summaryrefslogtreecommitdiff
path: root/servers/physics_3d/godot_step_3d.h
diff options
context:
space:
mode:
Diffstat (limited to 'servers/physics_3d/godot_step_3d.h')
-rw-r--r--servers/physics_3d/godot_step_3d.h64
1 files changed, 64 insertions, 0 deletions
diff --git a/servers/physics_3d/godot_step_3d.h b/servers/physics_3d/godot_step_3d.h
new file mode 100644
index 0000000000..23ede4feff
--- /dev/null
+++ b/servers/physics_3d/godot_step_3d.h
@@ -0,0 +1,64 @@
+/*************************************************************************/
+/* godot_step_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_STEP_3D_H
+#define GODOT_STEP_3D_H
+
+#include "godot_space_3d.h"
+
+#include "core/templates/local_vector.h"
+#include "core/templates/thread_work_pool.h"
+
+class GodotStep3D {
+ uint64_t _step = 1;
+
+ int iterations = 0;
+ real_t delta = 0.0;
+
+ ThreadWorkPool work_pool;
+
+ LocalVector<LocalVector<GodotBody3D *>> body_islands;
+ LocalVector<LocalVector<GodotConstraint3D *>> constraint_islands;
+ LocalVector<GodotConstraint3D *> all_constraints;
+
+ void _populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
+ void _populate_island_soft_body(GodotSoftBody3D *p_soft_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
+ void _setup_contraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
+ void _pre_solve_island(LocalVector<GodotConstraint3D *> &p_constraint_island) const;
+ void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr);
+ void _check_suspend(const LocalVector<GodotBody3D *> &p_body_island) const;
+
+public:
+ void step(GodotSpace3D *p_space, real_t p_delta, int p_iterations);
+ GodotStep3D();
+ ~GodotStep3D();
+};
+
+#endif // GODOT_STEP_3D_H