impulse(impulse_vector, m_relPosA); - B->apply_impulse(-impulse_vector, m_relPosB); + if (dynamic_A) { + A->apply_impulse(impulse_vector, m_relPosA); + } + if (dynamic_B) { + B->apply_impulse(-impulse_vector, m_relPosB); + } if (m_poweredLinMotor && (!i)) { // apply linear motor if (m_accumulatedLinMotorImpulse < m_maxLinMotorForce) { real_t desiredMotorVel = m_targetLinMotorVelocity; @@ -221,8 +228,12 @@ void SliderJoint3DSW::solve(real_t p_step) { m_accumulatedLinMotorImpulse = new_acc; // apply clamped impulse impulse_vector = normal * normalImpulse; - A->apply_impulse(impulse_vector, m_relPosA); - B->apply_impulse(-impulse_vector, m_relPosB); + if (dynamic_A) { + A->apply_impulse(impulse_vector, m_relPosA); + } + if (dynamic_B) { + B->apply_impulse(-impulse_vector, m_relPosB); + } } } } @@ -256,8 +267,12 @@ void SliderJoint3DSW::solve(real_t p_step) { angularError *= (real_t(1.) / denom2) * m_restitutionOrthoAng * m_softnessOrthoAng; } // apply impulse - A->apply_torque_impulse(-velrelOrthog + angularError); - B->apply_torque_impulse(velrelOrthog - angularError); + if (dynamic_A) { + A->apply_torque_impulse(-velrelOrthog + angularError); + } + if (dynamic_B) { + B->apply_torque_impulse(velrelOrthog - angularError); + } real_t impulseMag; //solve angular limits if (m_solveAngLim) { @@ -268,8 +283,12 @@ void SliderJoint3DSW::solve(real_t p_step) { impulseMag *= m_kAngle * m_softnessDirAng; } Vector3 impulse = axisA * impulseMag; - A->apply_torque_impulse(impulse); - B->apply_torque_impulse(-impulse); + if (dynamic_A) { + A->apply_torque_impulse(impulse); + } + if (dynamic_B) { + B->apply_torque_impulse(-impulse); + } //apply angular motor if (m_poweredAngMotor) { if (m_accumulatedAngMotorImpulse < m_maxAngMotorForce) { @@ -294,8 +313,12 @@ void SliderJoint3DSW::solve(real_t p_step) { m_accumulatedAngMotorImpulse = new_acc; // apply clamped impulse Vector3 motorImp = angImpulse * axisA; - A->apply_torque_impulse(motorImp); - B->apply_torque_impulse(-motorImp); + if (dynamic_A) { + A->apply_torque_impulse(motorImp); + } + if (dynamic_B) { + B->apply_torque_impulse(-motorImp); + } } } } // SliderJointSW::solveConstraint() diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.h b/servers/physics_3d/joints/slider_joint_3d_sw.h index f52f6ace27..ef5891d0f9 100644 --- a/servers/physics_3d/joints/slider_joint_3d_sw.h +++ b/servers/physics_3d/joints/slider_joint_3d_sw.h @@ -240,10 +240,10 @@ public: void set_param(PhysicsServer3D::SliderJointParam p_param, real_t p_value); real_t get_param(PhysicsServer3D::SliderJointParam p_param) const; - bool setup(real_t p_step); - void solve(real_t p_step); + virtual bool setup(real_t p_step) override; + virtual void solve(real_t p_step) override; - virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_SLIDER; } + virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_SLIDER; } }; #endif // SLIDER_JOINT_SW_H |