diff options
Diffstat (limited to 'servers/physics_3d/godot_step_3d.cpp')
-rw-r--r-- | servers/physics_3d/godot_step_3d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_3d/godot_step_3d.cpp b/servers/physics_3d/godot_step_3d.cpp index 63635b224b..204adae450 100644 --- a/servers/physics_3d/godot_step_3d.cpp +++ b/servers/physics_3d/godot_step_3d.cpp @@ -49,7 +49,7 @@ void GodotStep3D::_populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D } for (const KeyValue<GodotConstraint3D *, int> &E : p_body->get_constraint_map()) { - GodotConstraint3D *constraint = (GodotConstraint3D *)E.key; + GodotConstraint3D *constraint = const_cast<GodotConstraint3D *>(E.key); if (constraint->get_island_step() == _step) { continue; // Already processed. } @@ -88,7 +88,7 @@ void GodotStep3D::_populate_island_soft_body(GodotSoftBody3D *p_soft_body, Local p_soft_body->set_island_step(_step); for (Set<GodotConstraint3D *>::Element *E = p_soft_body->get_constraints().front(); E; E = E->next()) { - GodotConstraint3D *constraint = (GodotConstraint3D *)E->get(); + GodotConstraint3D *constraint = const_cast<GodotConstraint3D *>(E->get()); if (constraint->get_island_step() == _step) { continue; // Already processed. } |